eqemu-server/zone/lua_bot.cpp
Alex King 9a35cacf27
[Quest API] Add EVENT_PAYLOAD to Perl/Lua. (#2611)
* [Quest API] Add EVENT_PAYLOAD to Perl/Lua.

# Perl
- Add `$bot->SendPayload(payload_id)`.
- Add `$bot->SendPayload(payload_id, payload_value)`.
- Add `$client->SendPayload(payload_id)`.
- Add `$client->SendPayload(payload_id, payload_value)`.
- Add `$mob->SendPayload(payload_id)`.
- Add `$mob->SendPayload(payload_id, payload_value)`.
- Add `$npc->SendPayload(payload_id)`.
- Add `$npc->SendPayload(payload_id, payload_value)`.

# Lua
- Add `bot:SendPayload(payload_id)`.
- Add `bot:SendPayload(payload_id, payload_value)`.
- Add `client:SendPayload(payload_id)`.
- Add `client:SendPayload(payload_id, payload_value)`.
- Add `mob:SendPayload(payload_id)`.
- Add `mob:SendPayload(payload_id, payload_value)`.
- Add `npc:SendPayload(payload_id)`.
- Add `npc:SendPayload(payload_id, payload_value)`.

# Notes
- Allows operators to send payload IDs with a payload value, the value can be a comma separated value, JSON, etc.
- The idea is to allow a more configurable event for operators to send information to/from entities.

* Cleanup parser events.
2022-12-04 17:47:49 -05:00

181 lines
6.6 KiB
C++

#ifdef BOTS
#ifdef LUA_EQEMU
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include "bot.h"
#include "lua_bot.h"
#include "lua_iteminst.h"
#include "lua_mob.h"
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four, uint32 augment_five) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four, augment_five);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four, uint32 augment_five, uint32 augment_six) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four, augment_five, augment_six);
}
uint32 Lua_Bot::CountBotItem(uint32 item_id) {
Lua_Safe_Call_Int();
return self->CountBotItem(item_id);
}
Lua_Mob Lua_Bot::GetOwner() {
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetOwner());
}
bool Lua_Bot::HasBotItem(uint32 item_id) {
Lua_Safe_Call_Bool();
return self->HasBotItem(item_id);
}
void Lua_Bot::RemoveBotItem(uint32 item_id) {
Lua_Safe_Call_Void();
self->RemoveBotItem(item_id);
}
Lua_ItemInst Lua_Bot::GetBotItem(uint16 slot_id) {
Lua_Safe_Call_Class(Lua_ItemInst);
return self->GetBotItem(slot_id);
}
uint32 Lua_Bot::GetBotItemIDBySlot(uint16 slot_id) {
Lua_Safe_Call_Int();
return self->GetBotItemBySlot(slot_id);
}
void Lua_Bot::Signal(int signal_id) {
Lua_Safe_Call_Void();
self->Signal(signal_id);
}
void Lua_Bot::OwnerMessage(std::string message) {
Lua_Safe_Call_Void();
self->OwnerMessage(message);
}
int Lua_Bot::GetExpansionBitmask() {
Lua_Safe_Call_Int();
return self->GetExpansionBitmask();
}
void Lua_Bot::SetExpansionBitmask(int expansion_bitmask) {
Lua_Safe_Call_Void();
self->SetExpansionBitmask(expansion_bitmask);
}
void Lua_Bot::SetExpansionBitmask(int expansion_bitmask, bool save) {
Lua_Safe_Call_Void();
self->SetExpansionBitmask(expansion_bitmask, save);
}
bool Lua_Bot::ReloadBotDataBuckets() {
Lua_Safe_Call_Bool();
return self->GetBotDataBuckets();
}
bool Lua_Bot::ReloadBotOwnerDataBuckets() {
Lua_Safe_Call_Bool();
return self->GetBotOwnerDataBuckets();
}
bool Lua_Bot::ReloadBotSpells() {
Lua_Safe_Call_Bool();
return self->AI_AddBotSpells(self->GetBotSpellID());
}
void Lua_Bot::ReloadBotSpellSettings() {
Lua_Safe_Call_Void();
self->LoadBotSpellSettings();
}
bool Lua_Bot::HasBotSpellEntry(uint16 spellid) {
Lua_Safe_Call_Bool();
return self->HasBotSpellEntry(spellid);
}
void Lua_Bot::SendPayload(int payload_id) {
Lua_Safe_Call_Void();
self->SendPayload(payload_id);
}
void Lua_Bot::SendPayload(int payload_id, std::string payload_value) {
Lua_Safe_Call_Void();
self->SendPayload(payload_id, payload_value);
}
luabind::scope lua_register_bot() {
return luabind::class_<Lua_Bot, Lua_Mob>("Bot")
.def(luabind::constructor<>())
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("CountBotItem", (uint32(Lua_Bot::*)(uint32))&Lua_Bot::CountBotItem)
.def("GetBotItem", (Lua_ItemInst(Lua_Bot::*)(uint16))&Lua_Bot::GetBotItem)
.def("GetBotItemIDBySlot", (uint32(Lua_Bot::*)(uint16))&Lua_Bot::GetBotItemIDBySlot)
.def("GetExpansionBitmask", (int(Lua_Bot::*)(void))&Lua_Bot::GetExpansionBitmask)
.def("GetOwner", (Lua_Mob(Lua_Bot::*)(void))&Lua_Bot::GetOwner)
.def("HasBotItem", (bool(Lua_Bot::*)(uint32))&Lua_Bot::HasBotItem)
.def("HasBotSpellEntry", (bool(Lua_Bot::*)(uint16)) & Lua_Bot::HasBotSpellEntry)
.def("OwnerMessage", (void(Lua_Bot::*)(std::string))&Lua_Bot::OwnerMessage)
.def("ReloadBotDataBuckets", (bool(Lua_Bot::*)(void))&Lua_Bot::ReloadBotDataBuckets)
.def("ReloadBotOwnerDataBuckets", (bool(Lua_Bot::*)(void))&Lua_Bot::ReloadBotOwnerDataBuckets)
.def("ReloadBotSpells", (bool(Lua_Bot::*)(void))&Lua_Bot::ReloadBotSpells)
.def("ReloadBotSpellSettings", (void(Lua_Bot::*)(void))&Lua_Bot::ReloadBotSpellSettings)
.def("RemoveBotItem", (void(Lua_Bot::*)(uint32))&Lua_Bot::RemoveBotItem)
.def("SetExpansionBitmask", (void(Lua_Bot::*)(int))&Lua_Bot::SetExpansionBitmask)
.def("SetExpansionBitmask", (void(Lua_Bot::*)(int,bool))&Lua_Bot::SetExpansionBitmask)
.def("SendPayload", (void(Lua_Bot::*)(int))&Lua_Bot::SendPayload)
.def("SendPayload", (void(Lua_Bot::*)(int,std::string))&Lua_Bot::SendPayload)
.def("Signal", (void(Lua_Bot::*)(int))&Lua_Bot::Signal);
}
#endif
#endif