eqemu-server/ucs/ucs.cpp
Chris Miles f8e7576ae7
[File Paths] Implement Path Manager (#2440)
* Push up branch for testing

* Path manager

* Tweaks

* Changes

* More path work

* Update paths for eqemu_server.pl

* More path work

* Import and export client files

* Path remove

* More path work

* Update eqemu_config.h

* Fix tests

* Tests disable temp

* Update eqemu_config.h

* Update .drone.yml

* Hook tests back up

* Update main.cpp

* Platform tests

* Fix include

* Use std::filesystem on windows

* Fix IPCMutex name on windows

* std::filesystem changes

* Update path_manager.cpp

* Explicit string cast

* Explicit string cast

* Update path_manager.cpp

* Windows fixes

* Mapped files

* Relative fixes

* Use relative paths off of cwd

* Update Debian image to Debian 11 (updates GCC)

Co-authored-by: hg <4683435+hgtw@users.noreply.github.com>
2022-09-28 04:08:59 -05:00

225 lines
5.4 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/eqemu_logsys.h"
#include "../common/global_define.h"
#include "clientlist.h"
#include "../common/opcodemgr.h"
#include "../common/rulesys.h"
#include "../common/servertalk.h"
#include "../common/platform.h"
#include "../common/crash.h"
#include "../common/event/event_loop.h"
#include "database.h"
#include "ucsconfig.h"
#include "chatchannel.h"
#include "worldserver.h"
#include <list>
#include <signal.h>
#include <csignal>
#include <thread>
#include "../common/net/tcp_server.h"
#include "../common/net/servertalk_client_connection.h"
#include "../common/discord_manager.h"
#include "../common/path_manager.h"
ChatChannelList *ChannelList;
Clientlist *g_Clientlist;
EQEmuLogSys LogSys;
Database database;
WorldServer *worldserver = nullptr;
DiscordManager discord_manager;
PathManager path;
const ucsconfig *Config;
std::string WorldShortName;
uint32 ChatMessagesSent = 0;
uint32 MailMessagesSent = 0;
std::string GetMailPrefix() {
return "SOE.EQ." + WorldShortName + ".";
}
void crash_func() {
std::this_thread::sleep_for(std::chrono::milliseconds(10000));
int* p=0;
*p=0;
}
void Shutdown() {
LogInfo("Shutting down...");
ChannelList->RemoveAllChannels();
g_Clientlist->CloseAllConnections();
LogSys.CloseFileLogs();
}
int caught_loop = 0;
void CatchSignal(int sig_num) {
LogInfo("Caught signal [{}]", sig_num);
EQ::EventLoop::Get().Shutdown();
caught_loop++;
// when signal handler is incapable of exiting properly
if (caught_loop > 1) {
LogInfo("In a signal handler loop and process is incapable of exiting properly, forcefully cleaning up");
ChannelList->RemoveAllChannels();
g_Clientlist->CloseAllConnections();
LogSys.CloseFileLogs();
std::exit(0);
}
}
void DiscordQueueListener() {
while (caught_loop == 0) {
discord_manager.ProcessMessageQueue();
Sleep(100);
}
}
int main() {
RegisterExecutablePlatform(ExePlatformUCS);
LogSys.LoadLogSettingsDefaults();
set_exception_handler();
path.LoadPaths();
// Check every minute for unused channels we can delete
//
Timer ChannelListProcessTimer(60000);
Timer ClientConnectionPruneTimer(60000);
Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
LogInfo("Starting EQEmu Universal Chat Server");
if (!ucsconfig::LoadConfig()) {
LogInfo("Loading server configuration failed");
return 1;
}
Config = ucsconfig::get();
WorldShortName = Config->ShortName;
LogInfo("Connecting to MySQL");
if (!database.Connect(
Config->DatabaseHost.c_str(),
Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort)) {
LogInfo("Cannot continue without a database connection");
return 1;
}
LogSys.SetDatabase(&database)
->SetLogPath(path.GetLogPath())
->LoadLogDatabaseSettings()
->StartFileLogs();
char tmp[64];
// ucs has no 'reload rules' handler
if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
LogInfo("Loading rule set [{}]", tmp);
if(!RuleManager::Instance()->LoadRules(&database, tmp, false)) {
LogInfo("Failed to load ruleset [{}], falling back to defaults", tmp);
}
} else {
if(!RuleManager::Instance()->LoadRules(&database, "default", false)) {
LogInfo("No rule set configured, using default rules");
} else {
LogInfo("Loaded default rule set 'default'", tmp);
}
}
EQ::InitializeDynamicLookups();
LogInfo("Initialized dynamic dictionary entries");
database.ExpireMail();
if(Config->ChatPort != Config->MailPort)
{
LogInfo("MailPort and CharPort must be the same in eqemu_config.json for UCS");
exit(1);
}
g_Clientlist = new Clientlist(Config->ChatPort);
ChannelList = new ChatChannelList();
database.LoadChatChannels();
std::signal(SIGINT, CatchSignal);
std::signal(SIGTERM, CatchSignal);
std::signal(SIGKILL, CatchSignal);
std::signal(SIGSEGV, CatchSignal);
std::thread(DiscordQueueListener).detach();
worldserver = new WorldServer;
// uncomment to simulate timed crash for catching SIGSEV
// std::thread crash_test(crash_func);
// crash_test.detach();
auto loop_fn = [&](EQ::Timer* t) {
Timer::SetCurrentTime();
g_Clientlist->Process();
if (ChannelListProcessTimer.Check()) {
ChannelList->Process();
}
if (ClientConnectionPruneTimer.Check()) {
g_Clientlist->CheckForStaleConnectionsAll();
}
};
EQ::Timer process_timer(loop_fn);
process_timer.Start(32, true);
EQ::EventLoop::Get().Run();
Shutdown();
}
void UpdateWindowTitle(char* iNewTitle) {
#ifdef _WINDOWS
char tmp[500];
if (iNewTitle) {
snprintf(tmp, sizeof(tmp), "UCS: %s", iNewTitle);
}
else {
snprintf(tmp, sizeof(tmp), "UCS");
}
SetConsoleTitle(tmp);
#endif
}