eqemu-server/zone/gm_commands/finddeity.cpp
Alex King 8d986c95cd
[Commands] Add #finddeity Command (#3435)
# Notes
- Add `#finddeity` command.
- Remove `ConvertDeityTypeBitToDeityType` as it's unused.
- Rename `ConvertDeityTypeToDeityTypeBit` to `GetDeityBitmask`.
2023-06-25 23:00:32 -05:00

74 lines
1.4 KiB
C++
Executable File

#include "../client.h"
void command_finddeity(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Usage: #finddeity [Search Criteria]");
return;
}
if (sep->IsNumber(1)) {
const auto deity_id = static_cast<EQ::deity::DeityType>(Strings::ToInt(sep->arg[1]));
const auto& deity_name = EQ::deity::GetDeityName(deity_id);
if (!deity_name.empty()) {
const auto deity_bit = EQ::deity::GetDeityBitmask(deity_id);
c->Message(
Chat::White,
fmt::format(
"Deity {} | {} ({})",
deity_id,
deity_name,
deity_bit
).c_str()
);
return;
}
c->Message(
Chat::White,
fmt::format(
"Deity ID {} was not found.",
deity_id
).c_str()
);
return;
}
const auto& search_criteria = Strings::ToLower(sep->argplus[1]);
if (!search_criteria.empty()) {
auto found_count = 0;
for (const auto& d : EQ::deity::GetDeityMap()) {
const auto& deity_name_lower = Strings::ToLower(d.second);
if (!Strings::Contains(deity_name_lower, search_criteria)) {
continue;
}
const auto deity_bit = EQ::deity::GetDeityBitmask(d.first);
c->Message(
Chat::White,
fmt::format(
"Deity {} | {} ({})",
d.first,
d.second,
deity_bit
).c_str()
);
found_count++;
}
c->Message(
Chat::White,
fmt::format(
"{} Deit{} found.",
found_count,
found_count != 1 ? "ies" : "y"
).c_str()
);
}
}