eqemu-server/common/repositories/base/base_tasks_repository.h
hg 8a962e09f6
[Shared Tasks] Implement task timer groups (#2340)
This adds task replay and request timer groups (an arbitrary id) which
allows for different tasks to share lockouts
2022-07-30 20:18:19 -05:00

548 lines
17 KiB
C++

/**
* DO NOT MODIFY THIS FILE
*
* This repository was automatically generated and is NOT to be modified directly.
* Any repository modifications are meant to be made to the repository extending the base.
* Any modifications to base repositories are to be made by the generator only
*
* @generator ./utils/scripts/generators/repository-generator.pl
* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
*/
#ifndef EQEMU_BASE_TASKS_REPOSITORY_H
#define EQEMU_BASE_TASKS_REPOSITORY_H
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
class BaseTasksRepository {
public:
struct Tasks {
int id;
int type;
int duration;
int duration_code;
std::string title;
std::string description;
std::string reward;
int rewardid;
int cashreward;
int xpreward;
int rewardmethod;
int reward_points;
int reward_point_type;
int minlevel;
int maxlevel;
int level_spread;
int min_players;
int max_players;
int repeatable;
int faction_reward;
std::string completion_emote;
int replay_timer_group;
int replay_timer_seconds;
int request_timer_group;
int request_timer_seconds;
int lock_activity_id;
};
static std::string PrimaryKey()
{
return std::string("id");
}
static std::vector<std::string> Columns()
{
return {
"id",
"type",
"duration",
"duration_code",
"title",
"description",
"reward",
"rewardid",
"cashreward",
"xpreward",
"rewardmethod",
"reward_points",
"reward_point_type",
"minlevel",
"maxlevel",
"level_spread",
"min_players",
"max_players",
"repeatable",
"faction_reward",
"completion_emote",
"replay_timer_group",
"replay_timer_seconds",
"request_timer_group",
"request_timer_seconds",
"lock_activity_id",
};
}
static std::vector<std::string> SelectColumns()
{
return {
"id",
"type",
"duration",
"duration_code",
"title",
"description",
"reward",
"rewardid",
"cashreward",
"xpreward",
"rewardmethod",
"reward_points",
"reward_point_type",
"minlevel",
"maxlevel",
"level_spread",
"min_players",
"max_players",
"repeatable",
"faction_reward",
"completion_emote",
"replay_timer_group",
"replay_timer_seconds",
"request_timer_group",
"request_timer_seconds",
"lock_activity_id",
};
}
static std::string ColumnsRaw()
{
return std::string(Strings::Implode(", ", Columns()));
}
static std::string SelectColumnsRaw()
{
return std::string(Strings::Implode(", ", SelectColumns()));
}
static std::string TableName()
{
return std::string("tasks");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
SelectColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static Tasks NewEntity()
{
Tasks entry{};
entry.id = 0;
entry.type = 0;
entry.duration = 0;
entry.duration_code = 0;
entry.title = "";
entry.description = "";
entry.reward = "";
entry.rewardid = 0;
entry.cashreward = 0;
entry.xpreward = 0;
entry.rewardmethod = 2;
entry.reward_points = 0;
entry.reward_point_type = 0;
entry.minlevel = 0;
entry.maxlevel = 0;
entry.level_spread = 0;
entry.min_players = 0;
entry.max_players = 0;
entry.repeatable = 1;
entry.faction_reward = 0;
entry.completion_emote = "";
entry.replay_timer_group = 0;
entry.replay_timer_seconds = 0;
entry.request_timer_group = 0;
entry.request_timer_seconds = 0;
entry.lock_activity_id = -1;
return entry;
}
static Tasks GetTasksEntry(
const std::vector<Tasks> &taskss,
int tasks_id
)
{
for (auto &tasks : taskss) {
if (tasks.id == tasks_id) {
return tasks;
}
}
return NewEntity();
}
static Tasks FindOne(
Database& db,
int tasks_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
BaseSelect(),
tasks_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
Tasks entry{};
entry.id = atoi(row[0]);
entry.type = atoi(row[1]);
entry.duration = atoi(row[2]);
entry.duration_code = atoi(row[3]);
entry.title = row[4] ? row[4] : "";
entry.description = row[5] ? row[5] : "";
entry.reward = row[6] ? row[6] : "";
entry.rewardid = atoi(row[7]);
entry.cashreward = atoi(row[8]);
entry.xpreward = atoi(row[9]);
entry.rewardmethod = atoi(row[10]);
entry.reward_points = atoi(row[11]);
entry.reward_point_type = atoi(row[12]);
entry.minlevel = atoi(row[13]);
entry.maxlevel = atoi(row[14]);
entry.level_spread = atoi(row[15]);
entry.min_players = atoi(row[16]);
entry.max_players = atoi(row[17]);
entry.repeatable = atoi(row[18]);
entry.faction_reward = atoi(row[19]);
entry.completion_emote = row[20] ? row[20] : "";
entry.replay_timer_group = atoi(row[21]);
entry.replay_timer_seconds = atoi(row[22]);
entry.request_timer_group = atoi(row[23]);
entry.request_timer_seconds = atoi(row[24]);
entry.lock_activity_id = atoi(row[25]);
return entry;
}
return NewEntity();
}
static int DeleteOne(
Database& db,
int tasks_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
tasks_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
Database& db,
Tasks tasks_entry
)
{
std::vector<std::string> update_values;
auto columns = Columns();
update_values.push_back(columns[0] + " = " + std::to_string(tasks_entry.id));
update_values.push_back(columns[1] + " = " + std::to_string(tasks_entry.type));
update_values.push_back(columns[2] + " = " + std::to_string(tasks_entry.duration));
update_values.push_back(columns[3] + " = " + std::to_string(tasks_entry.duration_code));
update_values.push_back(columns[4] + " = '" + Strings::Escape(tasks_entry.title) + "'");
update_values.push_back(columns[5] + " = '" + Strings::Escape(tasks_entry.description) + "'");
update_values.push_back(columns[6] + " = '" + Strings::Escape(tasks_entry.reward) + "'");
update_values.push_back(columns[7] + " = " + std::to_string(tasks_entry.rewardid));
update_values.push_back(columns[8] + " = " + std::to_string(tasks_entry.cashreward));
update_values.push_back(columns[9] + " = " + std::to_string(tasks_entry.xpreward));
update_values.push_back(columns[10] + " = " + std::to_string(tasks_entry.rewardmethod));
update_values.push_back(columns[11] + " = " + std::to_string(tasks_entry.reward_points));
update_values.push_back(columns[12] + " = " + std::to_string(tasks_entry.reward_point_type));
update_values.push_back(columns[13] + " = " + std::to_string(tasks_entry.minlevel));
update_values.push_back(columns[14] + " = " + std::to_string(tasks_entry.maxlevel));
update_values.push_back(columns[15] + " = " + std::to_string(tasks_entry.level_spread));
update_values.push_back(columns[16] + " = " + std::to_string(tasks_entry.min_players));
update_values.push_back(columns[17] + " = " + std::to_string(tasks_entry.max_players));
update_values.push_back(columns[18] + " = " + std::to_string(tasks_entry.repeatable));
update_values.push_back(columns[19] + " = " + std::to_string(tasks_entry.faction_reward));
update_values.push_back(columns[20] + " = '" + Strings::Escape(tasks_entry.completion_emote) + "'");
update_values.push_back(columns[21] + " = " + std::to_string(tasks_entry.replay_timer_group));
update_values.push_back(columns[22] + " = " + std::to_string(tasks_entry.replay_timer_seconds));
update_values.push_back(columns[23] + " = " + std::to_string(tasks_entry.request_timer_group));
update_values.push_back(columns[24] + " = " + std::to_string(tasks_entry.request_timer_seconds));
update_values.push_back(columns[25] + " = " + std::to_string(tasks_entry.lock_activity_id));
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
Strings::Implode(", ", update_values),
PrimaryKey(),
tasks_entry.id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static Tasks InsertOne(
Database& db,
Tasks tasks_entry
)
{
std::vector<std::string> insert_values;
insert_values.push_back(std::to_string(tasks_entry.id));
insert_values.push_back(std::to_string(tasks_entry.type));
insert_values.push_back(std::to_string(tasks_entry.duration));
insert_values.push_back(std::to_string(tasks_entry.duration_code));
insert_values.push_back("'" + Strings::Escape(tasks_entry.title) + "'");
insert_values.push_back("'" + Strings::Escape(tasks_entry.description) + "'");
insert_values.push_back("'" + Strings::Escape(tasks_entry.reward) + "'");
insert_values.push_back(std::to_string(tasks_entry.rewardid));
insert_values.push_back(std::to_string(tasks_entry.cashreward));
insert_values.push_back(std::to_string(tasks_entry.xpreward));
insert_values.push_back(std::to_string(tasks_entry.rewardmethod));
insert_values.push_back(std::to_string(tasks_entry.reward_points));
insert_values.push_back(std::to_string(tasks_entry.reward_point_type));
insert_values.push_back(std::to_string(tasks_entry.minlevel));
insert_values.push_back(std::to_string(tasks_entry.maxlevel));
insert_values.push_back(std::to_string(tasks_entry.level_spread));
insert_values.push_back(std::to_string(tasks_entry.min_players));
insert_values.push_back(std::to_string(tasks_entry.max_players));
insert_values.push_back(std::to_string(tasks_entry.repeatable));
insert_values.push_back(std::to_string(tasks_entry.faction_reward));
insert_values.push_back("'" + Strings::Escape(tasks_entry.completion_emote) + "'");
insert_values.push_back(std::to_string(tasks_entry.replay_timer_group));
insert_values.push_back(std::to_string(tasks_entry.replay_timer_seconds));
insert_values.push_back(std::to_string(tasks_entry.request_timer_group));
insert_values.push_back(std::to_string(tasks_entry.request_timer_seconds));
insert_values.push_back(std::to_string(tasks_entry.lock_activity_id));
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
Strings::Implode(",", insert_values)
)
);
if (results.Success()) {
tasks_entry.id = results.LastInsertedID();
return tasks_entry;
}
tasks_entry = NewEntity();
return tasks_entry;
}
static int InsertMany(
Database& db,
std::vector<Tasks> tasks_entries
)
{
std::vector<std::string> insert_chunks;
for (auto &tasks_entry: tasks_entries) {
std::vector<std::string> insert_values;
insert_values.push_back(std::to_string(tasks_entry.id));
insert_values.push_back(std::to_string(tasks_entry.type));
insert_values.push_back(std::to_string(tasks_entry.duration));
insert_values.push_back(std::to_string(tasks_entry.duration_code));
insert_values.push_back("'" + Strings::Escape(tasks_entry.title) + "'");
insert_values.push_back("'" + Strings::Escape(tasks_entry.description) + "'");
insert_values.push_back("'" + Strings::Escape(tasks_entry.reward) + "'");
insert_values.push_back(std::to_string(tasks_entry.rewardid));
insert_values.push_back(std::to_string(tasks_entry.cashreward));
insert_values.push_back(std::to_string(tasks_entry.xpreward));
insert_values.push_back(std::to_string(tasks_entry.rewardmethod));
insert_values.push_back(std::to_string(tasks_entry.reward_points));
insert_values.push_back(std::to_string(tasks_entry.reward_point_type));
insert_values.push_back(std::to_string(tasks_entry.minlevel));
insert_values.push_back(std::to_string(tasks_entry.maxlevel));
insert_values.push_back(std::to_string(tasks_entry.level_spread));
insert_values.push_back(std::to_string(tasks_entry.min_players));
insert_values.push_back(std::to_string(tasks_entry.max_players));
insert_values.push_back(std::to_string(tasks_entry.repeatable));
insert_values.push_back(std::to_string(tasks_entry.faction_reward));
insert_values.push_back("'" + Strings::Escape(tasks_entry.completion_emote) + "'");
insert_values.push_back(std::to_string(tasks_entry.replay_timer_group));
insert_values.push_back(std::to_string(tasks_entry.replay_timer_seconds));
insert_values.push_back(std::to_string(tasks_entry.request_timer_group));
insert_values.push_back(std::to_string(tasks_entry.request_timer_seconds));
insert_values.push_back(std::to_string(tasks_entry.lock_activity_id));
insert_chunks.push_back("(" + Strings::Implode(",", insert_values) + ")");
}
std::vector<std::string> insert_values;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<Tasks> All(Database& db)
{
std::vector<Tasks> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
Tasks entry{};
entry.id = atoi(row[0]);
entry.type = atoi(row[1]);
entry.duration = atoi(row[2]);
entry.duration_code = atoi(row[3]);
entry.title = row[4] ? row[4] : "";
entry.description = row[5] ? row[5] : "";
entry.reward = row[6] ? row[6] : "";
entry.rewardid = atoi(row[7]);
entry.cashreward = atoi(row[8]);
entry.xpreward = atoi(row[9]);
entry.rewardmethod = atoi(row[10]);
entry.reward_points = atoi(row[11]);
entry.reward_point_type = atoi(row[12]);
entry.minlevel = atoi(row[13]);
entry.maxlevel = atoi(row[14]);
entry.level_spread = atoi(row[15]);
entry.min_players = atoi(row[16]);
entry.max_players = atoi(row[17]);
entry.repeatable = atoi(row[18]);
entry.faction_reward = atoi(row[19]);
entry.completion_emote = row[20] ? row[20] : "";
entry.replay_timer_group = atoi(row[21]);
entry.replay_timer_seconds = atoi(row[22]);
entry.request_timer_group = atoi(row[23]);
entry.request_timer_seconds = atoi(row[24]);
entry.lock_activity_id = atoi(row[25]);
all_entries.push_back(entry);
}
return all_entries;
}
static std::vector<Tasks> GetWhere(Database& db, std::string where_filter)
{
std::vector<Tasks> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {}",
BaseSelect(),
where_filter
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
Tasks entry{};
entry.id = atoi(row[0]);
entry.type = atoi(row[1]);
entry.duration = atoi(row[2]);
entry.duration_code = atoi(row[3]);
entry.title = row[4] ? row[4] : "";
entry.description = row[5] ? row[5] : "";
entry.reward = row[6] ? row[6] : "";
entry.rewardid = atoi(row[7]);
entry.cashreward = atoi(row[8]);
entry.xpreward = atoi(row[9]);
entry.rewardmethod = atoi(row[10]);
entry.reward_points = atoi(row[11]);
entry.reward_point_type = atoi(row[12]);
entry.minlevel = atoi(row[13]);
entry.maxlevel = atoi(row[14]);
entry.level_spread = atoi(row[15]);
entry.min_players = atoi(row[16]);
entry.max_players = atoi(row[17]);
entry.repeatable = atoi(row[18]);
entry.faction_reward = atoi(row[19]);
entry.completion_emote = row[20] ? row[20] : "";
entry.replay_timer_group = atoi(row[21]);
entry.replay_timer_seconds = atoi(row[22]);
entry.request_timer_group = atoi(row[23]);
entry.request_timer_seconds = atoi(row[24]);
entry.lock_activity_id = atoi(row[25]);
all_entries.push_back(entry);
}
return all_entries;
}
static int DeleteWhere(Database& db, std::string where_filter)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {}",
TableName(),
where_filter
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int Truncate(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"TRUNCATE TABLE {}",
TableName()
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
};
#endif //EQEMU_BASE_TASKS_REPOSITORY_H