mirror of
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* Push up branch for testing * Path manager * Tweaks * Changes * More path work * Update paths for eqemu_server.pl * More path work * Import and export client files * Path remove * More path work * Update eqemu_config.h * Fix tests * Tests disable temp * Update eqemu_config.h * Update .drone.yml * Hook tests back up * Update main.cpp * Platform tests * Fix include * Use std::filesystem on windows * Fix IPCMutex name on windows * std::filesystem changes * Update path_manager.cpp * Explicit string cast * Explicit string cast * Update path_manager.cpp * Windows fixes * Mapped files * Relative fixes * Use relative paths off of cwd * Update Debian image to Debian 11 (updates GCC) Co-authored-by: hg <4683435+hgtw@users.noreply.github.com>
225 lines
5.4 KiB
C++
225 lines
5.4 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/eqemu_logsys.h"
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#include "../common/global_define.h"
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#include "clientlist.h"
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#include "../common/opcodemgr.h"
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#include "../common/rulesys.h"
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#include "../common/servertalk.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "../common/event/event_loop.h"
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#include "database.h"
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#include "ucsconfig.h"
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#include "chatchannel.h"
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#include "worldserver.h"
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#include <list>
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#include <signal.h>
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#include <csignal>
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#include <thread>
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#include "../common/net/tcp_server.h"
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#include "../common/net/servertalk_client_connection.h"
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#include "../common/discord_manager.h"
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#include "../common/path_manager.h"
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ChatChannelList *ChannelList;
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Clientlist *g_Clientlist;
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EQEmuLogSys LogSys;
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Database database;
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WorldServer *worldserver = nullptr;
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DiscordManager discord_manager;
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PathManager path;
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const ucsconfig *Config;
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std::string WorldShortName;
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uint32 ChatMessagesSent = 0;
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uint32 MailMessagesSent = 0;
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std::string GetMailPrefix() {
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return "SOE.EQ." + WorldShortName + ".";
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}
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void crash_func() {
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std::this_thread::sleep_for(std::chrono::milliseconds(10000));
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int* p=0;
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*p=0;
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}
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void Shutdown() {
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LogInfo("Shutting down...");
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ChannelList->RemoveAllChannels();
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g_Clientlist->CloseAllConnections();
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LogSys.CloseFileLogs();
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}
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int caught_loop = 0;
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void CatchSignal(int sig_num) {
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LogInfo("Caught signal [{}]", sig_num);
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EQ::EventLoop::Get().Shutdown();
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caught_loop++;
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// when signal handler is incapable of exiting properly
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if (caught_loop > 1) {
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LogInfo("In a signal handler loop and process is incapable of exiting properly, forcefully cleaning up");
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ChannelList->RemoveAllChannels();
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g_Clientlist->CloseAllConnections();
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LogSys.CloseFileLogs();
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std::exit(0);
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}
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}
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void DiscordQueueListener() {
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while (caught_loop == 0) {
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discord_manager.ProcessMessageQueue();
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Sleep(100);
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}
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}
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int main() {
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RegisterExecutablePlatform(ExePlatformUCS);
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LogSys.LoadLogSettingsDefaults();
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set_exception_handler();
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path.LoadPaths();
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// Check every minute for unused channels we can delete
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//
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Timer ChannelListProcessTimer(60000);
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Timer ClientConnectionPruneTimer(60000);
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Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
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LogInfo("Starting EQEmu Universal Chat Server");
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if (!ucsconfig::LoadConfig()) {
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LogInfo("Loading server configuration failed");
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return 1;
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}
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Config = ucsconfig::get();
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WorldShortName = Config->ShortName;
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LogInfo("Connecting to MySQL");
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if (!database.Connect(
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Config->DatabaseHost.c_str(),
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Config->DatabaseUsername.c_str(),
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Config->DatabasePassword.c_str(),
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Config->DatabaseDB.c_str(),
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Config->DatabasePort)) {
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LogInfo("Cannot continue without a database connection");
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return 1;
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}
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LogSys.SetDatabase(&database)
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->SetLogPath(path.GetLogPath())
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->LoadLogDatabaseSettings()
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->StartFileLogs();
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char tmp[64];
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// ucs has no 'reload rules' handler
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if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
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LogInfo("Loading rule set [{}]", tmp);
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if(!RuleManager::Instance()->LoadRules(&database, tmp, false)) {
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LogInfo("Failed to load ruleset [{}], falling back to defaults", tmp);
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}
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} else {
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if(!RuleManager::Instance()->LoadRules(&database, "default", false)) {
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LogInfo("No rule set configured, using default rules");
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} else {
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LogInfo("Loaded default rule set 'default'", tmp);
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}
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}
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EQ::InitializeDynamicLookups();
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LogInfo("Initialized dynamic dictionary entries");
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database.ExpireMail();
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if(Config->ChatPort != Config->MailPort)
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{
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LogInfo("MailPort and CharPort must be the same in eqemu_config.json for UCS");
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exit(1);
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}
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g_Clientlist = new Clientlist(Config->ChatPort);
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ChannelList = new ChatChannelList();
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database.LoadChatChannels();
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std::signal(SIGINT, CatchSignal);
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std::signal(SIGTERM, CatchSignal);
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std::signal(SIGKILL, CatchSignal);
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std::signal(SIGSEGV, CatchSignal);
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std::thread(DiscordQueueListener).detach();
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worldserver = new WorldServer;
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// uncomment to simulate timed crash for catching SIGSEV
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// std::thread crash_test(crash_func);
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// crash_test.detach();
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auto loop_fn = [&](EQ::Timer* t) {
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Timer::SetCurrentTime();
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g_Clientlist->Process();
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if (ChannelListProcessTimer.Check()) {
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ChannelList->Process();
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}
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if (ClientConnectionPruneTimer.Check()) {
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g_Clientlist->CheckForStaleConnectionsAll();
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}
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};
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EQ::Timer process_timer(loop_fn);
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process_timer.Start(32, true);
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EQ::EventLoop::Get().Run();
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Shutdown();
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}
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void UpdateWindowTitle(char* iNewTitle) {
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#ifdef _WINDOWS
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char tmp[500];
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if (iNewTitle) {
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snprintf(tmp, sizeof(tmp), "UCS: %s", iNewTitle);
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}
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else {
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snprintf(tmp, sizeof(tmp), "UCS");
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}
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SetConsoleTitle(tmp);
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#endif
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}
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