eqemu-server/zone/lua_bot.cpp
Kinglykrab 856aa51cb8
[Bots] Add support for Bot scripting. (#2515)
* [Bots] Add support for Bot scripting.

# Perl
- Add support for `zone/bot.pl` and `zone/bot_v#.pl`.
- Add support for `global/global_bot.pl`.
- Add `$bot->SignalBot(signal_id)` to Perl.
- Add `$bot->OwnerMessage(message)` to Perl.
- Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl.
- Add `EVENT_SPELL_EFFECT_BOT` to Perl.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl.

# Lua
- Add support for `zone/bot.lua` and `zone/bot_v#.lua`.
- Add support for `global/global_bot.lua`.
- Add `bot:SignalBot(signal_id)` to Lua.
- Add `bot:OwnerMessage(message)` to Lua.
- Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua.
- Add `EVENT_SPELL_EFFECT_BOT` to Lua.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua.

# Supported Bot Events
1. `EVENT_CAST`
2. `EVENT_CAST_BEGIN`
3. `EVENT_CAST_ON`
4. `EVENT_COMBAT`
5. `EVENT_DEATH`
6. `EVENT_DEATH_COMPLETE`
7. `EVENT_SAY`
8. `EVENT_SIGNAL`
9. `EVENT_SLAY`
10. `EVENT_SLAY_NPC`
11. `EVENT_SPAWN`
12. `EVENT_TARGET_CHANGE`
13. `EVENT_TIMER`
14. `EVENT_USE_SKILL`

# Common
- Convert NPC pointers in common events to Mob pointers so bots are supported.
- Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly.

* Add EVENT_POPUP_RESPONSE.

* Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY.

* Fix DoNPCEmote calls.

* Update attack.cpp

* Update event_codes.h

* Update bot_command.cpp
2022-11-16 21:02:16 -06:00

139 lines
5.3 KiB
C++

#ifdef BOTS
#ifdef LUA_EQEMU
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include "bot.h"
#include "lua_bot.h"
#include "lua_iteminst.h"
#include "lua_mob.h"
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four, uint32 augment_five) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four, augment_five);
}
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four, uint32 augment_five, uint32 augment_six) {
Lua_Safe_Call_Void();
self->AddBotItem(slot_id, item_id, charges, attuned, augment_one, augment_two, augment_three, augment_four, augment_five, augment_six);
}
uint32 Lua_Bot::CountBotItem(uint32 item_id) {
Lua_Safe_Call_Int();
return self->CountBotItem(item_id);
}
Lua_Mob Lua_Bot::GetOwner() {
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetOwner());
}
bool Lua_Bot::HasBotItem(uint32 item_id) {
Lua_Safe_Call_Bool();
return self->HasBotItem(item_id);
}
void Lua_Bot::RemoveBotItem(uint32 item_id) {
Lua_Safe_Call_Void();
self->RemoveBotItem(item_id);
}
Lua_ItemInst Lua_Bot::GetBotItem(uint16 slot_id) {
Lua_Safe_Call_Class(Lua_ItemInst);
return self->GetBotItem(slot_id);
}
uint32 Lua_Bot::GetBotItemIDBySlot(uint16 slot_id) {
Lua_Safe_Call_Int();
return self->GetBotItemBySlot(slot_id);
}
void Lua_Bot::SignalBot(int signal_id) {
Lua_Safe_Call_Void();
self->SignalBot(signal_id);
}
void Lua_Bot::OwnerMessage(std::string message) {
Lua_Safe_Call_Void();
self->OwnerMessage(message);
}
int Lua_Bot::GetExpansionBitmask() {
Lua_Safe_Call_Int();
return self->GetExpansionBitmask();
}
void Lua_Bot::SetExpansionBitmask(int expansion_bitmask) {
Lua_Safe_Call_Void();
self->SetExpansionBitmask(expansion_bitmask);
}
void Lua_Bot::SetExpansionBitmask(int expansion_bitmask, bool save) {
Lua_Safe_Call_Void();
self->SetExpansionBitmask(expansion_bitmask, save);
}
luabind::scope lua_register_bot() {
return luabind::class_<Lua_Bot, Lua_Mob>("Bot")
.def(luabind::constructor<>())
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("CountBotItem", (uint32(Lua_Bot::*)(uint32))&Lua_Bot::CountBotItem)
.def("GetBotItem", (Lua_ItemInst(Lua_Bot::*)(uint16))&Lua_Bot::GetBotItem)
.def("GetBotItemIDBySlot", (uint32(Lua_Bot::*)(uint16))&Lua_Bot::GetBotItemIDBySlot)
.def("GetExpansionBitmask", (int(Lua_Bot::*)(void))&Lua_Bot::GetExpansionBitmask)
.def("GetOwner", (Lua_Mob(Lua_Bot::*)(void))&Lua_Bot::GetOwner)
.def("HasBotItem", (bool(Lua_Bot::*)(uint32))&Lua_Bot::HasBotItem)
.def("OwnerMessage", (void(Lua_Bot::*)(std::string))&Lua_Bot::OwnerMessage)
.def("RemoveBotItem", (void(Lua_Bot::*)(uint32))&Lua_Bot::RemoveBotItem)
.def("SetExpansionBitmask", (void(Lua_Bot::*)(int))&Lua_Bot::SetExpansionBitmask)
.def("SetExpansionBitmask", (void(Lua_Bot::*)(int,bool))&Lua_Bot::SetExpansionBitmask)
.def("SignalBot", (void(Lua_Bot::*)(int))&Lua_Bot::SignalBot);
}
#endif
#endif