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Tanks will only be hit by AE Rampage if they're the only one on the NPC's hate list. Others on hate list out ranging AE Rampage will also prevent the tank from being hit by AE Rampage.
700 lines
17 KiB
C++
700 lines
17 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "client.h"
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#include "entity.h"
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#include "groups.h"
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#include "mob.h"
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#include "raids.h"
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#include "../common/rulesys.h"
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#include "../common/data_verification.h"
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#include "hate_list.h"
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#include "quest_parser_collection.h"
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#include "zone.h"
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#include "water_map.h"
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#include <stdlib.h>
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#include <list>
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extern Zone *zone;
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HateList::HateList()
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{
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hate_owner = nullptr;
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}
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HateList::~HateList()
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{
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}
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// added for frenzy support
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// checks if target still is in frenzy mode
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void HateList::IsEntityInFrenzyMode()
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{
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auto iterator = list.begin();
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while (iterator != list.end())
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{
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if ((*iterator)->entity_on_hatelist->GetHPRatio() >= 20)
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(*iterator)->is_entity_frenzy = false;
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++iterator;
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}
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}
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void HateList::WipeHateList()
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{
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auto iterator = list.begin();
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while (iterator != list.end())
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{
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Mob* m = (*iterator)->entity_on_hatelist;
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if (m)
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{
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parse->EventNPC(EVENT_HATE_LIST, hate_owner->CastToNPC(), m, "0", 0);
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if (m->IsClient()) {
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m->CastToClient()->DecrementAggroCount();
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m->CastToClient()->RemoveXTarget(hate_owner, true);
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}
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}
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delete (*iterator);
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iterator = list.erase(iterator);
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}
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}
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bool HateList::IsEntOnHateList(Mob *mob)
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{
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if (Find(mob))
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return true;
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return false;
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}
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struct_HateList *HateList::Find(Mob *in_entity)
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{
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auto iterator = list.begin();
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while (iterator != list.end())
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{
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if ((*iterator)->entity_on_hatelist == in_entity)
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return (*iterator);
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++iterator;
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}
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return nullptr;
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}
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void HateList::SetHateAmountOnEnt(Mob* other, uint32 in_hate, uint32 in_damage)
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{
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struct_HateList *entity = Find(other);
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if (entity)
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{
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if (in_damage > 0)
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entity->hatelist_damage = in_damage;
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if (in_hate > 0)
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entity->stored_hate_amount = in_hate;
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entity->last_modified = Timer::GetCurrentTime();
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}
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}
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Mob* HateList::GetDamageTopOnHateList(Mob* hater)
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{
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Mob* current = nullptr;
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Group* grp = nullptr;
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Raid* r = nullptr;
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uint32 dmg_amt = 0;
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auto iterator = list.begin();
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while (iterator != list.end())
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{
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grp = nullptr;
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r = nullptr;
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if ((*iterator)->entity_on_hatelist && (*iterator)->entity_on_hatelist->IsClient()){
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r = entity_list.GetRaidByClient((*iterator)->entity_on_hatelist->CastToClient());
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}
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grp = entity_list.GetGroupByMob((*iterator)->entity_on_hatelist);
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if ((*iterator)->entity_on_hatelist && r){
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if (r->GetTotalRaidDamage(hater) >= dmg_amt)
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{
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current = (*iterator)->entity_on_hatelist;
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dmg_amt = r->GetTotalRaidDamage(hater);
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}
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}
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else if ((*iterator)->entity_on_hatelist != nullptr && grp != nullptr)
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{
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if (grp->GetTotalGroupDamage(hater) >= dmg_amt)
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{
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current = (*iterator)->entity_on_hatelist;
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dmg_amt = grp->GetTotalGroupDamage(hater);
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}
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}
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else if ((*iterator)->entity_on_hatelist != nullptr && (uint32)(*iterator)->hatelist_damage >= dmg_amt)
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{
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current = (*iterator)->entity_on_hatelist;
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dmg_amt = (*iterator)->hatelist_damage;
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}
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++iterator;
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}
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return current;
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}
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Mob* HateList::GetClosestEntOnHateList(Mob *hater) {
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Mob* close_entity = nullptr;
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float close_distance = 99999.9f;
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float this_distance;
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auto iterator = list.begin();
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while (iterator != list.end()) {
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this_distance = DistanceSquaredNoZ((*iterator)->entity_on_hatelist->GetPosition(), hater->GetPosition());
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if ((*iterator)->entity_on_hatelist != nullptr && this_distance <= close_distance) {
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close_distance = this_distance;
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close_entity = (*iterator)->entity_on_hatelist;
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}
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++iterator;
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}
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if ((!close_entity && hater->IsNPC()) || (close_entity && close_entity->DivineAura()))
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close_entity = hater->CastToNPC()->GetHateTop();
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return close_entity;
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}
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void HateList::AddEntToHateList(Mob *in_entity, int32 in_hate, int32 in_damage, bool in_is_entity_frenzied, bool iAddIfNotExist)
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{
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if (!in_entity)
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return;
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if (in_entity->IsCorpse())
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return;
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if (in_entity->IsClient() && in_entity->CastToClient()->IsDead())
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return;
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struct_HateList *entity = Find(in_entity);
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if (entity)
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{
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entity->hatelist_damage += (in_damage >= 0) ? in_damage : 0;
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entity->stored_hate_amount += in_hate;
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entity->is_entity_frenzy = in_is_entity_frenzied;
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entity->last_modified = Timer::GetCurrentTime();
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}
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else if (iAddIfNotExist) {
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entity = new struct_HateList;
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entity->entity_on_hatelist = in_entity;
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entity->hatelist_damage = (in_damage >= 0) ? in_damage : 0;
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entity->stored_hate_amount = in_hate;
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entity->is_entity_frenzy = in_is_entity_frenzied;
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entity->oor_count = 0;
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entity->last_modified = Timer::GetCurrentTime();
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list.push_back(entity);
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parse->EventNPC(EVENT_HATE_LIST, hate_owner->CastToNPC(), in_entity, "1", 0);
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if (in_entity->IsClient()) {
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in_entity->CastToClient()->IncrementAggroCount(hate_owner->CastToNPC()->IsRaidTarget());
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}
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}
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}
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bool HateList::RemoveEntFromHateList(Mob *in_entity)
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{
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if (!in_entity)
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return false;
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bool is_found = false;
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auto iterator = list.begin();
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while (iterator != list.end())
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{
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if ((*iterator)->entity_on_hatelist == in_entity)
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{
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is_found = true;
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if (in_entity && in_entity->IsClient())
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in_entity->CastToClient()->DecrementAggroCount();
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delete (*iterator);
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iterator = list.erase(iterator);
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if (in_entity)
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parse->EventNPC(EVENT_HATE_LIST, hate_owner->CastToNPC(), in_entity, "0", 0);
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}
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else
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++iterator;
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}
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return is_found;
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}
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void HateList::DoFactionHits(int32 npc_faction_level_id) {
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if (npc_faction_level_id <= 0)
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return;
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auto iterator = list.begin();
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while (iterator != list.end())
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{
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Client *client;
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if ((*iterator)->entity_on_hatelist && (*iterator)->entity_on_hatelist->IsClient())
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client = (*iterator)->entity_on_hatelist->CastToClient();
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else
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client = nullptr;
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if (client)
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client->SetFactionLevel(client->CharacterID(), npc_faction_level_id, client->GetBaseClass(), client->GetBaseRace(), client->GetDeity());
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++iterator;
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}
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}
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int HateList::GetSummonedPetCountOnHateList(Mob *hater) {
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//Function to get number of 'Summoned' pets on a targets hate list to allow calculations for certian spell effects.
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//Unclear from description that pets are required to be 'summoned body type'. Will not require at this time.
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int pet_count = 0;
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auto iterator = list.begin();
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while (iterator != list.end()) {
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if ((*iterator)->entity_on_hatelist != nullptr && (*iterator)->entity_on_hatelist->IsNPC() && ((*iterator)->entity_on_hatelist->CastToNPC()->IsPet() || ((*iterator)->entity_on_hatelist->CastToNPC()->GetSwarmOwner() > 0)))
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{
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++pet_count;
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}
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++iterator;
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}
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return pet_count;
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}
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int HateList::GetHateRatio(Mob *top, Mob *other)
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{
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auto other_entry = Find(other);
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if (!other_entry || other_entry->stored_hate_amount < 1)
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return 0;
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auto top_entry = Find(top);
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if (!top_entry || top_entry->stored_hate_amount < 1)
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return 999; // shouldn't happen if you call it right :P
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return EQEmu::Clamp(static_cast<int>((other_entry->stored_hate_amount * 100) / top_entry->stored_hate_amount), 1, 999);
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}
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// skip is used to ignore a certain mob on the list
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// Currently used for getting 2nd on list for aggro meter
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Mob *HateList::GetEntWithMostHateOnList(Mob *center, Mob *skip)
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{
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// hack fix for zone shutdown crashes on some servers
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if (!zone->IsLoaded())
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return nullptr;
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Mob* top_hate = nullptr;
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int64 hate = -1;
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if (center == nullptr)
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return nullptr;
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if (RuleB(Aggro, SmartAggroList)){
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Mob* top_client_type_in_range = nullptr;
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int64 hate_client_type_in_range = -1;
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int skipped_count = 0;
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auto iterator = list.begin();
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while (iterator != list.end())
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{
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struct_HateList *cur = (*iterator);
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int16 aggro_mod = 0;
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if (!cur){
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++iterator;
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continue;
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}
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if (!cur->entity_on_hatelist){
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++iterator;
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continue;
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}
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if (cur->entity_on_hatelist == skip) {
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++iterator;
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continue;
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}
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auto hateEntryPosition = glm::vec3(cur->entity_on_hatelist->GetX(), cur->entity_on_hatelist->GetY(), cur->entity_on_hatelist->GetZ());
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if (center->IsNPC() && center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
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if (!zone->watermap->InLiquid(hateEntryPosition)) {
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skipped_count++;
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++iterator;
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continue;
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}
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}
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if (cur->entity_on_hatelist->Sanctuary()) {
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if (hate == -1)
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{
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top_hate = cur->entity_on_hatelist;
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hate = 1;
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}
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++iterator;
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continue;
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}
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if (cur->entity_on_hatelist->DivineAura() || cur->entity_on_hatelist->IsMezzed() || cur->entity_on_hatelist->IsFeared()){
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if (hate == -1)
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{
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top_hate = cur->entity_on_hatelist;
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hate = 0;
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}
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++iterator;
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continue;
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}
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int64 current_hate = cur->stored_hate_amount;
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#ifdef BOTS
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if (cur->entity_on_hatelist->IsClient() || cur->entity_on_hatelist->IsBot()){
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if (cur->entity_on_hatelist->IsClient() && cur->entity_on_hatelist->CastToClient()->IsSitting()){
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aggro_mod += RuleI(Aggro, SittingAggroMod);
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}
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#else
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if (cur->entity_on_hatelist->IsClient()){
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if (cur->entity_on_hatelist->CastToClient()->IsSitting()){
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aggro_mod += RuleI(Aggro, SittingAggroMod);
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}
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#endif
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if (center){
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if (center->GetTarget() == cur->entity_on_hatelist)
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aggro_mod += RuleI(Aggro, CurrentTargetAggroMod);
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if (RuleI(Aggro, MeleeRangeAggroMod) != 0)
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{
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if (center->CombatRange(cur->entity_on_hatelist)){
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aggro_mod += RuleI(Aggro, MeleeRangeAggroMod);
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if (current_hate > hate_client_type_in_range || cur->is_entity_frenzy){
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hate_client_type_in_range = current_hate;
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top_client_type_in_range = cur->entity_on_hatelist;
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}
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}
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}
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}
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}
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else{
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if (center){
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if (center->GetTarget() == cur->entity_on_hatelist)
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aggro_mod += RuleI(Aggro, CurrentTargetAggroMod);
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if (RuleI(Aggro, MeleeRangeAggroMod) != 0)
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{
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if (center->CombatRange(cur->entity_on_hatelist)){
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aggro_mod += RuleI(Aggro, MeleeRangeAggroMod);
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}
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}
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}
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}
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if (cur->entity_on_hatelist->GetMaxHP() != 0 && ((cur->entity_on_hatelist->GetHP() * 100 / cur->entity_on_hatelist->GetMaxHP()) < 20)){
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aggro_mod += RuleI(Aggro, CriticallyWoundedAggroMod);
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}
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if (aggro_mod){
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current_hate += (current_hate * aggro_mod / 100);
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}
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if (current_hate > hate || cur->is_entity_frenzy){
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hate = current_hate;
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top_hate = cur->entity_on_hatelist;
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}
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++iterator;
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}
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if (top_client_type_in_range != nullptr && top_hate != nullptr) {
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bool isTopClientType = top_hate->IsClient();
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#ifdef BOTS
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if (!isTopClientType) {
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if (top_hate->IsBot()) {
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isTopClientType = true;
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top_client_type_in_range = top_hate;
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}
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}
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#endif //BOTS
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if (!isTopClientType) {
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if (top_hate->IsMerc()) {
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isTopClientType = true;
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top_client_type_in_range = top_hate;
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}
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}
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if (!isTopClientType) {
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if (top_hate->GetSpecialAbility(ALLOW_TO_TANK)){
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isTopClientType = true;
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top_client_type_in_range = top_hate;
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}
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}
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if (!isTopClientType)
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return top_client_type_in_range ? top_client_type_in_range : nullptr;
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return top_hate ? top_hate : nullptr;
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}
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else {
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if (top_hate == nullptr && skipped_count > 0) {
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return center->GetTarget() ? center->GetTarget() : nullptr;
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}
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return top_hate ? top_hate : nullptr;
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}
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}
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else{
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auto iterator = list.begin();
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int skipped_count = 0;
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while (iterator != list.end())
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{
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struct_HateList *cur = (*iterator);
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if (cur->entity_on_hatelist == skip) {
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++iterator;
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continue;
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}
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if (center->IsNPC() && center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
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if(!zone->watermap->InLiquid(glm::vec3(cur->entity_on_hatelist->GetPosition()))) {
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skipped_count++;
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++iterator;
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continue;
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}
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}
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if (cur->entity_on_hatelist != nullptr && ((cur->stored_hate_amount > hate) || cur->is_entity_frenzy))
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{
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top_hate = cur->entity_on_hatelist;
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hate = cur->stored_hate_amount;
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}
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++iterator;
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}
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if (top_hate == nullptr && skipped_count > 0) {
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return center->GetTarget() ? center->GetTarget() : nullptr;
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}
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return top_hate ? top_hate : nullptr;
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}
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return nullptr;
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}
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Mob *HateList::GetEntWithMostHateOnList(){
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Mob* top = nullptr;
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int64 hate = -1;
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auto iterator = list.begin();
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while (iterator != list.end())
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{
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struct_HateList *cur = (*iterator);
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if (cur && cur->entity_on_hatelist != nullptr && (cur->stored_hate_amount > hate))
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{
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top = cur->entity_on_hatelist;
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hate = cur->stored_hate_amount;
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}
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++iterator;
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}
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return top;
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}
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Mob *HateList::GetRandomEntOnHateList()
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{
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int count = list.size();
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if (count == 0) //If we don't have any entries it'll crash getting a random 0, -1 position.
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return NULL;
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|
|
if (count == 1) //No need to do all that extra work if we only have one hate entry
|
|
{
|
|
if (*list.begin()) // Just in case tHateEntry is invalidated somehow...
|
|
return (*list.begin())->entity_on_hatelist;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
auto iterator = list.begin();
|
|
int random = zone->random.Int(0, count - 1);
|
|
for (int i = 0; i < random; i++)
|
|
++iterator;
|
|
|
|
return (*iterator)->entity_on_hatelist;
|
|
}
|
|
|
|
int32 HateList::GetEntHateAmount(Mob *in_entity, bool damage)
|
|
{
|
|
struct_HateList *entity;
|
|
|
|
entity = Find(in_entity);
|
|
|
|
if (entity && damage)
|
|
return entity->hatelist_damage;
|
|
else if (entity)
|
|
return entity->stored_hate_amount;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
bool HateList::IsHateListEmpty() {
|
|
return(list.size() == 0);
|
|
}
|
|
|
|
void HateList::PrintHateListToClient(Client *c)
|
|
{
|
|
auto iterator = list.begin();
|
|
while (iterator != list.end())
|
|
{
|
|
struct_HateList *e = (*iterator);
|
|
c->Message(0, "- name: %s, damage: %d, hate: %d",
|
|
(e->entity_on_hatelist && e->entity_on_hatelist->GetName()) ? e->entity_on_hatelist->GetName() : "(null)",
|
|
e->hatelist_damage, e->stored_hate_amount);
|
|
|
|
++iterator;
|
|
}
|
|
}
|
|
|
|
int HateList::AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts)
|
|
{
|
|
if (!target || !caster)
|
|
return 0;
|
|
|
|
// tank will be hit ONLY if they are the only target on the hate list
|
|
// if there is anyone else on the hate list, the tank will not be hit, even if those others aren't hit either
|
|
if (list.size() == 1) {
|
|
caster->ProcessAttackRounds(target, opts);
|
|
return 1;
|
|
}
|
|
|
|
int hit_count = 0;
|
|
// This should prevent crashes if something dies (or mainly more than 1 thing goes away)
|
|
// This is a temp solution until the hate lists can be rewritten to not have that issue
|
|
std::vector<uint16> id_list;
|
|
for (auto &h : list) {
|
|
if (h->entity_on_hatelist && h->entity_on_hatelist != caster && h->entity_on_hatelist != target &&
|
|
caster->CombatRange(h->entity_on_hatelist))
|
|
id_list.push_back(h->entity_on_hatelist->GetID());
|
|
if (count != -1 && id_list.size() > count)
|
|
break;
|
|
}
|
|
|
|
for (auto &id : id_list) {
|
|
auto mob = entity_list.GetMobID(id);
|
|
if (mob) {
|
|
++hit_count;
|
|
caster->ProcessAttackRounds(mob, opts);
|
|
}
|
|
}
|
|
|
|
return hit_count;
|
|
}
|
|
|
|
void HateList::SpellCast(Mob *caster, uint32 spell_id, float range, Mob* ae_center)
|
|
{
|
|
if (!caster)
|
|
return;
|
|
|
|
Mob* center = caster;
|
|
|
|
if (ae_center)
|
|
center = ae_center;
|
|
|
|
//this is slower than just iterating through the list but avoids
|
|
//crashes when people kick the bucket in the middle of this call
|
|
//that invalidates our iterator but there's no way to know sadly
|
|
//So keep a list of entity ids and look up after
|
|
std::list<uint32> id_list;
|
|
range = range * range;
|
|
float min_range2 = spells[spell_id].min_range * spells[spell_id].min_range;
|
|
float dist_targ = 0;
|
|
auto iterator = list.begin();
|
|
while (iterator != list.end())
|
|
{
|
|
struct_HateList *h = (*iterator);
|
|
if (range > 0)
|
|
{
|
|
dist_targ = DistanceSquared(center->GetPosition(), h->entity_on_hatelist->GetPosition());
|
|
if (dist_targ <= range && dist_targ >= min_range2)
|
|
{
|
|
id_list.push_back(h->entity_on_hatelist->GetID());
|
|
h->entity_on_hatelist->CalcSpellPowerDistanceMod(spell_id, dist_targ);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
id_list.push_back(h->entity_on_hatelist->GetID());
|
|
h->entity_on_hatelist->CalcSpellPowerDistanceMod(spell_id, 0, caster);
|
|
}
|
|
++iterator;
|
|
}
|
|
|
|
auto iter = id_list.begin();
|
|
while (iter != id_list.end())
|
|
{
|
|
Mob *cur = entity_list.GetMobID((*iter));
|
|
if (cur)
|
|
{
|
|
caster->SpellOnTarget(spell_id, cur);
|
|
}
|
|
iter++;
|
|
}
|
|
}
|
|
|
|
void HateList::RemoveStaleEntries(int time_ms, float dist)
|
|
{
|
|
auto it = list.begin();
|
|
|
|
auto cur_time = Timer::GetCurrentTime();
|
|
|
|
auto dist2 = dist * dist;
|
|
|
|
while (it != list.end()) {
|
|
auto m = (*it)->entity_on_hatelist;
|
|
if (m) {
|
|
bool remove = false;
|
|
|
|
if (cur_time - (*it)->last_modified > time_ms)
|
|
remove = true;
|
|
|
|
if (!remove && DistanceSquaredNoZ(hate_owner->GetPosition(), m->GetPosition()) > dist2) {
|
|
(*it)->oor_count++;
|
|
if ((*it)->oor_count == 2)
|
|
remove = true;
|
|
} else if ((*it)->oor_count != 0) {
|
|
(*it)->oor_count = 0;
|
|
}
|
|
|
|
if (remove) {
|
|
parse->EventNPC(EVENT_HATE_LIST, hate_owner->CastToNPC(), m, "0", 0);
|
|
|
|
if (m->IsClient()) {
|
|
m->CastToClient()->DecrementAggroCount();
|
|
m->CastToClient()->RemoveXTarget(hate_owner, true);
|
|
}
|
|
|
|
delete (*it);
|
|
it = list.erase(it);
|
|
continue;
|
|
}
|
|
}
|
|
++it;
|
|
}
|
|
}
|
|
|