Files
eqemu-server/zone/client_bot.cpp
T

229 lines
5.0 KiB
C++

#include "bot.h"
#include "client.h"
bool Client::GetBotOption(BotOwnerOption boo) const {
if (boo < _booCount) {
return bot_owner_options[boo];
}
return false;
}
void Client::SetBotOption(BotOwnerOption boo, bool flag) {
if (boo < _booCount) {
bot_owner_options[boo] = flag;
}
}
uint32 Client::GetBotCreationLimit(uint8 class_id)
{
uint32 bot_creation_limit = RuleI(Bots, CreationLimit);
if (Admin() >= RuleI(Bots, MinStatusToBypassCreateLimit)) {
return RuleI(Bots, StatusCreateLimit);
}
const auto bucket_name = fmt::format(
"bot_creation_limit{}",
(
class_id && IsPlayerClass(class_id) ?
fmt::format(
"_{}",
Strings::ToLower(GetClassIDName(class_id))
) :
""
)
);
auto bucket_value = GetBucket(bucket_name);
if (!bucket_value.empty() && Strings::IsNumber(bucket_value)) {
bot_creation_limit = Strings::ToUnsignedInt(bucket_value);
}
return bot_creation_limit;
}
int Client::GetBotRequiredLevel(uint8 class_id)
{
int bot_character_level = RuleI(Bots, BotCharacterLevel);
const auto bucket_name = fmt::format(
"bot_required_level{}",
(
class_id && IsPlayerClass(class_id) ?
fmt::format(
"_{}",
Strings::ToLower(GetClassIDName(class_id))
) :
""
)
);
auto bucket_value = GetBucket(bucket_name);
if (!bucket_value.empty() && Strings::IsNumber(bucket_value)) {
bot_character_level = Strings::ToInt(bucket_value);
}
return bot_character_level;
}
int Client::GetBotSpawnLimit(uint8 class_id)
{
int bot_spawn_limit = RuleI(Bots, SpawnLimit);
if (Admin() >= RuleI(Bots, MinStatusToBypassSpawnLimit)) {
return RuleI(Bots, MinStatusToBypassSpawnLimit);
}
const auto bucket_name = fmt::format(
"bot_spawn_limit{}",
(
class_id && IsPlayerClass(class_id) ?
fmt::format(
"_{}",
Strings::ToLower(GetClassIDName(class_id))
) :
""
)
);
auto bucket_value = GetBucket(bucket_name);
if (class_id && !bot_spawn_limit && bucket_value.empty()) {
const auto new_bucket_name = "bot_spawn_limit";
bucket_value = GetBucket(new_bucket_name);
if (!bucket_value.empty() && Strings::IsNumber(bucket_value)) {
bot_spawn_limit = Strings::ToInt(bucket_value);
return bot_spawn_limit;
}
}
if (!bucket_value.empty() && Strings::IsNumber(bucket_value)) {
bot_spawn_limit = Strings::ToInt(bucket_value);
}
if (RuleB(Bots, QuestableSpawnLimit)) {
const auto query = fmt::format(
"SELECT `value` FROM `quest_globals` WHERE `name` = '{}' AND `charid` = {} LIMIT 1",
bucket_name,
CharacterID()
);
auto results = database.QueryDatabase(query); // use 'database' for non-bot table calls
if (!results.Success() || !results.RowCount()) {
return bot_spawn_limit;
}
auto row = results.begin();
bot_spawn_limit = Strings::ToInt(row[0]);
}
const auto& zones_list = Strings::Split(RuleS(Bots, ZonesWithSpawnLimits), ",");
const auto& zones_limits_list = Strings::Split(RuleS(Bots, ZoneSpawnLimits), ",");
int i = 0;
for (const auto& result : zones_list) {
try {
if (
std::stoul(result) == zone->GetZoneID() &&
std::stoul(zones_limits_list[i]) < bot_spawn_limit
) {
bot_spawn_limit = std::stoul(zones_limits_list[i]);
break;
}
++i;
}
catch (const std::exception& e) {
LogInfo("Invalid entry in Rule VegasScaling:SpecialScalingZones or SpecialScalingZonesVersions: [{}]", e.what());
}
}
const auto& zones_forced_list = Strings::Split(RuleS(Bots, ZonesWithForcedSpawnLimits), ",");
const auto& zones_forced_limits_list = Strings::Split(RuleS(Bots, ZoneForcedSpawnLimits), ",");
i = 0;
for (const auto& result : zones_forced_list) {
try {
if (
std::stoul(result) == zone->GetZoneID() &&
std::stoul(zones_forced_limits_list[i]) != bot_spawn_limit
) {
bot_spawn_limit = std::stoul(zones_forced_limits_list[i]);
break;
}
++i;
}
catch (const std::exception& e) {
LogInfo("Invalid entry in Rule VegasScaling:SpecialScalingZones or SpecialScalingZonesVersions: [{}]", e.what());
}
}
return bot_spawn_limit;
}
void Client::SetBotCreationLimit(uint32 new_creation_limit, uint8 class_id)
{
const auto bucket_name = fmt::format(
"bot_creation_limit{}",
(
class_id && IsPlayerClass(class_id) ?
fmt::format(
"_{}",
Strings::ToLower(GetClassIDName(class_id))
) :
""
)
);
SetBucket(bucket_name, std::to_string(new_creation_limit));
}
void Client::SetBotRequiredLevel(int new_required_level, uint8 class_id)
{
const auto bucket_name = fmt::format(
"bot_required_level{}",
(
class_id && IsPlayerClass(class_id) ?
fmt::format(
"_{}",
Strings::ToLower(GetClassIDName(class_id))
) :
""
)
);
SetBucket(bucket_name, std::to_string(new_required_level));
}
void Client::SetBotSpawnLimit(int new_spawn_limit, uint8 class_id)
{
const auto bucket_name = fmt::format(
"bot_spawn_limit{}",
(
class_id && IsPlayerClass(class_id) ?
fmt::format(
"_{}",
Strings::ToLower(GetClassIDName(class_id))
) :
""
)
);
SetBucket(bucket_name, std::to_string(new_spawn_limit));
}
void Client::CampAllBots(uint8 class_id)
{
Bot::BotOrderCampAll(this, class_id);
}