eqemu-server/zone/gm_commands/set/server_locked.cpp
Alex King f25e37d0c5
[Commands] Consolidate #set-like commands into a singular #set command (#3486)
* First push

* Final push.

* Consolidate zone commands in to one.

* Update command.cpp

* Remove debug messages.

* Test

* Add support for sub command status levels.

* Update command.cpp

* Update client.cpp

* Update database_update_manifest.cpp

* Update version.h

* Update item.cpp

* Update version.h

* Update database_update_manifest.cpp

* Fix command arguments.

* Help message.

* Update command.cpp

* Do DB injection/deletion

* Indent

* Update server_locked.cpp

* Update set.cpp

* Lock aliases

* Update command_subsettings_repository.h

* Update set.cpp

* Fix

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-07-15 00:37:51 -05:00

34 lines
917 B
C++

#include "../../client.h"
#include "../../worldserver.h"
extern WorldServer worldserver;
void SetServerLocked(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (arguments < 2) {
c->Message(Chat::White, "Usage: #set server_locked [on|off]");
return;
}
bool is_locked = Strings::ToBool(sep->arg[2]);
if (c->EntityVariableExists("old_command")) {
const std::string& old_command = c->GetEntityVariable("old_command");
if (old_command == "lock" || old_command == "serverlock") {
is_locked = true;
} else if (old_command == "unlock" || old_command == "serverunlock") {
is_locked = false;
}
}
auto pack = new ServerPacket(ServerOP_Lock, sizeof(ServerLock_Struct));
auto l = (ServerLock_Struct *) pack->pBuffer;
strn0cpy(l->character_name, c->GetCleanName(), sizeof(l->character_name));
l->is_locked = is_locked;
worldserver.SendPacket(pack);
safe_delete(pack);
}