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* [Bots] Add support for Bot scripting. # Perl - Add support for `zone/bot.pl` and `zone/bot_v#.pl`. - Add support for `global/global_bot.pl`. - Add `$bot->SignalBot(signal_id)` to Perl. - Add `$bot->OwnerMessage(message)` to Perl. - Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl. - Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl. - Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl. - Add `EVENT_SPELL_EFFECT_BOT` to Perl. - Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl. # Lua - Add support for `zone/bot.lua` and `zone/bot_v#.lua`. - Add support for `global/global_bot.lua`. - Add `bot:SignalBot(signal_id)` to Lua. - Add `bot:OwnerMessage(message)` to Lua. - Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua. - Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua. - Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua. - Add `EVENT_SPELL_EFFECT_BOT` to Lua. - Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua. # Supported Bot Events 1. `EVENT_CAST` 2. `EVENT_CAST_BEGIN` 3. `EVENT_CAST_ON` 4. `EVENT_COMBAT` 5. `EVENT_DEATH` 6. `EVENT_DEATH_COMPLETE` 7. `EVENT_SAY` 8. `EVENT_SIGNAL` 9. `EVENT_SLAY` 10. `EVENT_SLAY_NPC` 11. `EVENT_SPAWN` 12. `EVENT_TARGET_CHANGE` 13. `EVENT_TIMER` 14. `EVENT_USE_SKILL` # Common - Convert NPC pointers in common events to Mob pointers so bots are supported. - Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly. * Add EVENT_POPUP_RESPONSE. * Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY. * Fix DoNPCEmote calls. * Update attack.cpp * Update event_codes.h * Update bot_command.cpp
139 lines
5.3 KiB
C++
139 lines
5.3 KiB
C++
#ifdef BOTS
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#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include "bot.h"
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#include "lua_bot.h"
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#include "lua_iteminst.h"
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#include "lua_mob.h"
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void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id) {
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Lua_Safe_Call_Void();
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self->AddBotItem(slot_id, item_id);
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}
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void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges) {
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Lua_Safe_Call_Void();
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self->AddBotItem(slot_id, item_id, charges);
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}
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void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned) {
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Lua_Safe_Call_Void();
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self->AddBotItem(slot_id, item_id, charges, attuned);
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}
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void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one) {
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Lua_Safe_Call_Void();
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self->AddBotItem(slot_id, item_id, charges, attuned, augment_one);
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}
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void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two) {
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Lua_Safe_Call_Void();
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self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two);
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}
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void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three) {
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Lua_Safe_Call_Void();
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self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three);
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}
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void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four) {
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Lua_Safe_Call_Void();
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self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four);
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}
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void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four, uint32 augment_five) {
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Lua_Safe_Call_Void();
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self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four, augment_five);
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}
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void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four, uint32 augment_five, uint32 augment_six) {
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Lua_Safe_Call_Void();
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self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four, augment_five, augment_six);
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}
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uint32 Lua_Bot::CountBotItem(uint32 item_id) {
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Lua_Safe_Call_Int();
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return self->CountBotItem(item_id);
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}
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Lua_Mob Lua_Bot::GetOwner() {
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Lua_Safe_Call_Class(Lua_Mob);
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return Lua_Mob(self->GetOwner());
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}
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bool Lua_Bot::HasBotItem(uint32 item_id) {
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Lua_Safe_Call_Bool();
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return self->HasBotItem(item_id);
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}
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void Lua_Bot::RemoveBotItem(uint32 item_id) {
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Lua_Safe_Call_Void();
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self->RemoveBotItem(item_id);
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}
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Lua_ItemInst Lua_Bot::GetBotItem(uint16 slot_id) {
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Lua_Safe_Call_Class(Lua_ItemInst);
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return self->GetBotItem(slot_id);
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}
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uint32 Lua_Bot::GetBotItemIDBySlot(uint16 slot_id) {
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Lua_Safe_Call_Int();
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return self->GetBotItemBySlot(slot_id);
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}
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void Lua_Bot::SignalBot(int signal_id) {
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Lua_Safe_Call_Void();
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self->SignalBot(signal_id);
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}
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void Lua_Bot::OwnerMessage(std::string message) {
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Lua_Safe_Call_Void();
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self->OwnerMessage(message);
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}
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int Lua_Bot::GetExpansionBitmask() {
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Lua_Safe_Call_Int();
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return self->GetExpansionBitmask();
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}
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void Lua_Bot::SetExpansionBitmask(int expansion_bitmask) {
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Lua_Safe_Call_Void();
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self->SetExpansionBitmask(expansion_bitmask);
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}
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void Lua_Bot::SetExpansionBitmask(int expansion_bitmask, bool save) {
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Lua_Safe_Call_Void();
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self->SetExpansionBitmask(expansion_bitmask, save);
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}
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luabind::scope lua_register_bot() {
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return luabind::class_<Lua_Bot, Lua_Mob>("Bot")
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.def(luabind::constructor<>())
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.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32))&Lua_Bot::AddBotItem)
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.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16))&Lua_Bot::AddBotItem)
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.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool))&Lua_Bot::AddBotItem)
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.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32))&Lua_Bot::AddBotItem)
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.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32))&Lua_Bot::AddBotItem)
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.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
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.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
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.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
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.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
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.def("CountBotItem", (uint32(Lua_Bot::*)(uint32))&Lua_Bot::CountBotItem)
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.def("GetBotItem", (Lua_ItemInst(Lua_Bot::*)(uint16))&Lua_Bot::GetBotItem)
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.def("GetBotItemIDBySlot", (uint32(Lua_Bot::*)(uint16))&Lua_Bot::GetBotItemIDBySlot)
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.def("GetExpansionBitmask", (int(Lua_Bot::*)(void))&Lua_Bot::GetExpansionBitmask)
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.def("GetOwner", (Lua_Mob(Lua_Bot::*)(void))&Lua_Bot::GetOwner)
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.def("HasBotItem", (bool(Lua_Bot::*)(uint32))&Lua_Bot::HasBotItem)
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.def("OwnerMessage", (void(Lua_Bot::*)(std::string))&Lua_Bot::OwnerMessage)
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.def("RemoveBotItem", (void(Lua_Bot::*)(uint32))&Lua_Bot::RemoveBotItem)
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.def("SetExpansionBitmask", (void(Lua_Bot::*)(int))&Lua_Bot::SetExpansionBitmask)
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.def("SetExpansionBitmask", (void(Lua_Bot::*)(int,bool))&Lua_Bot::SetExpansionBitmask)
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.def("SignalBot", (void(Lua_Bot::*)(int))&Lua_Bot::SignalBot);
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}
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#endif
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#endif
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