mirror of
https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
90 lines
3.1 KiB
C++
90 lines
3.1 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/eq_packet_structs.h"
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#include "common/net/servertalk_client_connection.h"
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#include "common/server_reload_types.h"
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#include "zone/zone_event_scheduler.h"
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class ServerPacket;
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class EQApplicationPacket;
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class Client;
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class WorldServer {
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public:
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WorldServer();
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~WorldServer();
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void Process();
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void Connect();
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bool SendPacket(ServerPacket* pack);
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std::string GetIP() const;
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uint16 GetPort() const;
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bool Connected() const;
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void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
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bool SendChannelMessage(Client* from, const char* to, uint8 chan_num, uint32 guilddbid, uint8 language, uint8 lang_skill, const char* message, ...);
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bool SendEmoteMessage(const char* to, uint32 to_guilddbid, uint32 type, const char* message, ...);
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bool SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...);
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bool SendVoiceMacro(Client* From, uint32 Type, char* Target, uint32 MacroNumber, uint32 GroupOrRaidID = 0);
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void SetZoneData(uint32 iZoneID, uint32 iInstanceID = 0);
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bool RezzPlayer(EQApplicationPacket* rpack, uint32 rezzexp, uint32 dbid, uint16 opcode);
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bool IsOOCMuted() const { return(oocmuted); }
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uint32 NextGroupID();
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void SetLaunchedName(const char *n) { m_launchedName = n; }
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void SetLauncherName(const char *n) { m_launcherName = n; }
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void SendReloadTasks(uint8 reload_type, uint32 task_id = 0);
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void UpdateLFP(uint32 LeaderID, uint8 Action, uint8 MatchFilter, uint32 FromLevel, uint32 ToLevel, uint32 Classes, const char *Comments,
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GroupLFPMemberEntry *LFPMembers);
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void UpdateLFP(uint32 LeaderID, GroupLFPMemberEntry *LFPMembers);
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void StopLFP(uint32 LeaderID);
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void HandleLFGMatches(ServerPacket *pack);
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void HandleLFPMatches(ServerPacket *pack);
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void RequestTellQueue(const char *who);
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void QueueReload(ServerReload::Request r);
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void ProcessReload(const ServerReload::Request &request);
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private:
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virtual void OnConnected();
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std::string m_launchedName;
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std::string m_launcherName;
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bool oocmuted;
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uint32 cur_groupid;
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uint32 last_groupid;
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std::unique_ptr<EQ::Net::ServertalkClient> m_connection;
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std::unique_ptr<EQ::Timer> m_keepalive;
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ZoneEventScheduler *m_zone_scheduler;
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// server reload queue
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std::mutex m_reload_mutex = {};
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std::map<int, ServerReload::Request> m_reload_queue = {};
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public:
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ZoneEventScheduler *GetScheduler() const;
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void SetScheduler(ZoneEventScheduler *scheduler);
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void SendReload(ServerReload::Type type, bool is_global = true);
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};
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