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https://github.com/EQEmu/Server.git
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44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "zone/npc.h"
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#include "glm/vec4.hpp"
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#include <map>
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class Client;
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class Mob;
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struct NPCType;
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struct NewSpawn_Struct;
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class Horse : public NPC {
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public:
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Horse(Client* c, int32 spell_id, const glm::vec4& position);
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virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* m);
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static bool IsHorseSpell(int32 spell_id);
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protected:
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Client* owner;
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static std::map<uint16, const NPCType*> horse_types;
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static const NPCType* GetHorseType(int32 spell_id);
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static const NPCType* BuildHorseType(int32 spell_id);
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};
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