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82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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alter table npc_types add column loottable_id int(11) unsigned not null;
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create table loottable (id int(11) unsigned auto_increment primary key, name varchar(255) not null unique,
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mincash int(11) unsigned not null, maxcash int(11) unsigned not null, avgcoin smallint(4) unsigned not null default 0);
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create table loottable_entries (loottable_id int(11) unsigned not null, lootdrop_id int(11) unsigned not null,
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multiplier tinyint(2) unsigned default 1 not null, probability tinyint(2) unsigned default 100 not null,
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primary key (loottable_id, lootdrop_id));
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create table lootdrop (id int(11) unsigned auto_increment primary key, name varchar(255) not null unique);
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create table lootdrop_entries (lootdrop_id int(11) unsigned not null, item_id int(11) not null,
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item_charges tinyint(2) default 1 not null, equip_item tinyint(2) unsigned not null,
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chance tinyint(2) unsigned default 1 not null, primary key (lootdrop_id, item_id));
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ALTER TABLE `loottable_entries` ADD `probability` FLOAT NOT NULL DEFAULT '100';
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*/
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#ifndef LOOTTABLE_H
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#define LOOTTABLE_H
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#include "zonedump.h"
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#include "../common/linked_list.h"
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#include <list>
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using namespace std;
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#pragma pack(1)
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struct LootTableEntries_Struct {
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uint32 lootdrop_id;
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uint8 droplimit;
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uint8 mindrop;
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uint8 multiplier;
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float probability;
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};
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struct LootTable_Struct {
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uint32 mincash;
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uint32 maxcash;
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uint32 avgcoin;
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uint32 NumEntries;
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LootTableEntries_Struct Entries[0];
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};
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struct LootDropEntries_Struct {
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uint32 item_id;
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int8 item_charges;
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uint8 equip_item;
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float chance;
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uint8 minlevel;
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uint8 maxlevel;
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uint8 multiplier;
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};
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struct LootDrop_Struct {
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uint32 NumEntries;
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LootDropEntries_Struct Entries[0];
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};
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#pragma pack()
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typedef list<ServerLootItem_Struct*> ItemList;
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#endif
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