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* First push * Final push. * Consolidate zone commands in to one. * Update command.cpp * Remove debug messages. * Test * Add support for sub command status levels. * Update command.cpp * Update client.cpp * Update database_update_manifest.cpp * Update version.h * Update item.cpp * Update version.h * Update database_update_manifest.cpp * Fix command arguments. * Help message. * Update command.cpp * Do DB injection/deletion * Indent * Update server_locked.cpp * Update set.cpp * Lock aliases * Update command_subsettings_repository.h * Update set.cpp * Fix --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
34 lines
917 B
C++
34 lines
917 B
C++
#include "../../client.h"
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#include "../../worldserver.h"
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extern WorldServer worldserver;
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void SetServerLocked(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2) {
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c->Message(Chat::White, "Usage: #set server_locked [on|off]");
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return;
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}
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bool is_locked = Strings::ToBool(sep->arg[2]);
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if (c->EntityVariableExists("old_command")) {
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const std::string& old_command = c->GetEntityVariable("old_command");
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if (old_command == "lock" || old_command == "serverlock") {
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is_locked = true;
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} else if (old_command == "unlock" || old_command == "serverunlock") {
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is_locked = false;
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}
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}
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auto pack = new ServerPacket(ServerOP_Lock, sizeof(ServerLock_Struct));
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auto l = (ServerLock_Struct *) pack->pBuffer;
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strn0cpy(l->character_name, c->GetCleanName(), sizeof(l->character_name));
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l->is_locked = is_locked;
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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