eqemu-server/zone/queryserv.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

77 lines
2.3 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/eqemu_logsys.h"
#include "common/event/timer.h"
#include "common/net/servertalk_client_connection.h"
#include "common/net/servertalk_server.h"
#include "common/rulesys.h"
class QueryServ {
public:
QueryServ();
~QueryServ();
void SendQuery(std::string Query);
void Connect();
inline void Disconnect() {
if (m_connection) {
m_connection->Handle()->Disconnect();
m_connection.reset();
}
}
bool SendPacket(ServerPacket *pack);
void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
bool HasConnection() const
{
return m_connection && m_connection->Handle() && m_connection->Handle()->IsConnected();
}
inline void CheckForConnectState() {
if (RuleB(Logging, PlayerEventsQSProcess)) {
if (!m_connection) {
Connect();
LogInfo("Starting QueryServ connection");
}
} else {
if (HasConnection()) {
Disconnect();
LogInfo("Stopping QueryServ connection");
}
}
}
private:
std::unique_ptr<EQ::Net::ServertalkClient> m_connection;
bool m_is_qs_connected = false;
};
class QueryServConnection {
public:
QueryServConnection();
void AddConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection);
void RemoveConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection);
void HandleGenericMessage(uint16_t opcode, EQ::Net::Packet &p);
void HandleLFGuildUpdateMessage(uint16_t opcode, EQ::Net::Packet &p);
bool SendPacket(ServerPacket *pack);
private:
std::map<std::string, std::shared_ptr<EQ::Net::ServertalkServerConnection>> m_streams;
std::unique_ptr<EQ::Timer> m_keepalive;
};