eqemu-server/zone/titles.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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1.5 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/repositories/titles_repository.h"
#include <vector>
class Client;
class EQApplicationPacket;
class TitleManager
{
public:
TitleManager();
bool LoadTitles();
EQApplicationPacket* MakeTitlesPacket(Client* c);
std::string GetPrefix(int title_id);
std::string GetSuffix(int title_id);
std::vector<TitlesRepository::Titles> GetEligibleTitles(Client* c);
bool IsNewAATitleAvailable(int aa_points, int class_id);
bool IsNewTradeSkillTitleAvailable(int t, int skill_value);
void CreateNewPlayerTitle(Client* c, std::string title);
void CreateNewPlayerSuffix(Client* c, std::string suffix);
bool HasTitle(Client* c, uint32 title_id);
inline const std::vector<TitlesRepository::Titles>& GetTitles() { return titles; }
protected:
std::vector<TitlesRepository::Titles> titles;
};
extern TitleManager title_manager;