eqemu-server/world/cli/cli_mercs_enable.cpp
2025-12-09 23:17:03 -08:00

55 lines
1.5 KiB
C++

#include "../world_server_cli.h"
#include "../worlddb.h"
#include "../../common/database_schema.h"
void WorldserverCLI::MercsEnable(int argc, char **argv, argh::parser &cmd, std::string &description)
{
description = "Enables mercenaries";
if (cmd[{"-h", "--help"}]) {
return;
}
// bootstrap merc tables if they don't exist
if (!database.DoesTableExist("merc_types")) {
LogInfo("Bootstrapping merc tables");
database.SourceSqlFromUrl(
"https://raw.githubusercontent.com/EQEmu/Server/master/utils/sql/merc_tables_bootstrap.sql"
);
}
else {
LogInfo("Merc tables already exist, skipping bootstrap");
}
uint32 expansions_setting = RuleManager::Instance()->GetIntRule(RuleManager::Int__ExpansionSettings);
uint32 expansions_setting_before = expansions_setting;
bool update_expansions = false;
if (expansions_setting != -1 && !(expansions_setting & EQ::expansions::ExpansionBitmask::bitSoD)) {
expansions_setting += EQ::expansions::ExpansionBitmask::bitSoD;
update_expansions = true;
}
LogInfo("Enabling Mercenaries");
LogInfo("Setting rule Mercs:AllowMercs to true");
RuleManager::Instance()->SetRule("Mercs:AllowMercs", "true", &database, true, true);
if (update_expansions) {
LogInfo(
"Updating World:ExpansionSettings from [{}] to [{}] to enable Mercenary Liaison spawns",
expansions_setting_before,
expansions_setting
);
RuleManager::Instance()->SetRule(
"World:ExpansionSettings",
std::to_string(expansions_setting),
&database,
true,
true
);
}
LogInfo("Mercenaries enabled");
}