dannuic 18df055f16
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Add Buff infrastructure to go through different logic paths from different patches (#5073)
2026-05-02 21:53:26 -07:00

61 lines
1.8 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/emu_opcodes.h"
#include <vector>
#include <functional>
class Client;
class Mob;
class EQApplicationPacket;
class Buffs_Struct;
namespace ClientPatch {
class IBuff
{
public:
using BuffSequenceFunc = std::function<std::unique_ptr<EQApplicationPacket>(const Client*)>;
IBuff(uint32_t maxLongBuffs, uint32_t maxShortBuffs)
: m_maxLongBuffs(maxLongBuffs)
, m_maxShortBuffs(maxShortBuffs)
{}
IBuff() = delete;
virtual ~IBuff() = default;
virtual std::unique_ptr<EQApplicationPacket> BuffDefinition(Mob* mob, const Buffs_Struct& buff, uint32_t slot,
bool fade) const = 0;
virtual std::unique_ptr<EQApplicationPacket> RefreshBuffs(EmuOpcode opcode, Mob* mob, bool remove,
bool buff_timers_suspended, const std::vector<uint32_t>& slots) const = 0;
virtual void SetRefreshType(std::unique_ptr<EQApplicationPacket>& packet, uint8_t refresh_type) const = 0;
virtual bool NeedsWearMessage() const = 0;
uint32_t ServerToPatchBuffSlot(uint32_t slot) const;
protected:
uint32_t m_maxLongBuffs;
uint32_t m_maxShortBuffs;
};
} // namespace Buff