mirror of
https://github.com/EQEmu/Server.git
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179 lines
5.4 KiB
C++
179 lines
5.4 KiB
C++
#ifndef CLIENTENTRY_H_
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#define CLIENTENTRY_H_
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#include "../common/types.h"
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#include "../common/md5.h"
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//#include "../common/eq_packet_structs.h"
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#include "../common/servertalk.h"
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#include "../common/rulesys.h"
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#include <vector>
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typedef enum
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{
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Never,
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Offline,
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Online,
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CharSelect,
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Zoning,
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InZone
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} CLE_Status;
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static const char * CLEStatusString[] = {
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"Never",
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"Offline",
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"Online",
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"CharSelect",
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"Zoning",
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"InZone"
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};
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class ZoneServer;
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struct ServerClientList_Struct;
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class ClientListEntry {
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public:
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/**
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* @param id
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* @param in_loginserver_id
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* @param in_loginserver_name
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* @param in_login_name
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* @param in_login_key
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* @param in_is_world_admin
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* @param ip
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* @param local
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*/
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ClientListEntry(
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uint32 id,
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uint32 in_loginserver_id,
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const char *in_loginserver_name,
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const char *in_login_name,
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const char *in_login_key,
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int16 in_is_world_admin = 0,
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uint32 ip = 0,
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uint8 local = 0
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);
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/**
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* @param id
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* @param iZS
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* @param scl
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* @param iOnline
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*/
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ClientListEntry(uint32 id, uint32 iAccID, const char* iAccName, MD5& iMD5Pass, int16 iAdmin = AccountStatus::Player);
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ClientListEntry(uint32 id, ZoneServer* iZS, ServerClientList_Struct* scl, CLE_Status iOnline);
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~ClientListEntry();
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bool CheckStale();
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void Update(ZoneServer* zoneserver, ServerClientList_Struct* scl, CLE_Status iOnline = CLE_Status::InZone);
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void LSUpdate(ZoneServer* zoneserver);
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void LSZoneChange(ZoneToZone_Struct* ztz);
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bool CheckAuth(uint32 loginserver_account_id, const char* key_password);
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void SetOnline(CLE_Status iOnline = CLE_Status::Online);
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void SetChar(uint32 iCharID, const char* iCharName);
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inline CLE_Status Online() { return pOnline; }
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inline const uint32 GetID() const { return id; }
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inline const uint32 GetIP() const { return pIP; }
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inline void SetIP(const uint32& iIP) { pIP = iIP; }
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inline void KeepAlive() { stale = 0; }
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inline uint8 GetStaleCounter() const { return stale; }
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void LeavingZone(ZoneServer* iZS = 0, CLE_Status iOnline = CLE_Status::Offline);
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void Camp(ZoneServer* iZS = 0);
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// Login Server stuff
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inline const char* LoginServer() const { return source_loginserver; }
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inline uint32 LSID() const { return pLSID; }
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inline uint32 LSAccountID() const { return pLSID; }
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inline const char* LSName() const { return loginserver_account_name; }
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inline int16 WorldAdmin() const { return pworldadmin; }
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inline const char* GetLSKey() const { return plskey; }
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inline const CLE_Status GetOnline() const { return pOnline; }
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// Account stuff
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inline uint32 AccountID() const { return paccountid; }
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inline const char* AccountName() const { return paccountname; }
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inline int16 Admin() const { return padmin; }
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inline void SetAdmin(uint16 iAdmin) { padmin = iAdmin; }
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// Character info
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inline ZoneServer* Server() const { return pzoneserver; }
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inline void ClearServer() { pzoneserver = 0; }
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inline uint32 CharID() const { return pcharid; }
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inline const char* name() const { return pname; }
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inline uint32 zone() const { return pzone; }
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inline uint16 instance() const { return pinstance; }
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inline uint8 level() const { return plevel; }
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inline uint8 class_() const { return pclass_; }
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inline uint16 race() const { return prace; }
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inline uint8 Anon() { return panon; }
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inline uint8 TellsOff() const { return ptellsoff; }
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inline uint32 GuildID() const { return pguild_id; }
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inline void SetGuild(uint32 guild_id) { pguild_id = guild_id; }
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inline bool LFG() const { return pLFG; }
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inline uint8 GetGM() const { return gm; }
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inline void SetGM(uint8 igm) { gm = igm; }
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inline void SetZone(uint32 zone) { pzone = zone; }
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inline bool IsLocalClient() const { return plocal; }
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inline uint8 GetLFGFromLevel() const { return pLFGFromLevel; }
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inline uint8 GetLFGToLevel() const { return pLFGToLevel; }
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inline bool GetLFGMatchFilter() const { return pLFGMatchFilter; }
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inline const char* GetLFGComments() const { return pLFGComments; }
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inline uint8 GetClientVersion() { return pClientVersion; }
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inline bool TellQueueFull() const { return tell_queue.size() >= RuleI(World, TellQueueSize); }
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inline bool TellQueueEmpty() const { return tell_queue.empty(); }
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inline void PushToTellQueue(ServerChannelMessage_Struct *scm) { tell_queue.push_back(scm); }
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void ProcessTellQueue();
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void SetPendingExpeditionInvite(ServerPacket* pack) { p_pending_expedition_invite.reset(pack->Copy()); };
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std::unique_ptr<ServerPacket> GetPendingExpeditionInvite() { return std::move(p_pending_expedition_invite); }
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private:
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void ClearVars(bool iAll = false);
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const uint32 id;
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uint32 pIP;
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CLE_Status pOnline;
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uint8 stale;
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// Login Server stuff
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char source_loginserver[64]{}; //Loginserver we came from.
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uint32 pLSID;
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char loginserver_account_name[32]{};
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char plskey[16]{};
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int16 pworldadmin; // Login server's suggested admin status setting
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bool plocal;
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// Account stuff
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uint32 paccountid;
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char paccountname[32]{};
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int16 padmin{};
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// Character info
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ZoneServer* pzoneserver{};
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uint32 pzone{};
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uint16 pinstance{};
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uint32 pcharid{};
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char pname[64]{};
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uint8 plevel{};
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uint8 pclass_{};
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uint16 prace{};
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uint8 panon{};
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uint8 ptellsoff{};
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uint32 pguild_id{};
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bool pLFG{};
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uint8 gm{};
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uint8 pClientVersion{};
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uint8 pLFGFromLevel{};
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uint8 pLFGToLevel{};
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bool pLFGMatchFilter{};
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char pLFGComments[64]{};
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// Tell Queue -- really a vector :D
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std::vector<ServerChannelMessage_Struct *> tell_queue;
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std::unique_ptr<ServerPacket> p_pending_expedition_invite = nullptr;
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};
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#endif /*CLIENTENTRY_H_*/
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