92 lines
1.9 KiB
C++
Executable File

#include "../client.h"
void command_goto(Client *c, const Seperator *sep)
{
const uint16 arguments = sep->argnum;
const bool goto_player = arguments > 0 && !sep->IsNumber(1);
const bool goto_position = sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3);
const bool goto_target = !arguments && c->GetTarget();
if (!goto_player && !goto_position && !goto_target) {
c->Message(Chat::White, "Usage: #goto [x y z] [h]");
c->Message(Chat::White, "Usage: #goto [player_name]");
c->Message(Chat::White, "Usage: #goto (Target required)");
return;
}
if (goto_player) {
const std::string& name = sep->arg[1];
Client* t = entity_list.GetClientByName(name.c_str());
if (t) {
c->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
t->GetX(),
t->GetY(),
t->GetZ(),
t->GetHeading()
);
c->Message(
Chat::White,
fmt::format(
"Going to player {} in the same zone.",
name
).c_str()
);
} else if (c->GotoPlayer(name)) {
c->Message(
Chat::White,
fmt::format(
"Going to player {} in a different zone.",
name
).c_str()
);
} else {
c->Message(
Chat::White,
fmt::format(
"Player {} could not be found.",
name
).c_str()
);
}
} else if (goto_position) {
const glm::vec4& position = glm::vec4(
Strings::ToFloat(sep->arg[1]),
Strings::ToFloat(sep->arg[2]),
Strings::ToFloat(sep->arg[3]),
sep->arg[4] && Strings::IsFloat(sep->arg[4]) ? Strings::ToFloat(sep->arg[4]) : c->GetHeading()
);
c->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
position.x,
position.y,
position.z,
position.w
);
} else if (goto_target) {
Mob* t = c->GetTarget();
c->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
t->GetX(),
t->GetY(),
t->GetZ(),
t->GetHeading()
);
c->Message(
Chat::White,
fmt::format(
"Going to {} in the same zone.",
c->GetTargetDescription(t)
).c_str()
);
}
}