eqemu-server/common/net/eqstream_concurrent_message.h

96 lines
1.5 KiB
C++

#pragma once
#define EQSM_PAD_LEN 252
namespace EQ
{
namespace Net
{
class DynamicPacket;
enum ceqs_msg_type : uint32_t
{
//Sent by background
NewConnection,
ConnectionStateChange,
PacketRecv,
UpdateStats,
//Sent by foreground
QueuePacket,
TerminateBackground,
CloseConnection,
ResetStats,
SetPriority
};
typedef struct
{
ceqs_msg_type type;
char padding[EQSM_PAD_LEN];
} ceqs_msg_t;
//Sent by background
typedef struct
{
ceqs_msg_type type;
uint64_t stream_id;
int remote_port;
int state;
char endpoint[64];
} ceqs_new_connection_msg_t;
typedef struct
{
ceqs_msg_type type;
uint64_t stream_id;
int from;
int to;
} ceqs_connection_state_change_msg_t;
typedef struct
{
ceqs_msg_type type;
uint64_t stream_id;
EQ::Net::DynamicPacket *packet;
} ceqs_packet_recv_msg_t;
typedef struct
{
ceqs_msg_type type;
uint64_t stream_id;
DaybreakConnectionStats stats;
} ceqs_update_stats_msg_t;
//Sent by foreground
typedef struct
{
ceqs_msg_type type;
uint64_t stream_id;
EQ::Net::DynamicPacket *packet;
bool ack_req;
} ceqs_queue_packet_msg_t;
typedef struct
{
ceqs_msg_type type;
uint64_t stream_id;
} ceqs_close_connection_msg_t;
typedef struct
{
ceqs_msg_type type;
uint64_t stream_id;
} ceqs_reset_stats_msg_t;
typedef struct
{
ceqs_msg_type type;
} ceqs_terminate_msg_t;
typedef struct
{
ceqs_msg_type type;
EQStreamPriority priority;
} ceqs_set_priority_msg_t;
}
}