eqemu-server/world/expedition.cpp
hg 89c6d1e258 Send expedition re-invite to clients that zone
Moves expedition message handling in world to Expedition method
for messages that need special handling
2020-12-30 18:47:07 -05:00

207 lines
5.8 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "expedition.h"
#include "clientlist.h"
#include "cliententry.h"
#include "zonelist.h"
#include "zoneserver.h"
#include "worlddb.h"
#include "../common/servertalk.h"
#include "../common/string_util.h"
extern ClientList client_list;
extern ZSList zoneserver_list;
void Expedition::PurgeExpiredExpeditions()
{
std::string query = SQL(
DELETE expedition FROM expedition_details expedition
LEFT JOIN instance_list ON expedition.instance_id = instance_list.id
LEFT JOIN (
SELECT expedition_id, COUNT(IF(is_current_member = TRUE, 1, NULL)) member_count
FROM expedition_members
GROUP BY expedition_id
) AS expedition_members
ON expedition_members.expedition_id = expedition.id
WHERE
expedition.instance_id IS NULL
OR expedition_members.member_count = 0
OR (instance_list.start_time + instance_list.duration) <= UNIX_TIMESTAMP();
);
auto results = database.QueryDatabase(query);
if (!results.Success())
{
LogExpeditions("Failed to purge expired and empty expeditions");
}
}
void Expedition::PurgeExpiredCharacterLockouts()
{
std::string query = SQL(
DELETE FROM expedition_character_lockouts
WHERE expire_time <= NOW();
);
auto results = database.QueryDatabase(query);
if (!results.Success())
{
LogExpeditions("Failed to purge expired lockouts");
}
}
void Expedition::HandleZoneMessage(ServerPacket* pack)
{
switch (pack->opcode)
{
case ServerOP_ExpeditionGetOnlineMembers:
{
Expedition::GetOnlineMembers(pack);
break;
}
case ServerOP_ExpeditionDzAddPlayer:
{
Expedition::AddPlayer(pack);
break;
}
case ServerOP_ExpeditionDzMakeLeader:
{
Expedition::MakeLeader(pack);
break;
}
case ServerOP_ExpeditionRemoveCharLockouts:
{
auto buf = reinterpret_cast<ServerExpeditionCharacterName_Struct*>(pack->pBuffer);
client_list.SendPacket(buf->character_name, pack);
break;
}
case ServerOP_ExpeditionSaveInvite:
{
Expedition::SaveInvite(pack);
break;
}
case ServerOP_ExpeditionRequestInvite:
{
Expedition::RequestInvite(pack);
break;
}
}
}
void Expedition::AddPlayer(ServerPacket* pack)
{
auto buf = reinterpret_cast<ServerDzCommand_Struct*>(pack->pBuffer);
ClientListEntry* invited_cle = client_list.FindCharacter(buf->target_name);
if (invited_cle && invited_cle->Server())
{
// continue in the add target's zone
buf->is_char_online = true;
invited_cle->Server()->SendPacket(pack);
}
else
{
// add target not online, return to inviter
ClientListEntry* inviter_cle = client_list.FindCharacter(buf->requester_name);
if (inviter_cle && inviter_cle->Server())
{
inviter_cle->Server()->SendPacket(pack);
}
}
}
void Expedition::MakeLeader(ServerPacket* pack)
{
auto buf = reinterpret_cast<ServerDzCommand_Struct*>(pack->pBuffer);
// notify requester (old leader) and new leader of the result
ZoneServer* new_leader_zs = nullptr;
ClientListEntry* new_leader_cle = client_list.FindCharacter(buf->target_name);
if (new_leader_cle && new_leader_cle->Server())
{
buf->is_char_online = true;
new_leader_zs = new_leader_cle->Server();
new_leader_zs->SendPacket(pack);
}
// if old and new leader are in the same zone only send one message
ClientListEntry* requester_cle = client_list.FindCharacter(buf->requester_name);
if (requester_cle && requester_cle->Server() && requester_cle->Server() != new_leader_zs)
{
requester_cle->Server()->SendPacket(pack);
}
}
void Expedition::GetOnlineMembers(ServerPacket* pack)
{
auto buf = reinterpret_cast<ServerExpeditionCharacters_Struct*>(pack->pBuffer);
// not efficient but only requested during caching
char zone_name[64] = {0};
std::vector<ClientListEntry*> all_clients;
all_clients.reserve(client_list.GetClientCount());
client_list.GetClients(zone_name, all_clients);
for (uint32_t i = 0; i < buf->count; ++i)
{
for (const auto& cle : all_clients)
{
if (cle && cle->CharID() == buf->entries[i].character_id)
{
buf->entries[i].character_zone_id = cle->zone();
buf->entries[i].character_instance_id = cle->instance();
buf->entries[i].character_online = true;
break;
}
}
}
zoneserver_list.SendPacket(buf->sender_zone_id, buf->sender_instance_id, pack);
}
void Expedition::SaveInvite(ServerPacket* pack)
{
auto buf = reinterpret_cast<ServerDzCommand_Struct*>(pack->pBuffer);
ClientListEntry* invited_cle = client_list.FindCharacter(buf->target_name);
if (invited_cle)
{
// store packet on cle and re-send it when client requests it
buf->is_char_online = true;
pack->opcode = ServerOP_ExpeditionDzAddPlayer;
invited_cle->SetPendingExpeditionInvite(pack);
}
}
void Expedition::RequestInvite(ServerPacket* pack)
{
auto buf = reinterpret_cast<ServerExpeditionCharacterID_Struct*>(pack->pBuffer);
ClientListEntry* cle = client_list.FindCLEByCharacterID(buf->character_id);
if (cle)
{
auto invite_pack = cle->GetPendingExpeditionInvite();
if (invite_pack && cle->Server())
{
cle->Server()->SendPacket(invite_pack.get());
}
}
}