eqemu-server/zone/CMakeLists.txt
hg 8eef2ae089 Add DynamicZone class for expedition instancing
Add DynamicZone sql table schema

Add DynamicZones logging category

Modify CreateExpedition to take DynamicZone and ExpeditionRequest objects

Implement DynamicZone compass, safereturn, and zone-in coordinates.

Implement live-like DynamicZone instance kick timer for removed members

Implement updating multiple client compasses (supports existing quest compass)

fix: Send client compass update after entering zones to clear existing compass

Implement Client::MovePCDynamicZone to invoke DynamicZoneSwitchListWnd
when entering a zone where client has multiple dynamic zones assigned

Implement OP_DzChooseZoneReply handling

Add Lua api methods for expedition's associated dynamic zone

Add #dz list gm command to list current DynamicZone instances from database
2020-12-30 18:47:07 -05:00

278 lines
4.1 KiB
CMake

CMAKE_MINIMUM_REQUIRED(VERSION 3.2)
SET(zone_sources
aa.cpp
aa_ability.cpp
aggro.cpp
aggromanager.cpp
api_service.cpp
attack.cpp
aura.cpp
beacon.cpp
bonuses.cpp
bot.cpp
bot_command.cpp
bot_database.cpp
botspellsai.cpp
client.cpp
client_mods.cpp
client_packet.cpp
client_process.cpp
command.cpp
corpse.cpp
data_bucket.cpp
doors.cpp
dynamiczone.cpp
effects.cpp
embparser.cpp
embparser_api.cpp
embperl.cpp
embxs.cpp
encounter.cpp
entity.cpp
exp.cpp
expedition.cpp
expedition_database.cpp
expedition_lockout_timer.cpp
expedition_request.cpp
fastmath.cpp
fearpath.cpp
forage.cpp
groups.cpp
guild.cpp
guild_mgr.cpp
hate_list.cpp
heal_rotation.cpp
horse.cpp
inventory.cpp
loottables.cpp
lua_bit.cpp
lua_corpse.cpp
lua_client.cpp
lua_door.cpp
lua_encounter.cpp
lua_entity.cpp
lua_entity_list.cpp
lua_expedition.cpp
lua_general.cpp
lua_group.cpp
lua_hate_list.cpp
lua_inventory.cpp
lua_item.cpp
lua_iteminst.cpp
lua_mob.cpp
lua_mod.cpp
lua_npc.cpp
lua_object.cpp
lua_packet.cpp
lua_parser.cpp
lua_parser_events.cpp
lua_raid.cpp
lua_spawn.cpp
lua_spell.cpp
lua_stat_bonuses.cpp
embperl.cpp
embxs.cpp
entity.cpp
exp.cpp
fearpath.cpp
forage.cpp
global_loot_manager.cpp
groups.cpp
guild.cpp
guild_mgr.cpp
hate_list.cpp
horse.cpp
inventory.cpp
loottables.cpp
main.cpp
map.cpp
merc.cpp
mob.cpp
mob_ai.cpp
mob_appearance.cpp
mob_movement_manager.cpp
mob_info.cpp
mod_functions.cpp
npc.cpp
npc_ai.cpp
npc_scale_manager.cpp
object.cpp
oriented_bounding_box.cpp
pathfinder_interface.cpp
pathfinder_nav_mesh.cpp
pathfinder_null.cpp
pathing.cpp
perl_client.cpp
perl_doors.cpp
perl_entity.cpp
perl_groups.cpp
perl_hateentry.cpp
perl_mob.cpp
perl_npc.cpp
perl_object.cpp
perl_perlpacket.cpp
perl_player_corpse.cpp
perl_questitem.cpp
perl_raids.cpp
perlpacket.cpp
petitions.cpp
pets.cpp
position.cpp
qglobals.cpp
queryserv.cpp
questmgr.cpp
quest_parser_collection.cpp
raids.cpp
raycast_mesh.cpp
spawn2.cpp
spawn2.h
spawngroup.cpp
special_attacks.cpp
spell_effects.cpp
spells.cpp
tasks.cpp
titles.cpp
tradeskills.cpp
trading.cpp
trap.cpp
tribute.cpp
tune.cpp
water_map.cpp
water_map_v1.cpp
water_map_v2.cpp
waypoints.cpp
worldserver.cpp
xtargetautohaters.cpp
zone.cpp
zone_config.cpp
zonedb.cpp
zone_reload.cpp
zone_store.cpp
zoning.cpp
)
SET(zone_headers
aa.h
aa_ability.h
aggromanager.h
api_service.h
aura.h
basic_functions.h
beacon.h
bot.h
bot_command.h
bot_database.h
bot_structs.h
client.h
client_packet.h
command.h
common.h
corpse.h
data_bucket.h
doors.h
dynamiczone.h
embparser.h
embperl.h
embxs.h
encounter.h
entity.h
errmsg.h
event_codes.h
expedition.h
expedition_database.h
expedition_lockout_timer.h
expedition_request.h
fastmath.h
forage.h
global_loot_manager.h
groups.h
guild_mgr.h
hate_list.h
heal_rotation.h
horse.h
lua_bit.h
lua_client.h
lua_corpse.h
lua_door.h
lua_encounter.h
lua_entity.h
lua_entity_list.h
lua_expedition.h
lua_general.h
lua_group.h
lua_hate_list.h
lua_inventory.h
lua_item.h
lua_iteminst.h
lua_mob.h
lua_mod.h
lua_npc.h
lua_object.h
lua_packet.h
lua_parser.h
lua_parser_events.h
lua_ptr.h
lua_raid.h
lua_spawn.h
lua_spell.h
lua_stat_bonuses.h
map.h
masterentity.h
maxskill.h
message.h
merc.h
mob.h
mob_movement_manager.h
npc.h
npc_ai.h
npc_scale_manager.h
object.h
oriented_bounding_box.h
pathfinder_interface.h
pathfinder_nav_mesh.h
pathfinder_null.h
perlpacket.h
petitions.h
pets.h
position.h
qglobals.h
quest_interface.h
queryserv.h
quest_interface.h
questmgr.h
quest_parser_collection.h
raid.h
raids.h
raycast_mesh.h
skills.h
spawn2.cpp
spawn2.h
spawngroup.h
string_ids.h
tasks.h
titles.h
trap.h
water_map.h
water_map_v1.h
water_map_v2.h
worldserver.h
xtargetautohaters.h
zone.h
zone_config.h
zonedb.h
zonedump.h
zone_reload.h
zone_store.h
)
ADD_EXECUTABLE(zone ${zone_sources} ${zone_headers})
INSTALL(TARGETS zone RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
ADD_DEFINITIONS(-DZONE)
TARGET_LINK_LIBRARIES(zone ${SERVER_LIBS})
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)