eqemu-server/zone/lua_bot.cpp
nytmyr 45b1501c8a
[Quest API] Add DeleteBot() to Perl/Lua (#4167)
### Perl
- Add $bot->DeleteBot().
```
sub EVENT_SAY {
	if ($text =~/#deletebot/i && $client->Admin() >= 100) {
		my @bot_list = $entity_list->GetBotList();

		foreach $ent (@bot_list) {
			if ($ent) {
				quest::shout("Deleting " . $ent->GetCleanName());
				$ent->DeleteBot();
				$ent->Camp(0);
			}
		}
	}
}
```
### Lua
- Add bot:DeleteBot().
```
function event_say(e)
	if(e.message:findi("#deletebot")) then
		local bot_list = eq.get_entity_list():GetBotList();

		for ent in bot_list.entries do
			if (ent) then
				e.self:Message(7,"Deleting " .. ent:GetCleanName() .. "");
				ent:DeleteBot();
				ent:Camp(false);
			end
		end
	end
end
```
### Notes
- Allows operators to delete bots.
2024-03-07 06:08:17 -05:00

793 lines
28 KiB
C++

#ifdef LUA_EQEMU
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include "bot.h"
#include "lua_bot.h"
#include "lua_iteminst.h"
#include "lua_mob.h"
#include "lua_group.h"
#include "lua_item.h"
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four, uint32 augment_five) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four, augment_five);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four, uint32 augment_five, uint32 augment_six) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four, augment_five, augment_six);
}
uint32 Lua_Bot::CountBotItem(uint32 item_id) {
Lua_Safe_Call_Int();
return self->CountBotItem(item_id);
}
Lua_Mob Lua_Bot::GetOwner() {
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetOwner());
}
int16 Lua_Bot::HasBotItem(uint32 item_id) {
Lua_Safe_Call_Int();
return self->HasBotItem(item_id);
}
void Lua_Bot::RemoveBotItem(uint32 item_id) {
Lua_Safe_Call_Void();
self->RemoveBotItem(item_id);
}
Lua_ItemInst Lua_Bot::GetBotItem(uint16 slot_id) {
Lua_Safe_Call_Class(Lua_ItemInst);
return self->GetBotItem(slot_id);
}
uint32 Lua_Bot::GetBotItemIDBySlot(uint16 slot_id) {
Lua_Safe_Call_Int();
return self->GetBotItemBySlot(slot_id);
}
void Lua_Bot::Signal(int signal_id) {
Lua_Safe_Call_Void();
self->Signal(signal_id);
}
void Lua_Bot::OwnerMessage(std::string message) {
Lua_Safe_Call_Void();
self->OwnerMessage(message);
}
int Lua_Bot::GetExpansionBitmask() {
Lua_Safe_Call_Int();
return self->GetExpansionBitmask();
}
void Lua_Bot::SetExpansionBitmask(int expansion_bitmask) {
Lua_Safe_Call_Void();
self->SetExpansionBitmask(expansion_bitmask);
}
void Lua_Bot::SetExpansionBitmask(int expansion_bitmask, bool save) {
Lua_Safe_Call_Void();
self->SetExpansionBitmask(expansion_bitmask, save);
}
bool Lua_Bot::ReloadBotDataBuckets() {
Lua_Safe_Call_Bool();
return DataBucket::GetDataBuckets(self);
}
bool Lua_Bot::ReloadBotOwnerDataBuckets() {
Lua_Safe_Call_Bool();
return self->HasOwner() && DataBucket::GetDataBuckets(self->GetBotOwner());
}
bool Lua_Bot::ReloadBotSpells() {
Lua_Safe_Call_Bool();
return self->AI_AddBotSpells(self->GetBotSpellID());
}
void Lua_Bot::ReloadBotSpellSettings() {
Lua_Safe_Call_Void();
self->LoadBotSpellSettings();
}
bool Lua_Bot::HasBotSpellEntry(uint16 spellid) {
Lua_Safe_Call_Bool();
return self->HasBotSpellEntry(spellid);
}
void Lua_Bot::SendPayload(int payload_id) {
Lua_Safe_Call_Void();
self->SendPayload(payload_id);
}
void Lua_Bot::SendPayload(int payload_id, std::string payload_value) {
Lua_Safe_Call_Void();
self->SendPayload(payload_id, payload_value);
}
void Lua_Bot::ApplySpell(int spell_id) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id);
}
void Lua_Bot::ApplySpell(int spell_id, int duration) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration);
}
void Lua_Bot::ApplySpell(int spell_id, int duration, int level) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration, level, ApplySpellType::Solo);
}
void Lua_Bot::ApplySpell(int spell_id, int duration, int level, bool allow_pets) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration, level, ApplySpellType::Solo, allow_pets);
}
void Lua_Bot::ApplySpellGroup(int spell_id) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, 0, -1, ApplySpellType::Group);
}
void Lua_Bot::ApplySpellGroup(int spell_id, int duration) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration, -1, ApplySpellType::Group);
}
void Lua_Bot::ApplySpellGroup(int spell_id, int duration, int level) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration, level, ApplySpellType::Group);
}
void Lua_Bot::ApplySpellGroup(int spell_id, int duration, int level, bool allow_pets) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration, level, ApplySpellType::Group, allow_pets);
}
void Lua_Bot::ApplySpellRaid(int spell_id) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, 0, -1, ApplySpellType::Raid);
}
void Lua_Bot::ApplySpellRaid(int spell_id, int duration) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration, -1, ApplySpellType::Raid, true, true);
}
void Lua_Bot::ApplySpellRaid(int spell_id, int duration, int level) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration, level, ApplySpellType::Raid, true, true);
}
void Lua_Bot::ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration, level, ApplySpellType::Raid, allow_pets, true);
}
void Lua_Bot::ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only) {
Lua_Safe_Call_Void();
self->ApplySpell(spell_id, duration, level, ApplySpellType::Raid, allow_pets, is_raid_group_only);
}
void Lua_Bot::SetSpellDuration(int spell_id) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id);
}
void Lua_Bot::SetSpellDuration(int spell_id, int duration) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration);
}
void Lua_Bot::SetSpellDuration(int spell_id, int duration, int level) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration, level);
}
void Lua_Bot::SetSpellDuration(int spell_id, int duration, int level, bool allow_pets) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Solo, allow_pets);
}
void Lua_Bot::SetSpellDurationGroup(int spell_id) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, 0, -1, ApplySpellType::Group);
}
void Lua_Bot::SetSpellDurationGroup(int spell_id, int duration) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration, -1, ApplySpellType::Group);
}
void Lua_Bot::SetSpellDurationGroup(int spell_id, int duration, int level) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Group);
}
void Lua_Bot::SetSpellDurationGroup(int spell_id, int duration, int level, bool allow_pets) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Group, allow_pets);
}
void Lua_Bot::SetSpellDurationRaid(int spell_id) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, 0, -1, ApplySpellType::Raid);
}
void Lua_Bot::SetSpellDurationRaid(int spell_id, int duration) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration, -1, ApplySpellType::Raid);
}
void Lua_Bot::SetSpellDurationRaid(int spell_id, int duration, int level) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Raid);
}
void Lua_Bot::SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Raid, allow_pets);
}
void Lua_Bot::SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only) {
Lua_Safe_Call_Void();
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Raid, allow_pets, is_raid_group_only);
}
int Lua_Bot::CountAugmentEquippedByID(uint32 item_id) {
Lua_Safe_Call_Int();
return self->GetInv().CountAugmentEquippedByID(item_id);
}
bool Lua_Bot::HasAugmentEquippedByID(uint32 item_id) {
Lua_Safe_Call_Bool();
return self->GetInv().HasAugmentEquippedByID(item_id);
}
int Lua_Bot::CountItemEquippedByID(uint32 item_id) {
Lua_Safe_Call_Int();
return self->GetInv().CountItemEquippedByID(item_id);
}
bool Lua_Bot::HasItemEquippedByID(uint32 item_id) {
Lua_Safe_Call_Bool();
return self->GetInv().HasItemEquippedByID(item_id);
}
void Lua_Bot::Escape() {
Lua_Safe_Call_Void();
self->Escape();
}
void Lua_Bot::Fling(float target_x, float target_y, float target_z) {
Lua_Safe_Call_Void();
self->Fling(0, target_x, target_y, target_z, false, false, true);
}
void Lua_Bot::Fling(float target_x, float target_y, float target_z, bool ignore_los) {
Lua_Safe_Call_Void();
self->Fling(0, target_x, target_y, target_z, ignore_los, false, true);
}
void Lua_Bot::Fling(float target_x, float target_y, float target_z, bool ignore_los, bool clip_through_walls) {
Lua_Safe_Call_Void();
self->Fling(0, target_x, target_y, target_z, ignore_los, clip_through_walls, true);
}
void Lua_Bot::Fling(float value, float target_x, float target_y, float target_z) {
Lua_Safe_Call_Void();
self->Fling(value, target_x, target_y, target_z);
}
void Lua_Bot::Fling(float value, float target_x, float target_y, float target_z, bool ignore_los) {
Lua_Safe_Call_Void();
self->Fling(value, target_x, target_y, target_z, ignore_los);
}
void Lua_Bot::Fling(float value, float target_x, float target_y, float target_z, bool ignore_los, bool clip_through_walls) {
Lua_Safe_Call_Void();
self->Fling(value, target_x, target_y, target_z, ignore_los, clip_through_walls);
}
int Lua_Bot::GetBaseSTR() {
Lua_Safe_Call_Int();
return self->GetBaseSTR();
}
int Lua_Bot::GetBaseSTA() {
Lua_Safe_Call_Int();
return self->GetBaseSTA();
}
int Lua_Bot::GetBaseCHA() {
Lua_Safe_Call_Int();
return self->GetBaseCHA();
}
int Lua_Bot::GetBaseDEX() {
Lua_Safe_Call_Int();
return self->GetBaseDEX();
}
int Lua_Bot::GetBaseINT() {
Lua_Safe_Call_Int();
return self->GetBaseINT();
}
int Lua_Bot::GetBaseAGI() {
Lua_Safe_Call_Int();
return self->GetBaseAGI();
}
int Lua_Bot::GetBaseWIS() {
Lua_Safe_Call_Int();
return self->GetBaseWIS();
}
Lua_Group Lua_Bot::GetGroup() {
Lua_Safe_Call_Class(Lua_Group);
return self->GetGroup();
}
int Lua_Bot::GetHealAmount() {
Lua_Safe_Call_Int();
return self->GetHealAmt();
}
int Lua_Bot::GetSpellDamage() {
Lua_Safe_Call_Int();
return self->GetSpellDmg();
}
int Lua_Bot::GetInstrumentMod(int spell_id) {
Lua_Safe_Call_Int();
return self->GetInstrumentMod(spell_id);
}
int Lua_Bot::GetRawItemAC() {
Lua_Safe_Call_Int();
return self->GetRawItemAC();
}
void Lua_Bot::ClearDisciplineReuseTimer() {
Lua_Safe_Call_Void();
return self->ClearDisciplineReuseTimer();
}
void Lua_Bot::ClearDisciplineReuseTimer(uint16 spell_id) {
Lua_Safe_Call_Void();
return self->ClearDisciplineReuseTimer(spell_id);
}
void Lua_Bot::ClearItemReuseTimer() {
Lua_Safe_Call_Void();
return self->ClearItemReuseTimer();
}
void Lua_Bot::ClearItemReuseTimer(uint32 item_id) {
Lua_Safe_Call_Void();
return self->ClearItemReuseTimer(item_id);
}
void Lua_Bot::ClearSpellRecastTimer() {
Lua_Safe_Call_Void();
return self->ClearSpellRecastTimer();
}
void Lua_Bot::ClearSpellRecastTimer(uint16 spell_id) {
Lua_Safe_Call_Void();
return self->ClearSpellRecastTimer(spell_id);
}
uint32 Lua_Bot::GetDisciplineReuseTimer() {
Lua_Safe_Call_Int();
return self->GetDisciplineReuseRemainingTime();
}
uint32 Lua_Bot::GetDisciplineReuseTimer(uint16 spell_id) {
Lua_Safe_Call_Int();
return self->GetDisciplineReuseRemainingTime(spell_id);
}
uint32 Lua_Bot::GetItemReuseTimer() {
Lua_Safe_Call_Int();
return self->GetItemReuseRemainingTime();
}
uint32 Lua_Bot::GetItemReuseTimer(uint32 item_id) {
Lua_Safe_Call_Int();
return self->GetItemReuseRemainingTime(item_id);
}
uint32 Lua_Bot::GetSpellRecastTimer() {
Lua_Safe_Call_Int();
return self->GetSpellRecastRemainingTime();
}
uint32 Lua_Bot::GetSpellRecastTimer(uint16 spell_id) {
Lua_Safe_Call_Int();
return self->GetSpellRecastRemainingTime(spell_id);
}
void Lua_Bot::SetDisciplineReuseTimer(uint16 spell_id) {
Lua_Safe_Call_Void();
return self->SetDisciplineReuseTimer(spell_id);
}
void Lua_Bot::SetDisciplineReuseTimer(uint16 spell_id, uint32 reuse_timer) {
Lua_Safe_Call_Void();
return self->SetDisciplineReuseTimer(spell_id, reuse_timer);
}
void Lua_Bot::SetItemReuseTimer(uint32 item_id) {
Lua_Safe_Call_Void();
return self->SetItemReuseTimer(item_id);
}
void Lua_Bot::SetItemReuseTimer(uint32 item_id, uint32 reuse_timer) {
Lua_Safe_Call_Void();
return self->SetItemReuseTimer(item_id, reuse_timer);
}
void Lua_Bot::SetSpellRecastTimer(uint16 spell_id) {
Lua_Safe_Call_Void();
return self->SetSpellRecastTimer(spell_id);
}
void Lua_Bot::SetSpellRecastTimer(uint16 spell_id, uint32 recast_delay) {
Lua_Safe_Call_Void();
return self->SetSpellRecastTimer(spell_id, recast_delay);
}
bool Lua_Bot::IsGrouped() {
Lua_Safe_Call_Bool();
return self->IsGrouped();
}
bool Lua_Bot::IsStanding() {
Lua_Safe_Call_Bool();
return self->IsStanding();
}
bool Lua_Bot::IsSitting() {
Lua_Safe_Call_Bool();
return self->IsSitting();
}
void Lua_Bot::Sit() {
Lua_Safe_Call_Void();
self->Sit();
}
void Lua_Bot::Stand() {
Lua_Safe_Call_Void();
self->Stand();
}
uint32 Lua_Bot::GetBotID() {
Lua_Safe_Call_Int();
return self->GetBotID();
}
void Lua_Bot::Camp() {
Lua_Safe_Call_Void();
self->Camp();
}
void Lua_Bot::Camp(bool save_to_database) {
Lua_Safe_Call_Void();
self->Camp(save_to_database);
}
Lua_ItemInst Lua_Bot::GetAugmentAt(int16 slot_id, uint8 augment_index)
{
Lua_Safe_Call_Class(Lua_ItemInst);
auto* inst = self->GetInv().GetItem(slot_id);
if (inst) {
return Lua_ItemInst(inst->GetAugment(augment_index));
}
return Lua_ItemInst();
}
int Lua_Bot::GetAugmentIDAt(int16 slot_id, uint8 augment_index) {
Lua_Safe_Call_Int();
return self->GetAugmentIDAt(slot_id, augment_index);
}
int Lua_Bot::GetItemIDAt(int16 slot_id) {
Lua_Safe_Call_Int();
return self->GetItemIDAt(slot_id);
}
Lua_ItemInst Lua_Bot::GetItemAt(int16 slot_id) // @categories Inventory and Items
{
Lua_Safe_Call_Class(Lua_ItemInst);
return Lua_ItemInst(self->GetInv().GetItem(slot_id));
}
void Lua_Bot::SendSpellAnim(uint16 target_id, uint16 spell_id)
{
Lua_Safe_Call_Void();
self->SendSpellAnim(target_id, spell_id);
}
luabind::object Lua_Bot::GetAugmentIDsBySlotID(lua_State* L, int16 slot_id) const {
auto lua_table = luabind::newtable(L);
if (d_) {
auto self = reinterpret_cast<NativeType*>(d_);
auto augments = self->GetInv().GetAugmentIDsBySlotID(slot_id);
int index = 1;
for (auto item_id : augments) {
lua_table[index] = item_id;
index++;
}
}
return lua_table;
}
void Lua_Bot::AddItem(const luabind::object& item_table) {
Lua_Safe_Call_Void();
if (luabind::type(item_table) != LUA_TTABLE) {
return;
}
auto item_id = luabind::object_cast<uint32>(item_table["item_id"]);
int16 charges = luabind::object_cast<uint32>(item_table["charges"]);
uint32 augment_one = luabind::type(item_table["augment_one"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_one"]) : 0;
uint32 augment_two = luabind::type(item_table["augment_two"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_two"]) : 0;
uint32 augment_three = luabind::type(item_table["augment_three"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_three"]) : 0;
uint32 augment_four = luabind::type(item_table["augment_four"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_four"]) : 0;
uint32 augment_five = luabind::type(item_table["augment_five"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_five"]) : 0;
uint32 augment_six = luabind::type(item_table["augment_six"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_six"]) : 0;
bool attuned = luabind::type(item_table["attuned"]) != LUA_TNIL ? luabind::object_cast<bool>(item_table["attuned"]) : false;
uint16 slot_id = luabind::type(item_table["slot_id"]) != LUA_TNIL ? luabind::object_cast<uint16>(item_table["slot_id"]) : EQ::invslot::slotCursor;
if (slot_id <= EQ::invslot::slotAmmo) {
self->AddBotItem(
slot_id,
item_id,
charges,
attuned,
augment_one,
augment_two,
augment_three,
augment_four,
augment_five,
augment_six
);
} else {
self->GetOwner()->CastToClient()->SummonItem(
item_id,
charges,
augment_one,
augment_two,
augment_three,
augment_four,
augment_five,
augment_six,
attuned,
slot_id
);
}
}
std::string Lua_Bot::GetClassAbbreviation() {
Lua_Safe_Call_String();
return GetPlayerClassAbbreviation(self->GetClass());
}
std::string Lua_Bot::GetRaceAbbreviation() {
Lua_Safe_Call_String();
return GetPlayerRaceAbbreviation(self->GetBaseRace());
}
void Lua_Bot::DeleteBucket(std::string bucket_name)
{
Lua_Safe_Call_Void();
self->DeleteBucket(bucket_name);
}
std::string Lua_Bot::GetBucket(std::string bucket_name)
{
Lua_Safe_Call_String();
return self->GetBucket(bucket_name);
}
std::string Lua_Bot::GetBucketExpires(std::string bucket_name)
{
Lua_Safe_Call_String();
return self->GetBucketExpires(bucket_name);
}
std::string Lua_Bot::GetBucketRemaining(std::string bucket_name)
{
Lua_Safe_Call_String();
return self->GetBucketRemaining(bucket_name);
}
void Lua_Bot::SetBucket(std::string bucket_name, std::string bucket_value)
{
Lua_Safe_Call_Void();
self->SetBucket(bucket_name, bucket_value);
}
void Lua_Bot::SetBucket(std::string bucket_name, std::string bucket_value, std::string expiration)
{
Lua_Safe_Call_Void();
self->SetBucket(bucket_name, bucket_value, expiration);
}
void Lua_Bot::DeleteBot() {
Lua_Safe_Call_Void();
self->DeleteBot();
}
luabind::scope lua_register_bot() {
return luabind::class_<Lua_Bot, Lua_Mob>("Bot")
.def(luabind::constructor<>())
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddItem", (void(Lua_Bot::*)(luabind::adl::object))&Lua_Bot::AddItem)
.def("ApplySpell", (void(Lua_Bot::*)(int))&Lua_Bot::ApplySpell)
.def("ApplySpell", (void(Lua_Bot::*)(int,int))&Lua_Bot::ApplySpell)
.def("ApplySpell", (void(Lua_Bot::*)(int,int,int))&Lua_Bot::ApplySpell)
.def("ApplySpell", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::ApplySpell)
.def("ApplySpell", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::ApplySpell)
.def("ApplySpellGroup", (void(Lua_Bot::*)(int))&Lua_Bot::ApplySpellGroup)
.def("ApplySpellGroup", (void(Lua_Bot::*)(int,int))&Lua_Bot::ApplySpellGroup)
.def("ApplySpellGroup", (void(Lua_Bot::*)(int,int,int))&Lua_Bot::ApplySpellGroup)
.def("ApplySpellGroup", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::ApplySpellGroup)
.def("ApplySpellGroup", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::ApplySpellGroup)
.def("ApplySpellRaid", (void(Lua_Bot::*)(int))&Lua_Bot::ApplySpellRaid)
.def("ApplySpellRaid", (void(Lua_Bot::*)(int,int))&Lua_Bot::ApplySpellRaid)
.def("ApplySpellRaid", (void(Lua_Bot::*)(int,int,int))&Lua_Bot::ApplySpellRaid)
.def("ApplySpellRaid", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::ApplySpellRaid)
.def("ApplySpellRaid", (void(Lua_Bot::*)(int,int,int,bool,bool))&Lua_Bot::ApplySpellRaid)
.def("ApplySpellRaid", (void(Lua_Bot::*)(int,int,int,bool,bool))&Lua_Bot::ApplySpellRaid)
.def("Camp", (void(Lua_Bot::*)(void))&Lua_Bot::Camp)
.def("Camp", (void(Lua_Bot::*)(bool))&Lua_Bot::Camp)
.def("ClearDisciplineReuseTimer", (void(Lua_Bot::*)())&Lua_Bot::ClearDisciplineReuseTimer)
.def("ClearDisciplineReuseTimer", (void(Lua_Bot::*)(uint16))&Lua_Bot::ClearDisciplineReuseTimer)
.def("ClearItemReuseTimer", (void(Lua_Bot::*)())&Lua_Bot::ClearItemReuseTimer)
.def("ClearItemReuseTimer", (void(Lua_Bot::*)(uint32))&Lua_Bot::ClearItemReuseTimer)
.def("ClearSpellRecastTimer", (void(Lua_Bot::*)())&Lua_Bot::ClearSpellRecastTimer)
.def("ClearSpellRecastTimer", (void(Lua_Bot::*)(uint16))&Lua_Bot::ClearSpellRecastTimer)
.def("CountBotItem", (uint32(Lua_Bot::*)(uint32))&Lua_Bot::CountBotItem)
.def("CountItemEquippedByID", (int(Lua_Bot::*)(uint32))&Lua_Bot::CountItemEquippedByID)
.def("DeleteBot", (void(Lua_Bot::*)(void))&Lua_Bot::DeleteBot)
.def("DeleteBucket", (void(Lua_Bot::*)(std::string))&Lua_Bot::DeleteBucket)
.def("Escape", (void(Lua_Bot::*)(void))&Lua_Bot::Escape)
.def("Fling", (void(Lua_Bot::*)(float,float,float))&Lua_Bot::Fling)
.def("Fling", (void(Lua_Bot::*)(float,float,float,bool))&Lua_Bot::Fling)
.def("Fling", (void(Lua_Bot::*)(float,float,float,bool,bool))&Lua_Bot::Fling)
.def("Fling", (void(Lua_Bot::*)(float,float,float,float))&Lua_Bot::Fling)
.def("Fling", (void(Lua_Bot::*)(float,float,float,float,bool))&Lua_Bot::Fling)
.def("Fling", (void(Lua_Bot::*)(float,float,float,float,bool,bool))&Lua_Bot::Fling)
.def("GetAugmentAt", (Lua_ItemInst(Lua_Bot::*)(int16,uint8))&Lua_Bot::GetAugmentAt)
.def("GetAugmentIDAt", (int(Lua_Bot::*)(int16,uint8))&Lua_Bot::GetAugmentIDAt)
.def("GetAugmentIDsBySlotID", (luabind::object(Lua_Bot::*)(lua_State* L,int16))&Lua_Bot::GetAugmentIDsBySlotID)
.def("GetBaseAGI", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseAGI)
.def("GetBaseCHA", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseCHA)
.def("GetBaseDEX", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseDEX)
.def("GetBaseINT", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseINT)
.def("GetBaseSTA", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseSTA)
.def("GetBaseSTR", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseSTR)
.def("GetBaseWIS", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseWIS)
.def("GetBotID", (uint32(Lua_Bot::*)(void))&Lua_Bot::GetBotID)
.def("GetBotItem", (Lua_ItemInst(Lua_Bot::*)(uint16))&Lua_Bot::GetBotItem)
.def("GetBotItemIDBySlot", (uint32(Lua_Bot::*)(uint16))&Lua_Bot::GetBotItemIDBySlot)
.def("GetDisciplineReuseTimer", (uint32(Lua_Bot::*)())&Lua_Bot::GetDisciplineReuseTimer)
.def("GetDisciplineReuseTimer", (uint32(Lua_Bot::*)(uint16))&Lua_Bot::GetDisciplineReuseTimer)
.def("GetBucket", (std::string(Lua_Bot::*)(std::string))&Lua_Bot::GetBucket)
.def("GetBucketExpires", (std::string(Lua_Bot::*)(std::string))&Lua_Bot::GetBucketExpires)
.def("GetBucketRemaining", (std::string(Lua_Bot::*)(std::string))&Lua_Bot::GetBucketRemaining)
.def("GetClassAbbreviation", (std::string(Lua_Bot::*)(void))&Lua_Bot::GetClassAbbreviation)
.def("GetExpansionBitmask", (int(Lua_Bot::*)(void))&Lua_Bot::GetExpansionBitmask)
.def("GetGroup", (Lua_Group(Lua_Bot::*)(void))&Lua_Bot::GetGroup)
.def("GetHealAmount", (int(Lua_Bot::*)(void))&Lua_Bot::GetHealAmount)
.def("GetInstrumentMod", (int(Lua_Bot::*)(int))&Lua_Bot::GetInstrumentMod)
.def("GetItemAt", (Lua_ItemInst(Lua_Bot::*)(int16))&Lua_Bot::GetItemAt)
.def("GetItemIDAt", (int(Lua_Bot::*)(int16))&Lua_Bot::GetItemIDAt)
.def("GetItemReuseTimer", (uint32(Lua_Bot::*)())&Lua_Bot::GetItemReuseTimer)
.def("GetItemReuseTimer", (uint32(Lua_Bot::*)(uint32))&Lua_Bot::GetItemReuseTimer)
.def("GetOwner", (Lua_Mob(Lua_Bot::*)(void))&Lua_Bot::GetOwner)
.def("GetRaceAbbreviation", (std::string(Lua_Bot::*)(void))&Lua_Bot::GetRaceAbbreviation)
.def("GetRawItemAC", (int(Lua_Bot::*)(void))&Lua_Bot::GetRawItemAC)
.def("GetSpellDamage", (int(Lua_Bot::*)(void))&Lua_Bot::GetSpellDamage)
.def("GetSpellRecastTimer", (uint32(Lua_Bot::*)())&Lua_Bot::GetSpellRecastTimer)
.def("GetSpellRecastTimer", (uint32(Lua_Bot::*)(uint16))&Lua_Bot::GetSpellRecastTimer)
.def("HasAugmentEquippedByID", (bool(Lua_Bot::*)(uint32))&Lua_Bot::HasAugmentEquippedByID)
.def("HasBotItem", (int16(Lua_Bot::*)(uint32))&Lua_Bot::HasBotItem)
.def("HasBotSpellEntry", (bool(Lua_Bot::*)(uint16))&Lua_Bot::HasBotSpellEntry)
.def("HasItemEquippedByID", (bool(Lua_Bot::*)(uint32))&Lua_Bot::HasItemEquippedByID)
.def("IsGrouped", (bool(Lua_Bot::*)(void))&Lua_Bot::IsGrouped)
.def("IsSitting", (bool(Lua_Bot::*)(void))&Lua_Bot::IsSitting)
.def("IsStanding", (bool(Lua_Bot::*)(void))&Lua_Bot::IsStanding)
.def("OwnerMessage", (void(Lua_Bot::*)(std::string))&Lua_Bot::OwnerMessage)
.def("ReloadBotDataBuckets", (bool(Lua_Bot::*)(void))&Lua_Bot::ReloadBotDataBuckets)
.def("ReloadBotOwnerDataBuckets", (bool(Lua_Bot::*)(void))&Lua_Bot::ReloadBotOwnerDataBuckets)
.def("ReloadBotSpells", (bool(Lua_Bot::*)(void))&Lua_Bot::ReloadBotSpells)
.def("ReloadBotSpellSettings", (void(Lua_Bot::*)(void))&Lua_Bot::ReloadBotSpellSettings)
.def("RemoveBotItem", (void(Lua_Bot::*)(uint32))&Lua_Bot::RemoveBotItem)
.def("SendSpellAnim", (void(Lua_Bot::*)(uint16,uint16))&Lua_Bot::SendSpellAnim)
.def("SetBucket", (void(Lua_Bot::*)(std::string,std::string))&Lua_Bot::SetBucket)
.def("SetBucket", (void(Lua_Bot::*)(std::string,std::string,std::string))&Lua_Bot::SetBucket)
.def("SetExpansionBitmask", (void(Lua_Bot::*)(int))&Lua_Bot::SetExpansionBitmask)
.def("SetExpansionBitmask", (void(Lua_Bot::*)(int,bool))&Lua_Bot::SetExpansionBitmask)
.def("SetDisciplineReuseTimer", (void(Lua_Bot::*)(uint16))&Lua_Bot::SetDisciplineReuseTimer)
.def("SetDisciplineReuseTimer", (void(Lua_Bot::*)(uint16, uint32))&Lua_Bot::SetDisciplineReuseTimer)
.def("SetItemReuseTimer", (void(Lua_Bot::*)(uint32))&Lua_Bot::SetItemReuseTimer)
.def("SetItemReuseTimer", (void(Lua_Bot::*)(uint32, uint32))&Lua_Bot::SetItemReuseTimer)
.def("SetSpellDuration", (void(Lua_Bot::*)(int))&Lua_Bot::SetSpellDuration)
.def("SetSpellDuration", (void(Lua_Bot::*)(int,int))&Lua_Bot::SetSpellDuration)
.def("SetSpellDuration", (void(Lua_Bot::*)(int,int,int))&Lua_Bot::SetSpellDuration)
.def("SetSpellDuration", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::SetSpellDuration)
.def("SetSpellDurationGroup", (void(Lua_Bot::*)(int))&Lua_Bot::SetSpellDurationGroup)
.def("SetSpellDurationGroup", (void(Lua_Bot::*)(int,int))&Lua_Bot::SetSpellDurationGroup)
.def("SetSpellDurationGroup", (void(Lua_Bot::*)(int,int,int))&Lua_Bot::SetSpellDurationGroup)
.def("SetSpellDurationGroup", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::SetSpellDurationGroup)
.def("SetSpellDurationRaid", (void(Lua_Bot::*)(int))&Lua_Bot::SetSpellDurationRaid)
.def("SetSpellDurationRaid", (void(Lua_Bot::*)(int,int))&Lua_Bot::SetSpellDurationRaid)
.def("SetSpellDurationRaid", (void(Lua_Bot::*)(int,int,int))&Lua_Bot::SetSpellDurationRaid)
.def("SetSpellDurationRaid", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::SetSpellDurationRaid)
.def("SetSpellDurationRaid", (void(Lua_Bot::*)(int,int,int,bool,bool))&Lua_Bot::SetSpellDurationRaid)
.def("SetSpellRecastTimer", (void(Lua_Bot::*)(uint16))&Lua_Bot::SetSpellRecastTimer)
.def("SetSpellRecastTimer", (void(Lua_Bot::*)(uint16, uint32))&Lua_Bot::SetSpellRecastTimer)
.def("SendPayload", (void(Lua_Bot::*)(int))&Lua_Bot::SendPayload)
.def("SendPayload", (void(Lua_Bot::*)(int,std::string))&Lua_Bot::SendPayload)
.def("Signal", (void(Lua_Bot::*)(int))&Lua_Bot::Signal)
.def("Sit", (void(Lua_Bot::*)(void))&Lua_Bot::Sit)
.def("Stand", (void(Lua_Bot::*)(void))&Lua_Bot::Stand);
}
#endif