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368 lines
11 KiB
C++
368 lines
11 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "rulesys.h"
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#include "database.h"
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#include "string_util.h"
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#include <cstdlib>
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#include <cstring>
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/*
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Commands:
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#rules:
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current -> lists current set name
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switch (set name) -> change set in the DB, but dont reload
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load (set name) -> load set into this zone without changing the world
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wload (set name) -> tell world and all zones to load this rule set
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store [set name] -> store the current rules in this zone to the set (or active if not specified)
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reset -> reset all rule values to their defaults.
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list [catname]
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set (cat) (rule) (value)
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values [catname] -> show the values of all rules in the specified category/
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*/
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const char *RuleManager::s_categoryNames[_CatCount+1] = {
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#define RULE_CATEGORY(catname) \
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#catname ,
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#include "ruletypes.h"
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"InvalidCategory"
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};
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const RuleManager::RuleInfo RuleManager::s_RuleInfo[_IntRuleCount+_RealRuleCount+_BoolRuleCount+1] = {
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/* this is done in three steps so we can reliably get to them by index*/
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#define RULE_INT(cat, rule, default_value) \
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{ #cat ":" #rule, Category__##cat, IntRule, Int__##rule },
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#include "ruletypes.h"
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#define RULE_REAL(cat, rule, default_value) \
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{ #cat ":" #rule, Category__##cat, RealRule, Real__##rule },
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#include "ruletypes.h"
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#define RULE_BOOL(cat, rule, default_value) \
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{ #cat ":" #rule, Category__##cat, BoolRule, Bool__##rule },
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#include "ruletypes.h"
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{ "Invalid Rule", _CatCount, IntRule }
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};
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RuleManager::RuleManager()
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: m_activeRuleset(0),
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m_activeName("default")
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{
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ResetRules();
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}
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RuleManager::CategoryType RuleManager::FindCategory(const char *catname) {
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int i;
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for (i = 0; i < _CatCount; i++) {
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if (strcasecmp(catname, s_categoryNames[i]) == 0)
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return((CategoryType)i);
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}
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return(InvalidCategory);
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}
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bool RuleManager::ListRules(const char *catname, std::vector<const char *> &into) {
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CategoryType cat = InvalidCategory;
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if (catname != nullptr) {
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cat = FindCategory(catname);
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if (cat == InvalidCategory) {
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Log.Out(Logs::Detail, Logs::Rules, "Unable to find category '%s'", catname);
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return(false);
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}
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}
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int i;
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int rule_count = CountRules();
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for (i = 0; i < rule_count; i++) {
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const RuleInfo &rule = s_RuleInfo[i];
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if (catname == nullptr || cat == rule.category) {
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into.push_back(rule.name);
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}
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}
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return(true);
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}
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bool RuleManager::ListCategories(std::vector<const char *> &into) {
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int i;
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for (i = 0; i < _CatCount; i++) {
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into.push_back(s_categoryNames[i]);
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}
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return(true);
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}
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bool RuleManager::GetRule(const char *rule_name, std::string &return_value) {
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RuleType type;
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uint16 index;
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if (!_FindRule(rule_name, type, index))
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return false;
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char tmp[255] = "";
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switch(type) {
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case IntRule:
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sprintf(tmp, "%i", m_RuleIntValues[index]);
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break;
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case RealRule:
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sprintf(tmp, "%f", m_RuleRealValues[index]);
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break;
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case BoolRule:
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std::string tmp_val = m_RuleBoolValues[index] ? "true" : "false";
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sprintf(tmp, "%s", tmp_val.c_str());
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break;
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}
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return_value = tmp;
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return true;
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}
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bool RuleManager::SetRule(const char *rule_name, const char *rule_value, Database *database, bool db_save) {
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if(rule_name == nullptr || rule_value == nullptr)
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return(false);
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RuleType type;
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uint16 index;
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if(!_FindRule(rule_name, type, index))
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return(false);
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switch(type) {
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case IntRule:
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m_RuleIntValues[index] = atoi(rule_value);
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Log.Out(Logs::Detail, Logs::Rules, "Set rule %s to value %d", rule_name, m_RuleIntValues[index]);
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break;
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case RealRule:
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m_RuleRealValues[index] = atof(rule_value);
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Log.Out(Logs::Detail, Logs::Rules, "Set rule %s to value %.13f", rule_name, m_RuleRealValues[index]);
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break;
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case BoolRule:
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uint32 val = 0;
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if (!strcasecmp(rule_value, "on") || !strcasecmp(rule_value, "true") || !strcasecmp(rule_value, "yes") || !strcasecmp(rule_value, "enabled") || !strcmp(rule_value, "1"))
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val = 1;
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m_RuleBoolValues[index] = val;
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Log.Out(Logs::Detail, Logs::Rules, "Set rule %s to value %s", rule_name, m_RuleBoolValues[index] == 1 ? "true" : "false");
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break;
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}
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if(db_save)
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_SaveRule(database, type, index);
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return(true);
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}
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void RuleManager::ResetRules() {
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Log.Out(Logs::Detail, Logs::Rules, "Resetting running rules to default values");
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#define RULE_INT(cat, rule, default_value) \
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m_RuleIntValues[ Int__##rule ] = default_value;
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#define RULE_REAL(cat, rule, default_value) \
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m_RuleRealValues[ Real__##rule ] = default_value;
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#define RULE_BOOL(cat, rule, default_value) \
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m_RuleBoolValues[ Bool__##rule ] = default_value;
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#include "ruletypes.h"
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}
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bool RuleManager::_FindRule(const char *rule_name, RuleType &type_into, uint16 &index_into) {
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if (rule_name == nullptr)
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return(false);
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int i;
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int rule_count = CountRules();
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for (i = 0; i < rule_count; i++) {
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const RuleInfo &rule = s_RuleInfo[i];
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if (strcmp(rule_name, rule.name) == 0) {
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type_into = rule.type;
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index_into = rule.rule_index;
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return(true);
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}
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}
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Log.Out(Logs::Detail, Logs::Rules, "Unable to find rule '%s'", rule_name);
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return(false);
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}
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//assumes index is valid!
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const char *RuleManager::_GetRuleName(RuleType type, uint16 index) {
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switch (type) {
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case IntRule:
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return(s_RuleInfo[index].name);
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case RealRule:
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return(s_RuleInfo[index + _IntRuleCount].name);
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case BoolRule:
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return(s_RuleInfo[index + _IntRuleCount + _RealRuleCount].name);
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}
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//should never happen
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return("InvalidRule??");
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}
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void RuleManager::SaveRules(Database *database, const char *ruleset_name) {
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if (ruleset_name != nullptr) {
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//saving to a specific name
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if (m_activeName != ruleset_name) {
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//a new name...
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m_activeRuleset = _FindOrCreateRuleset(database, ruleset_name);
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if (m_activeRuleset == -1) {
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Log.Out(Logs::Detail, Logs::Rules, "Unable to find or create rule set %s", ruleset_name);
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return;
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}
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m_activeName = ruleset_name;
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}
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Log.Out(Logs::Detail, Logs::Rules, "Saving running rules into rule set %s (%d)", ruleset_name, m_activeRuleset);
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}
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else {
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Log.Out(Logs::Detail, Logs::Rules, "Saving running rules into running rule set %s", m_activeName.c_str(), m_activeRuleset);
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}
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int i;
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for (i = 0; i < _IntRuleCount; i++) {
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_SaveRule(database, IntRule, i);
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}
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for (i = 0; i < _RealRuleCount; i++) {
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_SaveRule(database, RealRule, i);
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}
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for (i = 0; i < _BoolRuleCount; i++) {
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_SaveRule(database, BoolRule, i);
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}
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}
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bool RuleManager::LoadRules(Database *database, const char *ruleset_name) {
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int ruleset_id = GetRulesetID(database, ruleset_name);
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if (ruleset_id < 0) {
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Log.Out(Logs::Detail, Logs::Rules, "Failed to find ruleset '%s' for load operation. Canceling.", ruleset_name);
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return(false);
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}
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Log.Out(Logs::Detail, Logs::Rules, "Loading rule set '%s' (%d)", ruleset_name, ruleset_id);
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m_activeRuleset = ruleset_id;
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m_activeName = ruleset_name;
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std::string query = StringFormat("SELECT rule_name, rule_value FROM rule_values WHERE ruleset_id=%d", ruleset_id);
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auto results = database->QueryDatabase(query);
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if (!results.Success())
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return false;
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for (auto row = results.begin(); row != results.end(); ++row)
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if (!SetRule(row[0], row[1], nullptr, false))
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Log.Out(Logs::Detail, Logs::Rules, "Unable to interpret rule record for %s", row[0]);
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return true;
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}
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void RuleManager::_SaveRule(Database *database, RuleType type, uint16 index) {
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char value_string[100];
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switch(type) {
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case IntRule:
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sprintf(value_string, "%d", m_RuleIntValues[index]);
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break;
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case RealRule:
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sprintf(value_string, "%.13f", m_RuleRealValues[index]);
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break;
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case BoolRule:
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sprintf(value_string, "%s", m_RuleBoolValues[index]?"true":"false");
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break;
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}
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std::string query = StringFormat("REPLACE INTO rule_values "
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"(ruleset_id, rule_name, rule_value) "
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" VALUES(%d, '%s', '%s')",
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m_activeRuleset, _GetRuleName(type, index), value_string);
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auto results = database->QueryDatabase(query);
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}
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int RuleManager::GetRulesetID(Database *database, const char *ruleset_name) {
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uint32 len = strlen(ruleset_name);
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char* rst = new char[2 * len + 1];
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database->DoEscapeString(rst, ruleset_name, len);
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std::string query = StringFormat("SELECT ruleset_id FROM rule_sets WHERE name='%s'", rst);
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safe_delete_array(rst);
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auto results = database->QueryDatabase(query);
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if (!results.Success())
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return -1;
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if (results.RowCount() == 0)
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return -1;
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auto row = results.begin();
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return atoi(row[0]);
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}
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int RuleManager::_FindOrCreateRuleset(Database *database, const char *in_ruleset_name) {
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int ruleset_id = GetRulesetID(database, in_ruleset_name);
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if (ruleset_id >= 0)
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return ruleset_id; //found and existing one...
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uint32 len = strlen(in_ruleset_name);
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char* ruleset_name = new char[2 * len + 1];
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database->DoEscapeString(ruleset_name, in_ruleset_name, len);
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std::string query = StringFormat("INSERT INTO rule_sets (ruleset_id, name) VALUES(0, '%s')", ruleset_name);
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safe_delete_array(ruleset_name);
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auto results = database->QueryDatabase(query);
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if (!results.Success())
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return -1;
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return results.LastInsertedID();
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}
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std::string RuleManager::GetRulesetName(Database *database, int ruleset_id) {
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std::string query = StringFormat("SELECT name FROM rule_sets WHERE ruleset_id=%d", ruleset_id);
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auto results = database->QueryDatabase(query);
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if (!results.Success())
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return "";
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if (results.RowCount() == 0)
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return "";
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auto row = results.begin();
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return row[0];
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}
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bool RuleManager::ListRulesets(Database *database, std::map<int, std::string> &into) {
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//start out with the default set which is always present.
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into[0] = "default";
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std::string query = "SELECT ruleset_id, name FROM rule_sets";
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auto results = database->QueryDatabase(query);
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if (results.Success())
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return false;
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for (auto row = results.begin(); row != results.end(); ++row)
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into[atoi(row[0])] = row[1];
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return true;
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}
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int32 RuleManager::GetIntRule(RuleManager::IntType t) const{
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return(m_RuleIntValues[t]);
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}
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float RuleManager::GetRealRule(RuleManager::RealType t) const{
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return(m_RuleRealValues[t]);
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}
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bool RuleManager::GetBoolRule(RuleManager::BoolType t) const{
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return (m_RuleBoolValues[t] == 1);
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}
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