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* [Quest API] Add EVENT_PAYLOAD to Perl/Lua. # Perl - Add `$bot->SendPayload(payload_id)`. - Add `$bot->SendPayload(payload_id, payload_value)`. - Add `$client->SendPayload(payload_id)`. - Add `$client->SendPayload(payload_id, payload_value)`. - Add `$mob->SendPayload(payload_id)`. - Add `$mob->SendPayload(payload_id, payload_value)`. - Add `$npc->SendPayload(payload_id)`. - Add `$npc->SendPayload(payload_id, payload_value)`. # Lua - Add `bot:SendPayload(payload_id)`. - Add `bot:SendPayload(payload_id, payload_value)`. - Add `client:SendPayload(payload_id)`. - Add `client:SendPayload(payload_id, payload_value)`. - Add `mob:SendPayload(payload_id)`. - Add `mob:SendPayload(payload_id, payload_value)`. - Add `npc:SendPayload(payload_id)`. - Add `npc:SendPayload(payload_id, payload_value)`. # Notes - Allows operators to send payload IDs with a payload value, the value can be a comma separated value, JSON, etc. - The idea is to allow a more configurable event for operators to send information to/from entities. * Cleanup parser events.
902 lines
16 KiB
C++
902 lines
16 KiB
C++
#ifndef _EQE_LUA_PARSER_EVENTS_H
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#define _EQE_LUA_PARSER_EVENTS_H
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#ifdef LUA_EQEMU
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typedef void(*NPCArgumentHandler)(QuestInterface*, lua_State*, NPC*, Mob*, std::string, uint32, std::vector<std::any>*);
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typedef void(*PlayerArgumentHandler)(QuestInterface*, lua_State*, Client*, std::string, uint32, std::vector<std::any>*);
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typedef void(*ItemArgumentHandler)(QuestInterface*, lua_State*, Client*, EQ::ItemInstance*, Mob*, std::string, uint32, std::vector<std::any>*);
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typedef void(*SpellArgumentHandler)(QuestInterface*, lua_State*, Mob*, Client*, uint32, std::string, uint32, std::vector<std::any>*);
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typedef void(*EncounterArgumentHandler)(QuestInterface*, lua_State*, Encounter* encounter, std::string, uint32, std::vector<std::any>*);
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#ifdef BOTS
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typedef void(*BotArgumentHandler)(QuestInterface*, lua_State*, Bot*, Mob*, std::string, uint32, std::vector<std::any>*);
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#endif
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// NPC
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void handle_npc_event_say(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_event_trade(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_event_hp(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_single_mob(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_single_client(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_single_npc(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_task_accepted(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_popup(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_waypoint(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_hate(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_signal(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_timer(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_death(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_cast(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_area(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_null(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_loot_zone(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_spawn_zone(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_payload(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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// Player
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void handle_player_say(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_environmental_damage(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_death(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_timer(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_discover_item(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_fish_forage_success(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_click_object(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_click_door(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_signal(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_popup_response(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_pick_up(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_cast(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_task_fail(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_zone(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_duel_win(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_duel_loss(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_loot(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_task_stage_complete(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_task_update(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_command(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_combine(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_feign(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_area(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_respawn(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_packet(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_null(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_use_skill(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_test_buff(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_combine_validate(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_bot_command(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_warp(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_quest_combine(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_consider(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_consider_corpse(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_equip_item(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_skill_up(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_language_skill_up(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_alt_currency_merchant(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_merchant(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_inspect(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_aa_buy(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_player_aa_gain(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_player_payload(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
|
|
// Item
|
|
void handle_item_click(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_item_timer(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_item_proc(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_item_loot(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_item_equip(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_item_augment(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_item_augment_insert(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_item_augment_remove(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_item_null(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
// Spell
|
|
void handle_spell_event(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Mob* mob,
|
|
Client* client,
|
|
uint32 spell_id,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_translocate_finish(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Mob* mob,
|
|
Client* client,
|
|
uint32 spell_id,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_spell_null(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Mob* mob,
|
|
Client* client,
|
|
uint32 spell_id,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
// Encounter
|
|
void handle_encounter_timer(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Encounter* encounter,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_encounter_load(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Encounter* encounter,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_encounter_unload(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Encounter* encounter,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_encounter_null(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Encounter* encounter,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
// Bot
|
|
#ifdef BOTS
|
|
void handle_bot_null(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_cast(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_combat(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_death(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_popup_response(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_say(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_signal(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_slay(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob *init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_target_change(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_timer(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_trade(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_use_skill(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_payload(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
#endif
|
|
|
|
#endif
|
|
#endif
|