mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 09:31:30 +00:00
* Plumbing * Batch processing in world * Cleanup * Cleanup * Update player_event_logs.cpp * Add player zoning event * Use generics * Comments * Add events * Add more events * AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE * FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY * Add charges to ITEM_DESTROY * WENT_ONLINE, WENT_OFFLINE * LEVEL_GAIN, LEVEL_LOSS * LOOT_ITEM * MERCHANT_PURCHASE * MERCHANT_SELL * SKILL_UP * Add events * Add more events * TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE * GROUNDSPAWN_PICKUP * SAY * REZ_ACCEPTED * COMBINE_FAILURE and COMBINE_SUCCESS * DROPPED_ITEM * DEATH * SPLIT_MONEY * TRADER_PURCHASE and TRADER_SELL * DISCOVER_ITEM * Convert GM_COMMAND to use new macro * Convert ZONING event to use macro * Revert some code changes * Revert "Revert some code changes" This reverts commit d53682f997e89a053a660761085913245db91e9d. * Add cereal generation support to repositories * TRADE * Formatting * Cleanup * Relocate discord_manager to discord folder * Discord sending plumbing * Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage * More discord sending plumbing * More discord message formatting work * More discord formatting work * Discord formatting of events * Format WENT_ONLINE, WENT_OFFLINE * Add merchant purchase event * Handle Discord MERCHANT_SELL formatter * Update player_event_discord_formatter.cpp * Tweaks * Implement retention truncation * Put mutex locking on batch queue, put processor on its own thread * Process on initial bootup * Implement optional QS processing, implement keepalive from world to QS * Reload player event settings when logs are reloaded in game * Set settings defaults * Update player_event_logs.cpp * Update player_event_logs.cpp * Set retention days on boot * Update player_event_logs.cpp * Player Handin Event Testing. Testing player handin stuff. * Cleanup. * Finish NPC Handin. * set a reference to the client inside of the trade object as well for plugins to process * Fix for windows _inline * Bump to cpp20 default, ignore excessive warnings on windows * Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join * Windows compile fixes * Update CMakeLists.txt * Update CMakeLists.txt * Update CMakeLists.txt * Create 2022_12_19_player_events_tables.sql * [Formatters] Work on Discord Formatters * Handin money. * Format header * [Formatters] Work on Discord Formatters * Format * Format * [Formatters] More Formatter work, need to test further. * [Formatters] More Work on Formatters. * Add missing #endif * [Formatters] Work on Formatters, fix Bot formatting in ^create help * NPC Handin Discord Formatter * Update player_event_logs.cpp * Discover Item Discord Formatter * Dropped Item Discord Formatter * Split Money Discord Formatter * Trader Discord Formatters * Cleanup. * Trade Event Discord Formatter Groundwork * SAY don't record GM commands * GM_Command don't record #help * Update player_event_logs.cpp * Fill in more event data * Post rebase fixes * Post rebase fix * Discord formatting adjustments * Add event deprecation or unimplemented tag support * Trade events * Add return money and sanity checks. * Update schema * Update ucs.cpp * Update client.cpp * Update 2022_12_19_player_events_tables.sql * Implement archive single line * Replace hackers table and functions with PossibleHack player event * Replace very old eventlog table since the same events are covered by player event logs * Update bot_command.cpp * Record NPC kill events ALL / Named / Raid * Add BatchEventProcessIntervalSeconds rule * Naming * Update CMakeLists.txt * Update database_schema.h * Remove logging function and methods * DB version * Cleanup SendPlayerHandinEvent --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
84 lines
1.8 KiB
C++
84 lines
1.8 KiB
C++
#include "combat_record.h"
|
|
#include "../common/eqemu_logsys.h"
|
|
#include "../common/strings.h"
|
|
|
|
void CombatRecord::Start(std::string in_mob_name)
|
|
{
|
|
m_start_time = std::time(nullptr);
|
|
m_end_time = 0;
|
|
m_damage_received = 0;
|
|
m_heal_received = 0;
|
|
m_mob_name = in_mob_name;
|
|
}
|
|
|
|
|
|
void CombatRecord::Stop()
|
|
{
|
|
m_end_time = std::time(nullptr);
|
|
|
|
double time_in_combat = TimeInCombat();
|
|
|
|
LogCombatRecord(
|
|
"[Summary] Mob [{}] [Received] DPS [{:.0f}] Heal/s [{:.0f}] Duration [{}] ({}s)",
|
|
m_mob_name,
|
|
GetDamageReceivedPerSecond(),
|
|
GetHealedReceivedPerSecond(),
|
|
time_in_combat > 0 ? Strings::SecondsToTime(time_in_combat) : "",
|
|
time_in_combat
|
|
);
|
|
}
|
|
|
|
bool CombatRecord::InCombat() const
|
|
{
|
|
return m_start_time > 0;
|
|
}
|
|
|
|
void CombatRecord::ProcessHPEvent(int64 hp, int64 current_hp)
|
|
{
|
|
// damage
|
|
if (hp < current_hp) {
|
|
m_damage_received = m_damage_received + std::llabs(current_hp - hp);
|
|
}
|
|
|
|
// heal
|
|
if (hp > current_hp && current_hp > 0) {
|
|
m_heal_received = m_heal_received + std::llabs(current_hp - hp);
|
|
}
|
|
|
|
LogCombatRecordDetail(
|
|
"damage_received [{}] heal_received [{}] current_hp [{}] hp [{}] calc [{}]",
|
|
m_damage_received,
|
|
m_heal_received,
|
|
current_hp,
|
|
hp,
|
|
std::llabs(current_hp - hp)
|
|
);
|
|
}
|
|
|
|
double CombatRecord::TimeInCombat() const
|
|
{
|
|
return m_end_time > m_start_time ? difftime(m_end_time, m_start_time) : 0;
|
|
}
|
|
|
|
float CombatRecord::GetDamageReceivedPerSecond() const
|
|
{
|
|
double time_in_combat = TimeInCombat();
|
|
return time_in_combat > 0 ? (m_damage_received / time_in_combat) : m_damage_received;
|
|
}
|
|
|
|
float CombatRecord::GetHealedReceivedPerSecond() const
|
|
{
|
|
double time_in_combat = TimeInCombat();
|
|
return time_in_combat > 0 ? (m_heal_received / time_in_combat) : m_heal_received;
|
|
}
|
|
|
|
int64 CombatRecord::GetDamageReceived() const
|
|
{
|
|
return m_damage_received;
|
|
}
|
|
|
|
int64 CombatRecord::GetHealReceived() const
|
|
{
|
|
return m_heal_received;
|
|
}
|