2019-07-03 21:35:39 -05:00

149 lines
3.9 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_DATABASE_H
#define EQEMU_DATABASE_H
#include <string>
#define EQEMU_MYSQL_ENABLED
/**
* Base database class, intended to be extended.
*/
class Database {
public:
Database() : user(""), pass(""), host(""), port(""), name("") {}
virtual ~Database() {}
virtual bool IsConnected() { return false; }
/**
* Retrieves the login data (password hash and account id) from the account name provided needed for client login procedure
*
* @param name
* @param loginserver
* @param password
* @param id
* @return
*/
virtual bool GetLoginDataFromAccountInfo(
const std::string &name,
const std::string &loginserver,
std::string &password,
unsigned int &id
) { return false; }
virtual bool GetLoginTokenDataFromToken(
const std::string &token,
const std::string &ip,
unsigned int &db_account_id,
std::string &db_loginserver,
std::string &user
) { return false; }
virtual bool CreateLoginData(
const std::string &name,
const std::string &password,
const std::string &loginserver,
unsigned int &id
) { return false; }
virtual bool CreateLoginDataWithID(
const std::string &name,
const std::string &password,
const std::string &loginserver,
unsigned int id
) { return false; }
virtual void UpdateLoginHash(const std::string &name, const std::string &loginserver, const std::string &hash) {}
virtual bool DoesLoginServerAccountExist(
const std::string &name,
const std::string &password,
const std::string &loginserver,
unsigned int id
) { return false; }
/**
* Retrieves the world registration from the long and short names provided
* Needed for world login procedure
* Returns true if the record was found, false otherwise
*
* @param long_name
* @param short_name
* @param id
* @param desc
* @param list_id
* @param trusted
* @param list_desc
* @param account
* @param password
* @return
*/
virtual bool GetWorldRegistration(
std::string long_name,
std::string short_name,
unsigned int &id,
std::string &desc,
unsigned int &list_id,
unsigned int &trusted,
std::string &list_desc,
std::string &account,
std::string &password
) { return false; }
virtual void UpdateLSAccountData(unsigned int id, std::string ip_address) {}
/**
* Updates or creates the login server account with info from world server
*
* @param id
* @param name
* @param password
* @param email
*/
virtual void UpdateLSAccountInfo(unsigned int id, std::string name, std::string password, std::string email) {}
/**
* Updates the ip address of the world with account id = id
*
* @param id
* @param long_name
* @param ip_address
*/
virtual void UpdateWorldRegistration(unsigned int id, std::string long_name, std::string ip_address) {}
/**
* Creates new world registration for unregistered servers and returns new id
*
* @param long_name
* @param short_name
* @param id
* @return
*/
virtual bool CreateWorldRegistration(std::string long_name, std::string short_name, unsigned int &id) { return false; }
protected:
std::string user, pass, host, port, name;
};
#endif