eqemu-server/common/SocketLib/HTTPSocket.cpp
2014-08-21 19:33:02 -07:00

367 lines
6.9 KiB
C++

/* EQEMu: Everquest Server Emulator
*
* This code originated from `C++ Sockets Library` referenced below.
* Taken and stripped/modified to remove dependancies on parts of
* the library which we are not using, and to suit other needs.
* 2006 - EQEMu Development Team (http://eqemulator.net)
*
*
*/
/** \file HTTPSocket.cpp
** \date 2004-04-06
** \author grymse@alhem.net
**/
/*
Copyright (C) 2004,2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef _WIN32
#pragma warning(disable:4786)
#endif
#include "../debug.h"
#include <stdio.h>
#include <string>
#include <stdarg.h>
#include "Parse.h"
#include "HTTPSocket.h"
#include "../tcp_connection.h"
#include <cstdlib>
#include <cstring>
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
HTTPSocket::HTTPSocket(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort)
:TCPConnection(ID,in_socket,irIP,irPort)
,m_first(true)
,m_header(true)
,m_http_version("HTTP/1.0")
,m_request(false)
,m_response(false)
{
}
HTTPSocket::~HTTPSocket()
{
}
/*
* eqemu stuff
*/
bool HTTPSocket::ProcessReceivedData(char *errbuf)
{
if (errbuf)
errbuf[0] = 0;
if (!recvbuf)
return true;
char *buff=(char *)recvbuf;
unsigned long bufflen=recvbuf_used;
while(1) {
if (m_header) {
char *ptr=(char *)memchr(buff,'\n',bufflen);
if (!ptr)
break;
int length=(ptr-buff)+1;
std::string line;
line.append(buff,length-2);
OnLine(line);
buff+=length;
bufflen-=length;
} else {
OnData(buff,bufflen);
buff+=bufflen;
bufflen=0;
break;
}
}
if (bufflen) {
memmove(recvbuf,buff,bufflen);
recvbuf_used=bufflen;
} else {
safe_delete_array(recvbuf);
}
}
bool HTTPSocket::SendString(const char *str) {
return(TCPConnection::Send((const uchar *) str, strlen(str)));
}
bool HTTPSocket::SendBuf(const char *dat, unsigned int len) {
return(TCPConnection::Send((const uchar *) dat, len));
}
/*
* /eqemu stuff
*/
void HTTPSocket::OnLine(const std::string& line)
{
if (m_first)
{
Parse pa(line);
std::string str = pa.getword();
if (str.substr(0,4) == "HTTP") // response
{
m_http_version = str;
m_status = pa.getword();
m_status_text = pa.getrest();
m_response = true;
}
else // request
{
m_method = str;
m_url = pa.getword();
size_t spl = m_url.find("?");
if (spl != std::string::npos)
{
m_uri = m_url.substr(0,spl);
m_query_string = m_url.substr(spl + 1);
}
else
{
m_uri = m_url;
}
m_http_version = pa.getword();
m_request = true;
}
m_first = false;
OnFirst();
return;
}
if (!line.size())
{
// SetLineProtocol(false);
m_header = false;
OnHeaderComplete();
return;
}
Parse pa(line,":");
std::string key = pa.getword();
std::string value = pa.getrest();
OnHeader(key,value);
/* If remote end tells us to keep connection alive, and we're operating
in http/1.1 mode (not http/1.0 mode), then we mark the socket to be
retained. */
/* if (!strcasecmp(key.c_str(), "connection") &&
!strcasecmp(value.c_str(), "keep-alive") )
{
SetRetain();
}*/
}
void HTTPSocket::SendResponse()
{
std::string msg;
msg = m_http_version + " " + m_status + " " + m_status_text + "\r\n";
for (string_m::iterator it = m_response_header.begin(); it != m_response_header.end(); it++)
{
std::string key = (*it).first;
std::string val = (*it).second;
msg += key + ": " + val + "\r\n";
}
msg += "\r\n";
SendString( msg.c_str() );
}
void HTTPSocket::AddResponseHeader(const std::string& header, const char *format, ...)
{
static char slask[5000];
va_list ap;
va_start(ap, format);
#ifdef _WIN32
vsprintf(slask, format, ap);
#else
vsnprintf(slask, 5000, format, ap);
#endif
va_end(ap);
m_response_header[header] = slask;
}
void HTTPSocket::SendRequest()
{
std::string msg;
msg = m_method + " " + m_url + " " + m_http_version + "\r\n";
for (string_m::iterator it = m_response_header.begin(); it != m_response_header.end(); it++)
{
std::string key = (*it).first;
std::string val = (*it).second;
msg += key + ": " + val + "\r\n";
}
msg += "\r\n";
SendString( msg.c_str() );
}
std::string HTTPSocket::MyUseragent()
{
std::string version = "C++Sockets/";
#ifdef _VERSION
version += _VERSION;
#endif
return version;
}
void HTTPSocket::Reset()
{
m_first = true;
m_header = true;
m_request = false;
m_response = false;
// SetLineProtocol(true);
while (m_response_header.size())
{
string_m::iterator it = m_response_header.begin();
m_response_header.erase(it);
}
}
const std::string& HTTPSocket::GetMethod()
{
return m_method;
}
void HTTPSocket::SetMethod(const std::string& x)
{
m_method = x;
}
const std::string& HTTPSocket::GetUrl()
{
return m_url;
}
void HTTPSocket::SetUrl(const std::string& x)
{
m_url = x;
}
const std::string& HTTPSocket::GetUri()
{
return m_uri;
}
const std::string& HTTPSocket::GetQueryString()
{
return m_query_string;
}
const std::string& HTTPSocket::GetHttpVersion()
{
return m_http_version;
}
const std::string& HTTPSocket::GetStatus()
{
return m_status;
}
const std::string& HTTPSocket::GetStatusText()
{
return m_status_text;
}
bool HTTPSocket::IsRequest()
{
return m_request;
}
bool HTTPSocket::IsResponse()
{
return m_response;
}
void HTTPSocket::SetHttpVersion(const std::string& x)
{
m_http_version = x;
}
void HTTPSocket::SetStatus(const std::string& num, const std::string& text) {
m_status = num;
m_status_text = text;
}
void HTTPSocket::SetStatus(const std::string& x)
{
m_status = x;
}
void HTTPSocket::SetStatusText(const std::string& x)
{
m_status_text = x;
}
void HTTPSocket::AddResponseHeader(const std::string& x,const std::string& y)
{
m_response_header[x] = y;
}
void HTTPSocket::SetUri(const std::string& x)
{
m_uri = x;
}
void HTTPSocket::SendResponse(const std::string& status_num, const std::string& status_text) {
SetStatus(status_num, status_text);
SendResponse();
}
#ifdef SOCKETS_NAMESPACE
}
#endif