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* Fix for GENERIC_9_STRINGS * Add Bot Heal Message Display Creates a new rule to display Bot heal messages to the Bot Owner * 2021-03-25 11L04pm Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group. Also added a check to remove duplicate message for #damage on self. * Update .gitignore * BOT work Added BOT logging damage/heals to owner Added BOT message to owner for harmony fails Made var Critical global to remove duplicate crit messages Added a NULL check to Mob:GetCleanname() * Bot Group Work Fixed botid=charid spawn on zone issue Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered. Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot * Jan 4 Basic structure in place for Raid::AddBot though not working * Basement Jan 5 * End of day Jan 5 Working Raid Invite to a Bot. * Update to Client::QueuePacket to not attempt to send a packet to a BoT. Not clean, but a broad solution. * Updated Raid::VerifyRaid * Some Bot Raid working * Before VS Crash * Use Case 1, 2, 3,4,7 working. Need to fix 5, 6, 8 * Work on usecase 5 * A few more use cases working * New work on Raid invite with a invitor having a group * Bot Raid inviting working for all use cases * A few changes * end of day jan 10 * Jan 11 * end of day Jan 11 * Bot Invite/Accept cleanup * Start of moving raid bot functions to their own methods * More bot raid changes * More raid spell work * end of day Jan 16 * spawn work * Spawn on login working * End of Day Jan 18 * Raid leader and mana/hp updates fixed * Spell Tracking * Issue with Bot Death in raid when casted upon. 1741 raid.cpp * Bot Death fixed and few other crashes * Working on botgroup removal * Bot Disbanding Work 90% * Looks like BOTs are working * Fixed a bot crash * bug tracing on entity list mismatch * safe_delete resoves problem. No to track down leak * seems to be working * Memory corruption found - sending packets to BoTs using Client class * added Raid::IsRaidMemberBot() * Update p_raid_instance * g3 * Final - Bot Raid Working * Fixed IsRaidMemberBot to remove memory leak Fixed altcombat crash though RaidMainAssist (428) needs fixing * add RaidMember.IsBot * Repaired IsBot function to be more preformant. Now works on standard performance machine * Fixed Bard AE Target Spells Removed assert for buffs * updated based on Feb 2022 master updates * Added bot_db_updates and version increment * Cleanup of bot raid work and inclusion of bot_raid in cmake * Fix repop crash * Bot databse change to not use view * Revert "Merge branch 'master' of https://github.com/neckkola/Server" This reverts commit 18268306378a34a6f0a9015cfcb4f48364bef013, reversing changes made to 7c1a1399918aeee1dc3f6f30e39044d7d1bec4c9. * Updated syntax for 9230 Updated this syntax as to run on maria 10.1 * Revert "Updated syntax for 9230" This reverts commit ffdd46c8b26a8607d41b95af3c3ab575c41f4231. * Fix for cross zone mark npc when entity ids are reused. * Fixed and tested added db change and tested across zones * Transition to direct attributes instead of encode Update the pattern to utilize direct raid object attributes for entity id, zone id and instance id instead of an encoded single field.
72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
#ifndef EQEMU_RAID_DETAILS_REPOSITORY_H
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#define EQEMU_RAID_DETAILS_REPOSITORY_H
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#include "../database.h"
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#include "../strings.h"
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#include "base/base_raid_details_repository.h"
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class RaidDetailsRepository: public BaseRaidDetailsRepository {
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public:
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/**
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* This file was auto generated and can be modified and extended upon
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*
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* Base repository methods are automatically
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* generated in the "base" version of this repository. The base repository
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* is immutable and to be left untouched, while methods in this class
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* are used as extension methods for more specific persistence-layer
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* accessors or mutators.
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*
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* Base Methods (Subject to be expanded upon in time)
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*
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* Note: Not all tables are designed appropriately to fit functionality with all base methods
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*
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* InsertOne
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* UpdateOne
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* DeleteOne
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* FindOne
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* GetWhere(std::string where_filter)
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* DeleteWhere(std::string where_filter)
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* InsertMany
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* All
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*
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* Example custom methods in a repository
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*
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* RaidDetailsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
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* RaidDetailsRepository::GetWhereNeverExpires()
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* RaidDetailsRepository::GetWhereXAndY()
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* RaidDetailsRepository::DeleteWhereXAndY()
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*
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* Most of the above could be covered by base methods, but if you as a developer
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* find yourself re-using logic for other parts of the code, its best to just make a
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* method that can be re-used easily elsewhere especially if it can use a base repository
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* method and encapsulate filters there
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*/
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// Custom extended repository methods here
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static int UpdateRaidMarkedNPC(
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Database& db,
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int32_t raid_id,
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uint32_t marked_npc_entity_id,
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uint32_t marked_npc_zone_id,
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uint32_t marked_npc_instance_id,
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uint32_t slot_number
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) {
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auto results = db.QueryDatabase(
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fmt::format(
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"UPDATE `{0}` SET `marked_npc_{4}_entity_id` = '{1}',`marked_npc_{4}_zone_id` = '{2}',`marked_npc_{4}_instance_id` = '{3}' WHERE raidid = '{5}';",
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TableName(),
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marked_npc_entity_id,
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marked_npc_zone_id,
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marked_npc_instance_id,
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slot_number,
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raid_id
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)
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);
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return results.Success() ? results.RowsAffected() : 0;
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}
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};
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#endif //EQEMU_RAID_DETAILS_REPOSITORY_H
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