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# Perl - Add `$questitem->AddEXP(exp)`. - Add `$questitem->ClearTimers()`. - Add `$questitem->Clone()`. - Add `$questitem->DeleteCustomData(identifier)`. - Add `$questitem->GetAugmentItemID(slot_id)`. - Add `$questitem->GetAugmentType()`. - Add `$questitem->GetColor()`. - Add `$questitem->GetCustomData(identifier)`. - Add `$questitem->GetCustomDataString()`. - Add `$questitem->GetEXP()`. - Add `$questitem->GetItem(slot_id)`. - Add `$questitem->GetItemID(slot_id)`. - Add `$questitem->GetItemScriptID()`. - Add `$questitem->GetKillsNeeded()`. - Add `$questitem->GetMaxEvolveLevel()`. - Add `$questitem->GetPrice()`. - Add `$questitem->GetTotalItemCount()`. - Add `$questitem->IsAmmo()`. - Add `$questitem->IsAugmentable()`. - Add `$questitem->IsAugmented()`. - Add `$questitem->IsEquipable(slot_id)`. - Add `$questitem->IsEquipable(race_bitmask, class_bitmask)`. - Add `$questitem->IsExpendable()`. - Add `$questitem->IsInstanceNoDrop()`. - Add `$questitem->IsWeapon()`. - Add `$questitem->SetAttuned(is_attuned)`. - Add `$questitem->SetColor(color)`. - Add `$questitem->SetCustomData(identifier, bool_value)`. - Add `$questitem->SetCustomData(identifier, float_value)`. - Add `$questitem->SetCustomData(identifier, int_value)`. - Add `$questitem->SetCustomData(identifier, string_value)`. - Add `$questitem->SetEXP(exp)`. - Add `$questitem->SetInstanceNoDrop(is_attuned)`. - Add `$questitem->SetPrice(price)`. - Add `$questitem->SetScaling(is_scaling)`. - Add `$questitem->SetTimer(timer_name, timer)`. - Add `$questitem->StopTimer(timer_name)`. # Lua - Add `iteminst:GetName()`. - Add `iteminst:IsAttuned()`. - Add `iteminst:ItemSay(text)`. - Add `iteminst:ItemSay(text, language_id)`. - Add `iteminst:SetAttuned(is_attuned)`. # Notes - Cleaned up return types and parameter types that were mismatched. - Removed `SetItem` from Lua as it wasn't used. - Removed unused parameter in `GetUnscaledItem` in Lua. - I plan to add Perl ItemData support after this makes its way in, so the missing methods like the `GetItem` overload will be added then.
55 lines
1.7 KiB
C
55 lines
1.7 KiB
C
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemulator.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef LANGUAGES_H
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#define LANGUAGES_H
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#include "../common/types.h"
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#define LANG_COMMON_TONGUE 0
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#define LANG_BARBARIAN 1
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#define LANG_ERUDIAN 2
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#define LANG_ELVISH 3
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#define LANG_DARK_ELVISH 4
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#define LANG_DWARVISH 5
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#define LANG_TROLL 6
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#define LANG_OGRE 7
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#define LANG_GNOMISH 8
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#define LANG_HALFLING 9
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#define LANG_THIEVES_CANT 10
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#define LANG_OLD_ERUDIAN 11
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#define LANG_ELDER_ELVISH 12
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#define LANG_FROGLOK 13
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#define LANG_GOBLIN 14
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#define LANG_GNOLL 15
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#define LANG_COMBINE_TONGUE 16
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#define LANG_ELDER_TEIRDAL 17
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#define LANG_LIZARDMAN 18
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#define LANG_ORCISH 19
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#define LANG_FAERIE 20
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#define LANG_DRAGON 21
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#define LANG_ELDER_DRAGON 22
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#define LANG_DARK_SPEECH 23
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#define LANG_VAH_SHIR 24
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#define LANG_ALARAN 25
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#define LANG_HADAL 26
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#define LANG_UNKNOWN 27
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#define MAX_LANGUAGE_SKILL 100
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#endif
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