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* Start rewrite, add vcpkg * Simple vcpkg manifest, will almost certainly need tweaking * Remove cmake ext we wont be using anymore * Update vcpkg to no longer be from 2022, update cmake lists (wip) * Add finds to the toplevel cmakelists * WIP, luabind and perlbind build. Common only partially builds. * Fix common build. * shared_memory compiles * client files compile * Tests and more cmake version updates * World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install. May revisit. * UCS compiles now too! * queryserv and eqlaunch * loginserver works * Zone works but is messy, tomorrow futher cleanup! * Cleanup main file * remove old zlibng, remove perlwrap, remove hc * More cleanup * vcpkg baseline set for CI * Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users * Actually add file * Set perlbind include dir * Perl link got lost * PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be * Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that. Can explore this again if we decide to change that. * Remove unused submodules, set cmake policy for boost * Fix some cereal includes * Improve some boilerplate, I'd still like to do better about getting linker stuff set. * Going through and cleaning up the build. * Fix world, separate out data_buckets. * add fixes for other servers * fix zone * Fix client files, loginserver and tests * Newer versions of libmariadb default to tls forced on, return to the default of not forcing that. auto_login were breaking on linux builds loginserver wasn't setting proper openssl compile flag * Move set out of a giant cpp file include. * Convert show * convert find * Add uuid to unix builds * Remove some cpp includes. * Restructure to remove more things. * change db update manifest to header change build yml * Move world CLI include cpps to cmake. * Move zone cli out of source and into cmake * Sidecar stuff wont directly include cpp files now too. * Fix uuid-dev missing on linux runner * Reorg common cmake file * Some cleanup * Fix libsodium support (oops). Fix perl support (more oops) * Change doc --------- Co-authored-by: KimLS <KimLS@peqtgc.com>
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
#include "../../client.h"
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void SetStartZone(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2) {
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c->Message(Chat::White, "Usage: #set start_zone [Zone ID|Zone Short Name]");
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c->Message(
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Chat::White,
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"Optional Usage: Use '#set start_zone reset' or '#set start_zone 0' to clear a starting zone. Player can select a starting zone using /setstartcity"
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);
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return;
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}
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auto t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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t = c->GetTarget()->CastToClient();
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}
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const uint32 zone_id = (
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sep->IsNumber(2) ?
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Strings::ToUnsignedInt(sep->arg[2]) :
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ZoneID(sep->arg[2])
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);
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t->SetStartZone(zone_id);
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const bool is_reset = (
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Strings::EqualFold(sep->arg[2], "reset") ||
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zone_id == 0
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Start Zone {} for {} |{}",
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is_reset ? "Reset" : "Changed",
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c->GetTargetDescription(t, TargetDescriptionType::UCSelf),
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(
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zone_id ?
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fmt::format(
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" {} ({}) ID: {}",
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ZoneLongName(zone_id),
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ZoneName(zone_id),
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zone_id
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) :
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""
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)
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).c_str()
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);
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}
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