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* First push * Final push. * Consolidate zone commands in to one. * Update command.cpp * Remove debug messages. * Test * Add support for sub command status levels. * Update command.cpp * Update client.cpp * Update database_update_manifest.cpp * Update version.h * Update item.cpp * Update version.h * Update database_update_manifest.cpp * Fix command arguments. * Help message. * Update command.cpp * Do DB injection/deletion * Indent * Update server_locked.cpp * Update set.cpp * Lock aliases * Update command_subsettings_repository.h * Update set.cpp * Fix --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
98 lines
2.0 KiB
C++
98 lines
2.0 KiB
C++
#include "../../client.h"
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#include "../../worldserver.h"
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extern WorldServer worldserver;
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void SetGMStatus(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2) {
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auto t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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t = c->GetTarget()->CastToClient();
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Status level has been refreshed for {}.",
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c->GetTargetDescription(t)
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).c_str()
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);
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if (t != c) {
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t->Message(
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Chat::White,
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fmt::format(
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"Your status level has been refreshed by {}.",
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c->GetCleanName()
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).c_str()
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);
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}
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t->UpdateAdmin();
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return;
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}
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if (
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!sep->IsNumber(2) ||
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!strlen(sep->arg[3])
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) {
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c->Message(Chat::White, "Usage: #set gm_status [Status] [Account Name]");
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return;
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}
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const int gm_status = Strings::ToInt(sep->arg[2]);
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if (!EQ::ValueWithin(gm_status, -2, UINT8_MAX)) {
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c->Message(Chat::White, "The lowest a status level can go is -2 and the highest a status level can go is 255.");
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return;
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}
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const std::string& account_name = sep->argplus[3];
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if (gm_status > c->Admin()) {
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c->Message(
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Chat::White,
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fmt::format(
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"You cannot set someone's status level to {} because your status level is only {}.",
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gm_status,
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c->Admin()
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).c_str()
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);
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} else if (!database.SetAccountStatus(account_name, gm_status)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Failed to set status level to {} for account {}.",
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gm_status,
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account_name
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).c_str()
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);
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} else {
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c->Message(
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Chat::White,
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fmt::format(
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"Set GM status to {} on account {}.",
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gm_status,
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account_name
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).c_str()
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);
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std::string user;
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std::string loginserver;
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ParseAccountString(account_name, user, loginserver);
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const uint32 account_id = database.GetAccountIDByName(account_name, loginserver);
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ServerPacket pack(ServerOP_FlagUpdate, sizeof(ServerFlagUpdate_Struct));
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auto s = (ServerFlagUpdate_Struct *) pack.pBuffer;
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s->account_id = account_id;
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s->admin = gm_status;
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worldserver.SendPacket(&pack);
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}
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}
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