eqemu-server/zone/horse.h
dannuic 18df055f16
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Add Buff infrastructure to go through different logic paths from different patches (#5073)
2026-05-02 21:53:26 -07:00

44 lines
1.2 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "zone/npc.h"
#include "glm/vec4.hpp"
#include <map>
class Client;
class Mob;
struct NPCType;
struct NewSpawn_Struct;
class Horse : public NPC {
public:
Horse(Client* c, int32 spell_id, const glm::vec4& position);
virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* m);
static bool IsHorseSpell(int32 spell_id);
protected:
Client* owner;
static std::map<uint16, const NPCType*> horse_types;
static const NPCType* GetHorseType(int32 spell_id);
static const NPCType* BuildHorseType(int32 spell_id);
};