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145 lines
4.3 KiB
C++
145 lines
4.3 KiB
C++
#ifndef GUILD_MGR_H_
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#define GUILD_MGR_H_
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#include "../common/types.h"
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#include "../common/guild_base.h"
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#include <map>
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#include <list>
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#include "../zone/petitions.h"
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extern PetitionList petition_list;
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//extern GuildRanks_Struct guilds[512];
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//extern ZoneDatabase database;
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#define PBUFFER 50
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#define MBUFFER 50
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#define GUILD_BANK_MAIN_AREA_SIZE 200
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#define GUILD_BANK_DEPOSIT_AREA_SIZE 20
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class Client;
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class ServerPacket;
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struct GuildBankItem
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{
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uint32 ItemID;
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uint32 Quantity;
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char Donator[64];
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uint8 Permissions;
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char WhoFor[64];
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};
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struct GuildBankItems
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{
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GuildBankItem MainArea[GUILD_BANK_MAIN_AREA_SIZE];
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GuildBankItem DepositArea[GUILD_BANK_DEPOSIT_AREA_SIZE];
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};
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struct GuildBank
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{
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uint32 GuildID;
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GuildBankItems Items;
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};
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enum { GuildBankBulkItems = 0, GuildBankItemUpdate = 1, GuildBankPromote = 3, GuildBankViewItem = 4, GuildBankDeposit = 5,
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GuildBankPermissions = 6, GuildBankWithdraw = 7, GuildBankSplitStacks = 8, GuildBankMergeStacks = 9, GuildBankAcknowledge = 10 };
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enum { GuildBankDepositArea = 0, GuildBankMainArea = 1 };
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enum { GuildBankBankerOnly = 0, GuildBankSingleMember = 1, GuildBankPublicIfUsable = 2, GuildBankPublic = 3 };
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class GuildApproval
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{
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public:
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GuildApproval(const char* guildname,Client* owner,uint32 id);
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~GuildApproval();
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bool ProcessApproval();
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bool AddMemberApproval(Client* addition);
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uint32 GetID() { return refid; }
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Client* GetOwner() { return owner; }
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void GuildApproved();
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void ApprovedMembers(Client* requestee);
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private:
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Timer* deletion_timer;
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char guild[16];
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char founders[3];
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Client* owner;
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Client* members[6];
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uint32 refid;
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};
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class ZoneGuildManager : public BaseGuildManager {
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public:
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~ZoneGuildManager(void);
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void AddGuildApproval(const char* guildname, Client* owner);
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void AddMemberApproval(uint32 refid,Client* name);
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void ClearGuildsApproval();
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GuildApproval* FindGuildByIDApproval(uint32 refid);
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GuildApproval* FindGuildByOwnerApproval(Client* owner);
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void ProcessApproval();
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uint32 GetFreeID() { return id+1; }
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//called by worldserver when it receives a message from world.
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void ProcessWorldPacket(ServerPacket *pack);
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void ListGuilds(Client *c) const;
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void DescribeGuild(Client *c, uint32 guild_id) const;
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// bool DonateTribute(uint32 charid, uint32 guild_id, uint32 tribute_amount);
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uint8 *MakeGuildMembers(uint32 guild_id, const char *prefix_name, uint32 &length); //make a guild member list packet, returns ownership of the buffer.
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void RecordInvite(uint32 char_id, uint32 guild_id, uint8 rank);
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bool VerifyAndClearInvite(uint32 char_id, uint32 guild_id, uint8 rank);
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void SendGuildMemberUpdateToWorld(const char *MemberName, uint32 GuildID, uint16 ZoneID, uint32 LastSeen);
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void RequestOnlineGuildMembers(uint32 FromID, uint32 GuildID);
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protected:
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virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation);
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virtual void SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid);
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virtual void SendRankUpdate(uint32 CharID);
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virtual void SendGuildDelete(uint32 guild_id);
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std::map<uint32, std::pair<uint32, uint8> > m_inviteQueue; //map from char ID to guild,rank
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private:
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LinkedList<GuildApproval*> list;
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uint32 id;
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};
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class GuildBankManager
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{
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public:
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~GuildBankManager();
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void SendGuildBank(Client *c);
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bool AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32 QtyOrCharges, const char *Donator, uint8 Permissions, const char *WhoFor);
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int Promote(uint32 GuildID, int SlotID);
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void SetPermissions(uint32 GuildID, uint16 SlotID, uint32 Permissions, const char *MemberName);
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ItemInst* GetItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity);
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bool DeleteItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity);
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bool HasItem(uint32 GuildID, uint32 ItemID);
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bool IsAreaFull(uint32 GuildID, uint16 Area);
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bool MergeStacks(uint32 GuildID, uint16 SlotID);
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bool SplitStack(uint32 GuildID, uint16 SlotID, uint32 Quantity);
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bool AllowedToWithdraw(uint32 GuildID, uint16 Area, uint16 SlotID, const char *Name);
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private:
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bool IsLoaded(uint32 GuildID);
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bool Load(uint32 GuildID);
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std::list<GuildBank*>::iterator GetGuildBank(uint32 GuildID);
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void UpdateItemQuantity(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity);
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std::list<GuildBank*> Banks;
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};
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extern ZoneGuildManager guild_mgr;
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extern GuildBankManager *GuildBanks;
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#endif /*GUILD_MGR_H_*/
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