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# Command - Add optional `level` argument to `#grantaa` so you can grant AAs up the specified level. # Perl - Add `$client->GrantAllAAPoints()`. - Add `$client->GrantAllAAPoints(level)`. # Lua - Add `client:GrantAllAAPoints()`. - Add `client:GrantAllAAPoints(level)`. # Notes - Grants all AA abilities up to client's current level or a specified level.
31 lines
672 B
C++
31 lines
672 B
C++
#include "../client.h"
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void command_grantaa(Client *c, const Seperator *sep)
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{
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if (!c->GetTarget() || !c->GetTarget()->IsClient()) {
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c->Message(Chat::White, "You must target a player to use this command.");
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return;
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}
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const uint8 unlock_level = sep->IsNumber(1) ? static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[1])) : 0;
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auto t = c->GetTarget()->CastToClient();
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t->GrantAllAAPoints(unlock_level);
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c->Message(
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Chat::White,
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fmt::format(
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"Successfully granted all Alternate Advancements for {}{}.",
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c->GetTargetDescription(t),
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(
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unlock_level ?
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fmt::format(
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" up to level {}",
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unlock_level
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) :
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""
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)
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).c_str()
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);
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}
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