eqemu-server/zone/npc_scale_manager.cpp
2020-03-22 03:27:44 -05:00

617 lines
14 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2018 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "npc_scale_manager.h"
#include "../common/string_util.h"
/**
* @param npc
*/
void NpcScaleManager::ScaleNPC(NPC *npc)
{
if (npc->IsSkipAutoScale()) {
return;
}
int8 npc_type = GetNPCScalingType(npc);
int npc_level = npc->GetLevel();
bool is_auto_scaled = IsAutoScaled(npc);
global_npc_scale scale_data = GetGlobalScaleDataForTypeLevel(npc_type, npc_level);
if (!scale_data.level) {
LogNPCScaling(
"NPC: [{}] - scaling data not found for type: [{}] level: [{}]",
npc->GetCleanName(),
npc_type,
npc_level
);
return;
}
if (npc->GetAC() == 0 && is_auto_scaled) {
npc->ModifyNPCStat("ac", std::to_string(scale_data.ac).c_str());
}
if (npc->GetMaxHP() == 0) {
npc->ModifyNPCStat("max_hp", std::to_string(scale_data.hp).c_str());
npc->Heal();
}
if (npc->GetAccuracyRating() == 0) {
npc->ModifyNPCStat("accuracy", std::to_string(scale_data.accuracy).c_str());
}
if (npc->GetSlowMitigation() == 0) {
npc->ModifyNPCStat("slow_mitigation", std::to_string(scale_data.slow_mitigation).c_str());
}
if (npc->GetATK() == 0) {
npc->ModifyNPCStat("atk", std::to_string(scale_data.attack).c_str());
}
if (npc->GetSTR() == 0) {
npc->ModifyNPCStat("str", std::to_string(scale_data.strength).c_str());
}
if (npc->GetSTA() == 0) {
npc->ModifyNPCStat("sta", std::to_string(scale_data.stamina).c_str());
}
if (npc->GetDEX() == 0) {
npc->ModifyNPCStat("dex", std::to_string(scale_data.dexterity).c_str());
}
if (npc->GetAGI() == 0) {
npc->ModifyNPCStat("agi", std::to_string(scale_data.agility).c_str());
}
if (npc->GetINT() == 0) {
npc->ModifyNPCStat("int", std::to_string(scale_data.intelligence).c_str());
}
if (npc->GetWIS() == 0) {
npc->ModifyNPCStat("wis", std::to_string(scale_data.wisdom).c_str());
}
if (npc->GetCHA() == 0) {
npc->ModifyNPCStat("cha", std::to_string(scale_data.charisma).c_str());
}
if (npc->GetMR() == 0) {
npc->ModifyNPCStat("mr", std::to_string(scale_data.magic_resist).c_str());
}
if (npc->GetCR() == 0) {
npc->ModifyNPCStat("cr", std::to_string(scale_data.cold_resist).c_str());
}
if (npc->GetFR() == 0) {
npc->ModifyNPCStat("fr", std::to_string(scale_data.fire_resist).c_str());
}
if (npc->GetPR() == 0) {
npc->ModifyNPCStat("pr", std::to_string(scale_data.poison_resist).c_str());
}
if (npc->GetDR() == 0) {
npc->ModifyNPCStat("dr", std::to_string(scale_data.disease_resist).c_str());
}
if (npc->GetCorrup() == 0 && is_auto_scaled) {
npc->ModifyNPCStat("cor", std::to_string(scale_data.corruption_resist).c_str());
}
if (npc->GetPhR() == 0 && is_auto_scaled) {
npc->ModifyNPCStat("phr", std::to_string(scale_data.physical_resist).c_str());
}
if (npc->GetMinDMG() == 0 && npc->GetMaxDMG() == 0) {
int min_dmg = scale_data.min_dmg;
if (RuleB(Combat, UseNPCDamageClassLevelMods)) {
int32 class_level_damage_mod = GetClassLevelDamageMod(npc->GetLevel(), npc->GetClass());
min_dmg = (min_dmg * class_level_damage_mod) / 220;
LogNPCScaling("ClassLevelDamageMod::min_dmg base: [{}] calc: [{}]", scale_data.min_dmg, min_dmg);
}
npc->ModifyNPCStat("min_hit", std::to_string(min_dmg).c_str());
}
if (npc->GetMaxDMG() == 0) {
int max_dmg = scale_data.max_dmg;
if (RuleB(Combat, UseNPCDamageClassLevelMods)) {
int32 class_level_damage_mod = GetClassLevelDamageMod(npc->GetLevel(), npc->GetClass());
max_dmg = (scale_data.max_dmg * class_level_damage_mod) / 220;
LogNPCScaling("ClassLevelDamageMod::max_dmg base: [{}] calc: [{}]", scale_data.max_dmg, max_dmg);
}
npc->ModifyNPCStat("max_hit", std::to_string(max_dmg).c_str());
}
if (npc->GetHPRegen() == 0 && is_auto_scaled) {
npc->ModifyNPCStat("hp_regen", std::to_string(scale_data.hp_regen_rate).c_str());
}
if (npc->GetAttackDelay() == 0) {
npc->ModifyNPCStat("attack_delay", std::to_string(scale_data.attack_delay).c_str());
}
if (npc->GetSpellScale() == 0) {
npc->ModifyNPCStat("spell_scale", std::to_string(scale_data.spell_scale).c_str());
}
if (npc->GetHealScale() == 0) {
npc->ModifyNPCStat("heal_scale", std::to_string(scale_data.heal_scale).c_str());
}
if (!npc->HasSpecialAbilities() && is_auto_scaled) {
npc->ModifyNPCStat("special_abilities", scale_data.special_abilities.c_str());
}
if (LogSys.log_settings[Logs::NPCScaling].is_category_enabled == 1) {
std::string scale_log;
for (const auto &stat : scaling_stats) {
std::string variable = StringFormat("modify_stat_%s", stat.c_str());
if (npc->EntityVariableExists(variable.c_str())) {
scale_log += stat + ": " + npc->GetEntityVariable(variable.c_str()) + " ";
}
}
LogNPCScaling(
"([{}]) level: [{}] type: [{}] Auto: [{}] Setting: [{}]",
npc->GetCleanName(),
npc_level,
npc_type,
(is_auto_scaled ? "true" : "false"),
scale_log.c_str()
);
}
}
bool NpcScaleManager::LoadScaleData()
{
auto results = content_db.QueryDatabase(
"SELECT "
"type,"
"level,"
"ac,"
"hp,"
"accuracy,"
"slow_mitigation,"
"attack,"
"strength,"
"stamina,"
"dexterity,"
"agility,"
"intelligence,"
"wisdom,"
"charisma,"
"magic_resist,"
"cold_resist,"
"fire_resist,"
"poison_resist,"
"disease_resist,"
"corruption_resist,"
"physical_resist,"
"min_dmg,"
"max_dmg,"
"hp_regen_rate,"
"attack_delay,"
"spell_scale,"
"heal_scale,"
"special_abilities"
" FROM `npc_scale_global_base`"
);
for (auto row = results.begin(); row != results.end(); ++row) {
global_npc_scale scale_data;
scale_data.type = atoi(row[0]);
scale_data.level = atoi(row[1]);
scale_data.ac = atoi(row[2]);
scale_data.hp = atoi(row[3]);
scale_data.accuracy = atoi(row[4]);
scale_data.slow_mitigation = atoi(row[5]);
scale_data.attack = atoi(row[6]);
scale_data.strength = atoi(row[7]);
scale_data.stamina = atoi(row[8]);
scale_data.dexterity = atoi(row[9]);
scale_data.agility = atoi(row[10]);
scale_data.intelligence = atoi(row[11]);
scale_data.wisdom = atoi(row[12]);
scale_data.charisma = atoi(row[13]);
scale_data.magic_resist = atoi(row[14]);
scale_data.cold_resist = atoi(row[15]);
scale_data.fire_resist = atoi(row[16]);
scale_data.poison_resist = atoi(row[17]);
scale_data.disease_resist = atoi(row[18]);
scale_data.corruption_resist = atoi(row[19]);
scale_data.physical_resist = atoi(row[20]);
scale_data.min_dmg = atoi(row[21]);
scale_data.max_dmg = atoi(row[22]);
scale_data.hp_regen_rate = atoi(row[23]);
scale_data.attack_delay = atoi(row[24]);
scale_data.spell_scale = atoi(row[25]);
scale_data.heal_scale = atoi(row[26]);
if (row[25]) {
scale_data.special_abilities = row[27];
}
npc_global_base_scaling_data.insert(
std::make_pair(
std::make_pair(scale_data.type, scale_data.level),
scale_data
)
);
}
LogNPCScaling("Global Base Scaling Data Loaded");
return true;
}
/**
* @param npc_type
* @param npc_level
* @return NpcScaleManager::global_npc_scale
*/
NpcScaleManager::global_npc_scale NpcScaleManager::GetGlobalScaleDataForTypeLevel(int8 npc_type, int npc_level)
{
auto iter = npc_global_base_scaling_data.find(std::make_pair(npc_type, npc_level));
if (iter != npc_global_base_scaling_data.end()) {
return iter->second;
}
return {};
}
/**
* @param level
* @param npc_class
* @return
*/
uint32 NpcScaleManager::GetClassLevelDamageMod(uint32 level, uint32 npc_class)
{
uint32 multiplier = 0;
switch (npc_class) {
case WARRIOR: {
if (level < 20) {
multiplier = 220;
}
else if (level < 30) {
multiplier = 230;
}
else if (level < 40) {
multiplier = 250;
}
else if (level < 53) {
multiplier = 270;
}
else if (level < 57) {
multiplier = 280;
}
else if (level < 60) {
multiplier = 290;
}
else if (level < 70) {
multiplier = 300;
}
else {
multiplier = 311;
}
break;
}
case DRUID:
case CLERIC:
case SHAMAN: {
if (level < 70) {
multiplier = 150;
}
else {
multiplier = 157;
}
break;
}
case BERSERKER:
case PALADIN:
case SHADOWKNIGHT: {
if (level < 35) {
multiplier = 210;
}
else if (level < 45) {
multiplier = 220;
}
else if (level < 51) {
multiplier = 230;
}
else if (level < 56) {
multiplier = 240;
}
else if (level < 60) {
multiplier = 250;
}
else if (level < 68) {
multiplier = 260;
}
else {
multiplier = 270;
}
break;
}
case MONK:
case BARD:
case ROGUE:
case BEASTLORD: {
if (level < 51) {
multiplier = 180;
}
else if (level < 58) {
multiplier = 190;
}
else if (level < 70) {
multiplier = 200;
}
else {
multiplier = 210;
}
break;
}
case RANGER: {
if (level < 58) {
multiplier = 200;
}
else if (level < 70) {
multiplier = 210;
}
else {
multiplier = 220;
}
break;
}
case MAGICIAN:
case WIZARD:
case NECROMANCER:
case ENCHANTER: {
if (level < 70) {
multiplier = 120;
}
else {
multiplier = 127;
}
break;
}
default: {
if (level < 35) {
multiplier = 210;
}
else if (level < 45) {
multiplier = 220;
}
else if (level < 51) {
multiplier = 230;
}
else if (level < 56) {
multiplier = 240;
}
else if (level < 60) {
multiplier = 250;
}
else {
multiplier = 260;
}
break;
}
}
return multiplier;
}
/**
* @param npc
* @return int8
*/
int8 NpcScaleManager::GetNPCScalingType(NPC *&npc)
{
std::string npc_name = npc->GetName();
if (npc->IsRaidTarget()) {
return 2;
}
if (npc->IsRareSpawn() || npc_name.find('#') != std::string::npos || isupper(npc_name[0])) {
return 1;
}
return 0;
}
/**
* @param npc
* @return std::string
*/
std::string NpcScaleManager::GetNPCScalingTypeName(NPC *&npc)
{
int8 scaling_type = GetNPCScalingType(npc);
if (scaling_type == 1) {
return "Named";
}
if (npc->IsRaidTarget()) {
return "Raid";
}
return "Trash";
}
/**
* Determines based on minimum criteria if NPC is auto scaled for certain things to be scaled like
* special abilities. We use this so we don't blindly assume we want things to be applied
*
* @param npc
* @return
*/
bool NpcScaleManager::IsAutoScaled(NPC *npc)
{
return
(npc->GetHP() == 0 &&
npc->GetMaxDMG() == 0 &&
npc->GetMinDMG() == 0 &&
npc->GetSTR() == 0 &&
npc->GetSTA() == 0 &&
npc->GetDEX() == 0 &&
npc->GetAGI() == 0 &&
npc->GetINT() == 0 &&
npc->GetWIS() == 0 &&
npc->GetCHA() == 0 &&
npc->GetMR() == 0 &&
npc->GetFR() == 0 &&
npc->GetCR() == 0 &&
npc->GetPR() == 0 &&
npc->GetDR() == 0);
}
/**
* Returns false if scaling data not found
* @param npc
* @return
*/
bool NpcScaleManager::ApplyGlobalBaseScalingToNPCStatically(NPC *&npc)
{
int8 npc_type = GetNPCScalingType(npc);
int npc_level = npc->GetLevel();
global_npc_scale scale_data = GetGlobalScaleDataForTypeLevel(npc_type, npc_level);
if (!scale_data.level) {
LogNPCScaling(
"NpcScaleManager::ApplyGlobalBaseScalingToNPCStatically NPC: [{}] - scaling data not found for type: [{}] level: [{}]",
npc->GetCleanName(),
npc_type,
npc_level
);
return false;
}
std::string query = StringFormat(
"UPDATE `npc_types` SET "
"AC = %i, "
"hp = %i, "
"Accuracy = %i, "
"slow_mitigation = %i, "
"ATK = %i, "
"STR = %i, "
"STA = %i, "
"DEX = %i, "
"AGI = %i, "
"_INT = %i, "
"WIS = %i, "
"CHA = %i, "
"MR = %i, "
"CR = %i, "
"FR = %i, "
"PR = %i, "
"DR = %i, "
"Corrup = %i, "
"PhR = %i, "
"mindmg = %i, "
"maxdmg = %i, "
"hp_regen_rate = %i, "
"attack_delay = %i, "
"spellscale = %i, "
"healscale = %i, "
"special_abilities = '%s' "
"WHERE `id` = %i",
scale_data.ac,
scale_data.hp,
scale_data.accuracy,
scale_data.slow_mitigation,
scale_data.attack,
scale_data.strength,
scale_data.stamina,
scale_data.dexterity,
scale_data.agility,
scale_data.intelligence,
scale_data.wisdom,
scale_data.charisma,
scale_data.magic_resist,
scale_data.cold_resist,
scale_data.fire_resist,
scale_data.poison_resist,
scale_data.disease_resist,
scale_data.corruption_resist,
scale_data.physical_resist,
scale_data.min_dmg,
scale_data.max_dmg,
scale_data.hp_regen_rate,
scale_data.attack_delay,
scale_data.spell_scale,
scale_data.heal_scale,
EscapeString(scale_data.special_abilities).c_str(),
npc->GetNPCTypeID()
);
auto results = content_db.QueryDatabase(query);
return results.Success();
}
/**
* Returns false if scaling data not found
* @param npc
* @return
*/
bool NpcScaleManager::ApplyGlobalBaseScalingToNPCDynamically(NPC *&npc)
{
int8 npc_type = GetNPCScalingType(npc);
int npc_level = npc->GetLevel();
global_npc_scale scale_data = GetGlobalScaleDataForTypeLevel(npc_type, npc_level);
if (!scale_data.level) {
LogNPCScaling(
"NpcScaleManager::ApplyGlobalBaseScalingToNPCDynamically NPC: [{}] - scaling data not found for type: [{}] level: [{}]",
npc->GetCleanName(),
npc_type,
npc_level
);
return false;
}
std::string query = StringFormat(
"UPDATE `npc_types` SET "
"AC = 0, "
"hp = 0, "
"Accuracy = 0, "
"slow_mitigation = 0, "
"ATK = 0, "
"STR = 0, "
"STA = 0, "
"DEX = 0, "
"AGI = 0, "
"_INT = 0, "
"WIS = 0, "
"CHA = 0, "
"MR = 0, "
"CR = 0, "
"FR = 0, "
"PR = 0, "
"DR = 0, "
"Corrup = 0, "
"PhR = 0, "
"mindmg = 0, "
"maxdmg = 0, "
"hp_regen_rate = 0, "
"attack_delay = 0, "
"spellscale = 0, "
"healscale = 0, "
"special_abilities = '' "
"WHERE `id` = %i",
npc->GetNPCTypeID()
);
auto results = content_db.QueryDatabase(query);
return results.Success();
}