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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
1087 lines
33 KiB
C++
1087 lines
33 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/features.h"
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#ifdef EMBPERL_XS_CLASSES
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#include "zone/embperl.h"
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#include "zone/npc.h"
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void Perl_NPC_SignalNPC(NPC* self, int signal_id) // @categories Script Utility
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{
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self->SignalNPC(signal_id);
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}
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int Perl_NPC_CheckNPCFactionAlly(NPC* self, int32 faction_id) // @categories Faction
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{
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return self->CheckNPCFactionAlly(faction_id);
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}
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void Perl_NPC_AddItem(NPC* self, uint32 item_id) // @categories Inventory and Items
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{
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self->AddItem(item_id, 0);
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}
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void Perl_NPC_AddItem(NPC* self, uint32 item_id, uint16 charges) // @categories Inventory and Items
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{
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self->AddItem(item_id, charges);
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}
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void Perl_NPC_AddItem(NPC* self, uint32 item_id, uint16 charges, bool equip_item) // @categories Inventory and Items
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{
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self->AddItem(item_id, charges, equip_item);
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}
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void Perl_NPC_AddItem(NPC* self, uint32 item_id, uint16 charges, bool equip_item, uint32 aug1) // @categories Inventory and Items
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{
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self->AddItem(item_id, charges, equip_item, aug1);
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}
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void Perl_NPC_AddItem(NPC* self, uint32 item_id, uint16 charges, bool equip_item, uint32 aug1, uint32 aug2) // @categories Inventory and Items
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{
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self->AddItem(item_id, charges, equip_item, aug1, aug2);
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}
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void Perl_NPC_AddItem(NPC* self, uint32 item_id, uint16 charges, bool equip_item, uint32 aug1, uint32 aug2, uint32 aug3) // @categories Inventory and Items
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{
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self->AddItem(item_id, charges, equip_item, aug1, aug2, aug3);
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}
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void Perl_NPC_AddItem(NPC* self, uint32 item_id, uint16 charges, bool equip_item, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4) // @categories Inventory and Items
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{
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self->AddItem(item_id, charges, equip_item, aug1, aug2, aug3, aug4);
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}
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void Perl_NPC_AddItem(NPC* self, uint32 item_id, uint16 charges, bool equip_item, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5) // @categories Inventory and Items
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{
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self->AddItem(item_id, charges, equip_item, aug1, aug2, aug3, aug4, aug5);
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}
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void Perl_NPC_AddItem(NPC* self, uint32 item_id, uint16 charges, bool equip_item, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6) // @categories Inventory and Items
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{
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self->AddItem(item_id, charges, equip_item, aug1, aug2, aug3, aug4, aug5, aug6);
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}
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void Perl_NPC_AddLootTable(NPC* self) // @categories Inventory and Items
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{
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self->AddLootTable();
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}
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void Perl_NPC_AddLootTable(NPC* self, uint32 loottable_id) // @categories Inventory and Items
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{
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self->AddLootTable(loottable_id);
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}
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void Perl_NPC_RemoveItem(NPC* self, uint32 item_id) // @categories Inventory and Items
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{
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self->RemoveItem(item_id);
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}
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void Perl_NPC_RemoveItem(NPC* self, uint32 item_id, uint16 quantity) // @categories Inventory and Items
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{
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self->RemoveItem(item_id, quantity);
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}
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void Perl_NPC_RemoveItem(NPC* self, uint32 item_id, uint16 quantity, uint16 slot_id) // @categories Inventory and Items
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{
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self->RemoveItem(item_id, quantity, slot_id);
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}
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void Perl_NPC_ClearLootItems(NPC* self) // @categories Inventory and Items
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{
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self->ClearLootItems();
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}
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void Perl_NPC_AddLootCash(NPC* self, uint32 copper, uint32 silver, uint32 gold, uint32 platinum) // @categories Currency and Points
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{
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self->AddLootCash(copper, silver, gold, platinum);
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}
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void Perl_NPC_RemoveLootCash(NPC* self) // @categories Currency and Points
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{
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self->RemoveLootCash();
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}
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uint32_t Perl_NPC_CountLoot(NPC* self) // @categories Inventory and Items
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{
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return self->CountLoot();
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}
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uint32_t Perl_NPC_GetLoottableID(NPC* self) // @categories Stats and Attributes
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{
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return self->GetLoottableID();
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}
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uint32_t Perl_NPC_GetCopper(NPC* self) // @categories Currency and Points
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{
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return self->GetCopper();
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}
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uint32_t Perl_NPC_GetSilver(NPC* self) // @categories Currency and Points
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{
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return self->GetSilver();
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}
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uint32_t Perl_NPC_GetGold(NPC* self) // @categories Currency and Points
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{
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return self->GetGold();
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}
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uint32_t Perl_NPC_GetPlatinum(NPC* self) // @categories Currency and Points
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{
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return self->GetPlatinum();
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}
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void Perl_NPC_SetCopper(NPC* self, uint32 amt) // @categories Currency and Points
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{
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self->SetCopper(amt);
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}
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void Perl_NPC_SetSilver(NPC* self, uint32 amt) // @categories Currency and Points
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{
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self->SetSilver(amt);
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}
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void Perl_NPC_SetGold(NPC* self, uint32 amt) // @categories Currency and Points
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{
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self->SetGold(amt);
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}
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void Perl_NPC_SetPlatinum(NPC* self, uint32 amt) // @categories Currency and Points
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{
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self->SetPlatinum(amt);
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}
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void Perl_NPC_SetGrid(NPC* self, int grid) // @categories Script Utility
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{
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self->SetGrid(grid);
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}
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void Perl_NPC_SetSaveWaypoint(NPC* self, uint16 wp) // @categories Script Utility
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{
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self->SetSaveWaypoint(wp);
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}
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void Perl_NPC_SetSp2(NPC* self, uint32 set_spawn_group_id) // @categories Spawns
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{
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self->SetSpawnGroupId(set_spawn_group_id);
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}
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int Perl_NPC_GetWaypointMax(NPC* self) // @categories Script Utility
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{
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return self->GetWaypointMax();
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}
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int Perl_NPC_GetGrid(NPC* self) // @categories Script Utility, Spawns
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{
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return self->GetGrid();
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}
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uint32_t Perl_NPC_GetSp2(NPC* self) // @categories Spawns
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{
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return self->GetSpawnGroupId();
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}
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int Perl_NPC_GetNPCFactionID(NPC* self) // @categories Faction, Stats and Attributes
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{
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return self->GetNPCFactionID();
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}
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int Perl_NPC_GetPrimaryFaction(NPC* self) // @categories Faction, Stats and Attributes
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{
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return self->GetPrimaryFaction();
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}
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int64_t Perl_NPC_GetNPCHate(NPC* self, Mob* mob) // @categories Hate and Aggro
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{
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return self->GetNPCHate(mob);
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}
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bool Perl_NPC_IsOnHatelist(NPC* self, Mob* mob) // @categories Hate and Aggro
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{
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return self->IsOnHatelist(mob);
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}
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void Perl_NPC_RemoveFromHateList(NPC* self, Mob* mob) // @categories Hate and Aggro
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{
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self->RemoveFromHateList(mob);
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self->RemoveFromRampageList(mob);
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}
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void Perl_NPC_SetNPCFactionID(NPC* self, int faction_id) // @categories Faction
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{
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self->SetNPCFactionID(faction_id);
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}
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uint32_t Perl_NPC_GetMaxDMG(NPC* self) // @categories Stats and Attributes
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{
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return self->GetMaxDMG();
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}
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uint32_t Perl_NPC_GetMinDMG(NPC* self)
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{
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return self->GetMinDMG();
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}
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bool Perl_NPC_IsAnimal(NPC* self) // @categories Stats and Attributes
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{
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return self->IsAnimal();
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}
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int Perl_NPC_GetPetSpellID(NPC* self) // @categories Stats and Attributes, Pet
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{
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return self->GetPetSpellID();
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}
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void Perl_NPC_SetPetSpellID(NPC* self, uint16 amount) // @categories Pet
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{
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self->SetPetSpellID(amount);
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}
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uint32_t Perl_NPC_GetMaxDamage(NPC* self, uint8 target_level) // @categories Stats and Attributes
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{
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return self->GetMaxDamage(target_level);
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}
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void Perl_NPC_SetTaunting(NPC* self, bool on) // @categories Script Utility
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{
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self->SetTaunting(on);
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}
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bool Perl_NPC_IsTaunting(NPC* self)
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{
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return self->IsTaunting();
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}
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void Perl_NPC_PickPocket(NPC* self, Client* thief) // @categories Skills and Recipes
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{
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self->PickPocket(thief);
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}
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void Perl_NPC_StartSwarmTimer(NPC* self, uint32 duration) // @categories Script Utility, Pet
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{
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self->StartSwarmTimer(duration);
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}
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void Perl_NPC_DoClassAttacks(NPC* self, Mob* target) // @categories Script Utility
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{
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self->DoClassAttacks(target);
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}
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int Perl_NPC_GetMaxWp(NPC* self)
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{
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return self->GetMaxWp();
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}
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void Perl_NPC_DisplayWaypointInfo(NPC* self, Client* client) // @categories Script Utility
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{
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self->DisplayWaypointInfo(client);
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}
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void Perl_NPC_CalculateNewWaypoint(NPC* self) // @categories Script Utility
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{
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self->CalculateNewWaypoint();
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}
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void Perl_NPC_AssignWaypoints(NPC* self, uint32 grid_id) // @categories Script Utility
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{
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self->AssignWaypoints(grid_id);
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}
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void Perl_NPC_SetWaypointPause(NPC* self) // @categories Script Utility
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{
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self->SetWaypointPause();
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}
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void Perl_NPC_UpdateWaypoint(NPC* self, int wp_index) // @categories Script Utility
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{
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self->UpdateWaypoint(wp_index);
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}
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void Perl_NPC_StopWandering(NPC* self) // @categories Script Utility
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{
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self->StopWandering();
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}
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void Perl_NPC_ResumeWandering(NPC* self) // @categories Script Utility
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{
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self->ResumeWandering();
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}
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void Perl_NPC_PauseWandering(NPC* self, int pause_time) // @categories Script Utility
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{
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self->PauseWandering(pause_time);
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}
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void Perl_NPC_MoveTo(NPC* self, float x, float y, float z) // @categories Script Utility
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{
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auto position = glm::vec4(x, y, z, 0);
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self->MoveTo(position, false);
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}
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void Perl_NPC_MoveTo(NPC* self, float x, float y, float z, float h) // @categories Script Utility
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{
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auto position = glm::vec4(x, y, z, h);
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self->MoveTo(position, false);
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}
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void Perl_NPC_MoveTo(NPC* self, float x, float y, float z, float h, bool save) // @categories Script Utility
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{
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auto position = glm::vec4(x, y, z, h);
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self->MoveTo(position, save);
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}
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void Perl_NPC_NextGuardPosition(NPC* self) // @categories Script Utility
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{
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self->NextGuardPosition();
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}
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void Perl_NPC_SaveGuardSpot(NPC* self) // @categories Script Utility
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{
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self->SaveGuardSpot();
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}
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void Perl_NPC_SaveGuardSpot(NPC* self, bool clear) // @categories Script Utility
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{
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self->SaveGuardSpot(clear);
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}
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void Perl_NPC_SaveGuardSpot(NPC* self, float x, float y, float z, float heading) // @categories Script Utility
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{
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self->SaveGuardSpot(glm::vec4(x, y, z, heading));
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}
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bool Perl_NPC_IsGuarding(NPC* self) // @categories Script Utility
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{
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return self->IsGuarding();
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}
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void Perl_NPC_AI_SetRoambox(NPC* self, float distance, float max_x, float min_x, float max_y, float min_y) // @categories Script Utility
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{
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self->AI_SetRoambox(distance, max_x, min_x, max_y, min_y);
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}
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void Perl_NPC_AI_SetRoambox(NPC* self, float distance, float max_x, float min_x, float max_y, float min_y, uint32 max_delay) // @categories Script Utility
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{
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self->AI_SetRoambox(distance, max_x, min_x, max_y, min_y, max_delay);
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}
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void Perl_NPC_AI_SetRoambox(NPC* self, float distance, float max_x, float min_x, float max_y, float min_y, uint32 max_delay, uint32 min_delay) // @categories Script Utility
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{
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self->AI_SetRoambox(distance, max_x, min_x, max_y, min_y, max_delay, min_delay);
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}
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uint32_t Perl_NPC_GetNPCSpellsID(NPC* self) // @categories Stats and Attributes
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{
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return self->GetNPCSpellsID();
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}
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uint32_t Perl_NPC_GetSpawnPointID(NPC* self) // @categories Spawns
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{
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return self->GetSpawnPointID();
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}
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float Perl_NPC_GetSpawnPointX(NPC* self) // @categories Spawns
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{
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return self->GetSpawnPoint().x;
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}
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float Perl_NPC_GetSpawnPointY(NPC* self) // @categories Spawns
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{
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return self->GetSpawnPoint().y;
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}
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float Perl_NPC_GetSpawnPointZ(NPC* self) // @categories Spawns
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{
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return self->GetSpawnPoint().z;
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}
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float Perl_NPC_GetSpawnPointH(NPC* self) // @categories Spawns
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{
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return self->GetSpawnPoint().w;
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}
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float Perl_NPC_GetGuardPointX(NPC* self) // @categories Script Utility, Spawns
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{
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return self->GetGuardPoint().x;
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}
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float Perl_NPC_GetGuardPointY(NPC* self) // @categories Script Utility, Spawns
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{
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return self->GetGuardPoint().y;
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}
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float Perl_NPC_GetGuardPointZ(NPC* self) // @categories Script Utility, Spawns
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{
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return self->GetGuardPoint().z;
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}
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void Perl_NPC_SetPrimSkill(NPC* self, int skill_id) // @categories Stats and Attributes
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{
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self->SetPrimSkill(skill_id);
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}
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void Perl_NPC_SetSecSkill(NPC* self, int skill_id) // @categories Stats and Attributes
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{
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self->SetSecSkill(skill_id);
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}
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uint32_t Perl_NPC_GetPrimSkill(NPC* self) // @categories Stats and Attributes
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{
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return self->GetPrimSkill();
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}
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uint32_t Perl_NPC_GetSecSkill(NPC* self) // @categories Stats and Attributes
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{
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return self->GetSecSkill();
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}
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uint32_t Perl_NPC_GetSwarmOwner(NPC* self) // @categories Pet
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{
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return self->GetSwarmOwner();
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}
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uint32_t Perl_NPC_GetSwarmTarget(NPC* self) // @categories Pet
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{
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return self->GetSwarmTarget();
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}
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void Perl_NPC_SetSwarmTarget(NPC* self, int target_id) // @categories Pet
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{
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self->SetSwarmTarget(target_id);
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}
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void Perl_NPC_ModifyNPCStat(NPC* self, std::string stat, std::string value) // @categories Stats and Attributes
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{
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self->ModifyNPCStat(stat, value);
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}
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float Perl_NPC_GetNPCStat(NPC* self, std::string stat) // @categories Stats and Attributes
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{
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return self->GetNPCStat(stat);
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}
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void Perl_NPC_AddSpellToNPCList(NPC* self, int16 priority, uint16_t spell_id, uint32 type, int mana_cost, int recast_delay, int16 resist_adjust) // @categories Spells and Disciplines, Script Utility
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{
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self->AddSpellToNPCList(priority, spell_id, type, mana_cost, recast_delay, resist_adjust, 0, 0);
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}
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void Perl_NPC_AddSpellToNPCList(NPC* self, int16 priority, uint16_t spell_id, uint32 type, int mana_cost, int recast_delay, int16 resist_adjust, int8 min_hp, int8 max_hp) // @categories Spells and Disciplines, Script Utility
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{
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self->AddSpellToNPCList(priority, spell_id, type, mana_cost, recast_delay, resist_adjust, min_hp, max_hp);
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}
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|
|
void Perl_NPC_RemoveSpellFromNPCList(NPC* self, uint16_t spell_id) // @categories Spells and Disciplines
|
|
{
|
|
self->RemoveSpellFromNPCList(spell_id);
|
|
}
|
|
|
|
void Perl_NPC_SetSpellFocusDMG(NPC* self, int new_spell_focus_dmg) // @categories Stats and Attributes
|
|
{
|
|
self->SetSpellFocusDMG(new_spell_focus_dmg);
|
|
}
|
|
|
|
int Perl_NPC_GetSpellFocusDMG(NPC* self) // @categories Spells and Disciplines
|
|
{
|
|
return self->GetSpellFocusDMG();
|
|
}
|
|
|
|
void Perl_NPC_SetSpellFocusHeal(NPC* self, int new_spell_focus_heal) // @categories Stats and Attributes
|
|
{
|
|
self->SetSpellFocusHeal(new_spell_focus_heal);
|
|
}
|
|
|
|
int Perl_NPC_GetSpellFocusHeal(NPC* self) // @categories Spells and Disciplines
|
|
{
|
|
return self->GetSpellFocusHeal();
|
|
}
|
|
|
|
float Perl_NPC_GetSlowMitigation(NPC* self) // @categories Stats and Attributes
|
|
{
|
|
return self->GetSlowMitigation();
|
|
}
|
|
|
|
float Perl_NPC_GetAttackSpeed(NPC* self) // @categories Stats and Attributes
|
|
{
|
|
return self->GetAttackSpeed();
|
|
}
|
|
|
|
int Perl_NPC_GetAttackDelay(NPC* self) // @categories Stats and Attributes
|
|
{
|
|
return self->GetAttackDelay();
|
|
}
|
|
|
|
int Perl_NPC_GetAccuracyRating(NPC* self) // @categories Stats and Attributes
|
|
{
|
|
return self->GetAccuracyRating();
|
|
}
|
|
|
|
int Perl_NPC_GetAvoidanceRating(NPC* self) // @categories Stats and Attributes
|
|
{
|
|
return self->GetAvoidanceRating();
|
|
}
|
|
|
|
uint32_t Perl_NPC_GetSpawnKillCount(NPC* self) // @categories Spawns
|
|
{
|
|
return self->GetSpawnKillCount();
|
|
}
|
|
|
|
int Perl_NPC_GetScore(NPC* self) // @categories Script Utility
|
|
{
|
|
return self->GetScore();
|
|
}
|
|
|
|
void Perl_NPC_MerchantOpenShop(NPC* self) // @categories Script Utility
|
|
{
|
|
self->MerchantOpenShop();
|
|
}
|
|
|
|
void Perl_NPC_MerchantCloseShop(NPC* self) // @categories Script Utility
|
|
{
|
|
self->MerchantCloseShop();
|
|
}
|
|
|
|
void Perl_NPC_AddMeleeProc(NPC* self, uint16_t spell_id, uint16_t chance) // @categories Script Utility
|
|
{
|
|
self->AddProcToWeapon(spell_id, true, chance);
|
|
}
|
|
|
|
void Perl_NPC_AddRangedProc(NPC* self, uint16_t spell_id, uint16_t chance) // @categories Script Utility
|
|
{
|
|
self->AddRangedProc(spell_id, chance);
|
|
}
|
|
|
|
void Perl_NPC_AddDefensiveProc(NPC* self, uint16_t spell_id, uint16_t chance) // @categories Script Utility
|
|
{
|
|
self->AddDefensiveProc(spell_id, chance);
|
|
}
|
|
|
|
void Perl_NPC_RemoveMeleeProc(NPC* self, uint16_t spell_id) // @categories Script Utility
|
|
{
|
|
self->RemoveProcFromWeapon(spell_id, false);
|
|
}
|
|
|
|
void Perl_NPC_RemoveRangedProc(NPC* self, uint16_t spell_id) // @categories Script Utility
|
|
{
|
|
self->RemoveRangedProc(spell_id, false);
|
|
}
|
|
|
|
void Perl_NPC_RemoveDefensiveProc(NPC* self, uint16_t spell_id) // @categories Script Utility
|
|
{
|
|
self->RemoveDefensiveProc(spell_id, false);
|
|
}
|
|
|
|
void Perl_NPC_ChangeLastName(NPC* self, std::string name) // @categories Script Utility
|
|
{
|
|
self->ChangeLastName(name);
|
|
}
|
|
|
|
void Perl_NPC_ClearLastName(NPC* self) // @categories Script Utility
|
|
{
|
|
self->ClearLastName();
|
|
}
|
|
|
|
bool Perl_NPC_GetCombatState(NPC* self) // @categories Script Utility
|
|
{
|
|
return self->GetCombatEvent();
|
|
}
|
|
|
|
void Perl_NPC_SetSimpleRoamBox(NPC* self, float box_size) // @categories Script Utility
|
|
{
|
|
self->SetSimpleRoamBox(box_size);
|
|
}
|
|
|
|
void Perl_NPC_SetSimpleRoamBox(NPC* self, float box_size, float move_distance) // @categories Script Utility
|
|
{
|
|
self->SetSimpleRoamBox(box_size, move_distance);
|
|
}
|
|
|
|
void Perl_NPC_SetSimpleRoamBox(NPC* self, float box_size, float move_distance, int move_delay) // @categories Script Utility
|
|
{
|
|
self->SetSimpleRoamBox(box_size, move_distance, move_delay);
|
|
}
|
|
|
|
void Perl_NPC_RecalculateSkills(NPC* self) // @categories Skills and Recipes
|
|
{
|
|
self->RecalculateSkills();
|
|
}
|
|
|
|
bool Perl_NPC_IsRaidTarget(NPC* self)
|
|
{
|
|
return self->IsRaidTarget();
|
|
}
|
|
|
|
bool Perl_NPC_HasItem(NPC* self, uint32 item_id) // @categories Script Utility
|
|
{
|
|
return self->HasItem(item_id);
|
|
}
|
|
|
|
uint32 Perl_NPC_CountItem(NPC* self, uint32 item_id)
|
|
{
|
|
return self->CountItem(item_id);
|
|
}
|
|
|
|
uint32_t Perl_NPC_GetLootItemIDBySlot(NPC* self, uint16 loot_slot)
|
|
{
|
|
return self->GetLootItemIDBySlot(loot_slot);
|
|
}
|
|
|
|
int Perl_NPC_GetFirstLootSlotByItemID(NPC* self, uint32 item_id)
|
|
{
|
|
return self->GetFirstLootSlotByItemID(item_id);
|
|
}
|
|
|
|
float Perl_NPC_GetHealScale(NPC* self) // @categories Stats and Attributes
|
|
{
|
|
return self->GetHealScale();
|
|
}
|
|
|
|
float Perl_NPC_GetSpellScale(NPC* self) // @categories Stats and Attributes
|
|
{
|
|
return self->GetSpellScale();
|
|
}
|
|
|
|
perl::array Perl_NPC_GetLootList(NPC* self) // @categories Script Utility
|
|
{
|
|
perl::array result;
|
|
auto npc_items = self->GetLootList();
|
|
for (int item_id : npc_items)
|
|
{
|
|
result.push_back(item_id);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void Perl_NPC_AddAISpellEffect(NPC* self, int spell_effect_id, int base_value, int limit_value, int max_value) // @categories Spells and Disciplines
|
|
{
|
|
self->AddSpellEffectToNPCList(spell_effect_id, base_value, limit_value, max_value, true);
|
|
}
|
|
|
|
void Perl_NPC_RemoveAISpellEffect(NPC* self, int spell_effect_id) // @categories Spells and Disciplines
|
|
{
|
|
self->RemoveSpellEffectFromNPCList(spell_effect_id, true);
|
|
}
|
|
|
|
bool Perl_NPC_HasAISpellEffect(NPC* self, int spell_effect_id) // @categories Spells and Disciplines
|
|
{
|
|
return self->HasAISpellEffect(spell_effect_id);
|
|
}
|
|
|
|
bool Perl_NPC_IsRareSpawn(NPC* self)
|
|
{
|
|
return self->IsRareSpawn();
|
|
}
|
|
|
|
void Perl_NPC_ReloadSpells(NPC* self)
|
|
{
|
|
self->ReloadSpells();
|
|
}
|
|
|
|
void Perl_NPC_SendPayload(NPC* self, int payload_id) // @categories Script Utility
|
|
{
|
|
self->SendPayload(payload_id);
|
|
}
|
|
|
|
void Perl_NPC_SendPayload(NPC* self, int payload_id, std::string payload_value) // @categories Script Utility
|
|
{
|
|
self->SendPayload(payload_id, payload_value);
|
|
}
|
|
|
|
bool Perl_NPC_GetKeepsSoldItems(NPC* self)
|
|
{
|
|
return self->GetKeepsSoldItems();
|
|
}
|
|
|
|
void Perl_NPC_SetKeepsSoldItems(NPC* self, bool keeps_sold_items)
|
|
{
|
|
self->SetKeepsSoldItems(keeps_sold_items);
|
|
}
|
|
|
|
bool Perl_NPC_IsLDoNTrapped(NPC* self)
|
|
{
|
|
return self->IsLDoNTrapped();
|
|
}
|
|
|
|
void Perl_NPC_SetLDoNTrapped(NPC* self, bool is_trapped)
|
|
{
|
|
self->SetLDoNTrapped(is_trapped);
|
|
}
|
|
|
|
uint8 Perl_NPC_GetLDoNTrapType(NPC* self)
|
|
{
|
|
return self->GetLDoNTrapType();
|
|
}
|
|
|
|
void Perl_NPC_SetLDoNTrapType(NPC* self, uint8 trap_type)
|
|
{
|
|
self->SetLDoNTrapType(trap_type);
|
|
}
|
|
|
|
uint16 Perl_NPC_GetLDoNTrapSpellID(NPC* self)
|
|
{
|
|
return self->GetLDoNTrapSpellID();
|
|
}
|
|
|
|
void Perl_NPC_SetLDoNTrapSpellID(NPC* self, uint16 spell_id)
|
|
{
|
|
self->SetLDoNTrapSpellID(spell_id);
|
|
}
|
|
|
|
bool Perl_NPC_IsLDoNLocked(NPC* self)
|
|
{
|
|
return self->IsLDoNLocked();
|
|
}
|
|
|
|
void Perl_NPC_SetLDoNLocked(NPC* self, bool is_locked)
|
|
{
|
|
self->SetLDoNLocked(is_locked);
|
|
}
|
|
|
|
uint16 Perl_NPC_GetLDoNLockedSkill(NPC* self)
|
|
{
|
|
return self->GetLDoNLockedSkill();
|
|
}
|
|
|
|
void Perl_NPC_SetLDoNLockedSkill(NPC* self, uint16 skill_value)
|
|
{
|
|
self->SetLDoNLockedSkill(skill_value);
|
|
}
|
|
|
|
bool Perl_NPC_IsLDoNTrapDetected(NPC* self)
|
|
{
|
|
return self->IsLDoNTrapDetected();
|
|
}
|
|
|
|
void Perl_NPC_SetLDoNTrapDetected(NPC* self, bool is_detected)
|
|
{
|
|
self->SetLDoNTrapDetected(is_detected);
|
|
}
|
|
|
|
void Perl_NPC_ScaleNPC(NPC* self, uint8 npc_level)
|
|
{
|
|
self->ScaleNPC(npc_level, true);
|
|
}
|
|
|
|
void Perl_NPC_ScaleNPC(NPC* self, uint8 npc_level, bool override_special_abilities)
|
|
{
|
|
self->ScaleNPC(npc_level, true, override_special_abilities);
|
|
}
|
|
|
|
bool Perl_NPC_IsUnderwaterOnly(NPC* self) // @categories Script Utility
|
|
{
|
|
return self->IsUnderwaterOnly();
|
|
}
|
|
|
|
bool Perl_NPC_HasSpecialAbilities(NPC* self) // @categories Script Utility
|
|
{
|
|
return self->HasSpecialAbilities();
|
|
}
|
|
|
|
bool Perl_NPC_GetNPCAggro(NPC* self) // @categories Script Utility
|
|
{
|
|
return self->GetNPCAggro();
|
|
}
|
|
|
|
void Perl_NPC_SetNPCAggro(NPC* self, bool in_npc_aggro) // @categories Script Utility
|
|
{
|
|
self->SetNPCAggro(in_npc_aggro);
|
|
}
|
|
|
|
uint32 Perl_NPC_GetNPCSpellsEffectsID(NPC* self)
|
|
{
|
|
return self->GetNPCSpellsEffectsID();
|
|
}
|
|
|
|
void Perl_NPC_DescribeSpecialAbilities(NPC* self, Client* c)
|
|
{
|
|
self->DescribeSpecialAbilities(c);
|
|
}
|
|
|
|
bool Perl_NPC_IsMultiQuestEnabled(NPC* self)
|
|
{
|
|
return self->IsMultiQuestEnabled();
|
|
}
|
|
|
|
void Perl_NPC_MultiQuestEnable(NPC* self)
|
|
{
|
|
self->MultiQuestEnable();
|
|
}
|
|
|
|
bool Perl_NPC_IsResumedFromZoneSuspend(NPC* self)
|
|
{
|
|
return self->IsResumedFromZoneSuspend();
|
|
}
|
|
|
|
bool Perl_NPC_CheckHandin(
|
|
NPC* self,
|
|
Client* c,
|
|
perl::reference handin_ref,
|
|
perl::reference required_ref,
|
|
perl::array items_ref
|
|
)
|
|
{
|
|
perl::hash handin = handin_ref;
|
|
perl::hash required = required_ref;
|
|
|
|
std::map<std::string, uint32> handin_map;
|
|
std::map<std::string, uint32> required_map;
|
|
std::vector<EQ::ItemInstance *> items;
|
|
|
|
for (auto e: handin) {
|
|
if (!e.first) {
|
|
continue;
|
|
}
|
|
|
|
if (Strings::EqualFold(e.first, "0")) {
|
|
continue;
|
|
}
|
|
|
|
LogNpcHandinDetail("Handin key [{}] value [{}]", e.first, handin.at(e.first).c_str());
|
|
|
|
const uint32 count = static_cast<uint32>(handin.at(e.first));
|
|
handin_map[e.first] = count;
|
|
}
|
|
|
|
for (auto e: required) {
|
|
if (!e.first) {
|
|
continue;
|
|
}
|
|
|
|
if (Strings::EqualFold(e.first, "0")) {
|
|
continue;
|
|
}
|
|
|
|
LogNpcHandinDetail("Required key [{}] value [{}]", e.first, required.at(e.first).c_str());
|
|
|
|
const uint32 count = static_cast<uint32>(required.at(e.first));
|
|
required_map[e.first] = count;
|
|
}
|
|
|
|
for (auto e : items_ref) {
|
|
EQ::ItemInstance* i = static_cast<EQ::ItemInstance*>(e);
|
|
if (!i) {
|
|
continue;
|
|
}
|
|
|
|
items.emplace_back(i);
|
|
|
|
LogNpcHandinDetail(
|
|
"Item instance [{}] ({}) UUID ({}) added to handin list",
|
|
i->GetItem()->Name,
|
|
i->GetItem()->ID,
|
|
i->GetSerialNumber()
|
|
);
|
|
}
|
|
|
|
return self->CheckHandin(c, handin_map, required_map, items);
|
|
}
|
|
|
|
void Perl_NPC_ReturnHandinItems(NPC *self, Client* c)
|
|
{
|
|
self->ReturnHandinItems(c);
|
|
}
|
|
|
|
Spawn2* Perl_NPC_GetSpawn(NPC* self)
|
|
{
|
|
return self->GetSpawn();
|
|
}
|
|
|
|
void Perl_NPC_SetNPCTintIndex(NPC* self, uint32 index)
|
|
{
|
|
self->SetNPCTintIndex(index);
|
|
}
|
|
|
|
uint32 Perl_NPC_GetNPCTintIndex(NPC* self)
|
|
{
|
|
return self->GetNPCTintIndex();
|
|
}
|
|
|
|
void perl_register_npc()
|
|
{
|
|
perl::interpreter perl(PERL_GET_THX);
|
|
|
|
auto package = perl.new_class<NPC>("NPC");
|
|
package.add_base_class("Mob");
|
|
package.add("AI_SetRoambox", (void(*)(NPC*, float, float, float, float, float))&Perl_NPC_AI_SetRoambox);
|
|
package.add("AI_SetRoambox", (void(*)(NPC*, float, float, float, float, float, uint32))&Perl_NPC_AI_SetRoambox);
|
|
package.add("AI_SetRoambox", (void(*)(NPC*, float, float, float, float, float, uint32, uint32))&Perl_NPC_AI_SetRoambox);
|
|
package.add("AddAISpell", (void(*)(NPC*, int16, uint16, uint32, int, int, int16))&Perl_NPC_AddSpellToNPCList);
|
|
package.add("AddAISpell", (void(*)(NPC*, int16, uint16, uint32, int, int, int16, int8, int8))&Perl_NPC_AddSpellToNPCList);
|
|
package.add("AddAISpellEffect", &Perl_NPC_AddAISpellEffect);
|
|
package.add("AddCash", &Perl_NPC_AddLootCash);
|
|
package.add("AddDefensiveProc", &Perl_NPC_AddDefensiveProc);
|
|
package.add("AddItem", (void(*)(NPC*, uint32))&Perl_NPC_AddItem);
|
|
package.add("AddItem", (void(*)(NPC*, uint32, uint16))&Perl_NPC_AddItem);
|
|
package.add("AddItem", (void(*)(NPC*, uint32, uint16, bool))&Perl_NPC_AddItem);
|
|
package.add("AddItem", (void(*)(NPC*, uint32, uint16, bool, uint32))&Perl_NPC_AddItem);
|
|
package.add("AddItem", (void(*)(NPC*, uint32, uint16, bool, uint32, uint32))&Perl_NPC_AddItem);
|
|
package.add("AddItem", (void(*)(NPC*, uint32, uint16, bool, uint32, uint32, uint32))&Perl_NPC_AddItem);
|
|
package.add("AddItem", (void(*)(NPC*, uint32, uint16, bool, uint32, uint32, uint32, uint32))&Perl_NPC_AddItem);
|
|
package.add("AddItem", (void(*)(NPC*, uint32, uint16, bool, uint32, uint32, uint32, uint32, uint32))&Perl_NPC_AddItem);
|
|
package.add("AddItem", (void(*)(NPC*, uint32, uint16, bool, uint32, uint32, uint32, uint32, uint32, uint32))&Perl_NPC_AddItem);
|
|
package.add("AddLootTable", (void(*)(NPC*))&Perl_NPC_AddLootTable);
|
|
package.add("AddLootTable", (void(*)(NPC*, uint32))&Perl_NPC_AddLootTable);
|
|
package.add("AddMeleeProc", &Perl_NPC_AddMeleeProc);
|
|
package.add("AddRangedProc", &Perl_NPC_AddRangedProc);
|
|
package.add("AssignWaypoints", &Perl_NPC_AssignWaypoints);
|
|
package.add("CalculateNewWaypoint", &Perl_NPC_CalculateNewWaypoint);
|
|
package.add("ChangeLastName", &Perl_NPC_ChangeLastName);
|
|
package.add("CheckNPCFactionAlly", &Perl_NPC_CheckNPCFactionAlly);
|
|
package.add("CheckHandin", &Perl_NPC_CheckHandin);
|
|
package.add("ClearItemList", &Perl_NPC_ClearLootItems);
|
|
package.add("ClearLastName", &Perl_NPC_ClearLastName);
|
|
package.add("CountItem", &Perl_NPC_CountItem);
|
|
package.add("CountLoot", &Perl_NPC_CountLoot);
|
|
package.add("DescribeSpecialAbilities", &Perl_NPC_DescribeSpecialAbilities);
|
|
package.add("DisplayWaypointInfo", &Perl_NPC_DisplayWaypointInfo);
|
|
package.add("DoClassAttacks", &Perl_NPC_DoClassAttacks);
|
|
package.add("GetAccuracyRating", &Perl_NPC_GetAccuracyRating);
|
|
package.add("GetAttackDelay", &Perl_NPC_GetAttackDelay);
|
|
package.add("GetAttackSpeed", &Perl_NPC_GetAttackSpeed);
|
|
package.add("GetAvoidanceRating", &Perl_NPC_GetAvoidanceRating);
|
|
package.add("GetCombatState", &Perl_NPC_GetCombatState);
|
|
package.add("GetCopper", &Perl_NPC_GetCopper);
|
|
package.add("GetFirstSlotByItemID", &Perl_NPC_GetFirstLootSlotByItemID);
|
|
package.add("GetGold", &Perl_NPC_GetGold);
|
|
package.add("GetGrid", &Perl_NPC_GetGrid);
|
|
package.add("GetGuardPointX", &Perl_NPC_GetGuardPointX);
|
|
package.add("GetGuardPointY", &Perl_NPC_GetGuardPointY);
|
|
package.add("GetGuardPointZ", &Perl_NPC_GetGuardPointZ);
|
|
package.add("GetHealScale", &Perl_NPC_GetHealScale);
|
|
package.add("GetItemIDBySlot", &Perl_NPC_GetLootItemIDBySlot);
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package.add("GetKeepsSoldItems", &Perl_NPC_GetKeepsSoldItems);
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package.add("GetLDoNLockedSkill", &Perl_NPC_GetLDoNLockedSkill);
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package.add("GetLDoNTrapType", &Perl_NPC_GetLDoNTrapType);
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package.add("GetLDoNTrapSpellID", &Perl_NPC_GetLDoNTrapSpellID);
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package.add("GetLootList", &Perl_NPC_GetLootList);
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package.add("GetLoottableID", &Perl_NPC_GetLoottableID);
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package.add("GetMaxDMG", &Perl_NPC_GetMaxDMG);
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package.add("GetMaxDamage", &Perl_NPC_GetMaxDamage);
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package.add("GetMaxWp", &Perl_NPC_GetMaxWp);
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package.add("GetMinDMG", &Perl_NPC_GetMinDMG);
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package.add("GetNPCAggro", &Perl_NPC_GetNPCAggro);
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package.add("GetNPCFactionID", &Perl_NPC_GetNPCFactionID);
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package.add("GetNPCHate", &Perl_NPC_GetNPCHate);
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package.add("GetNPCSpellsEffectsID", &Perl_NPC_GetNPCSpellsEffectsID);
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package.add("GetNPCSpellsID", &Perl_NPC_GetNPCSpellsID);
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package.add("GetNPCStat", &Perl_NPC_GetNPCStat);
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package.add("GetNPCTintIndex", &Perl_NPC_GetNPCTintIndex);
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package.add("GetPetSpellID", &Perl_NPC_GetPetSpellID);
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package.add("GetPlatinum", &Perl_NPC_GetPlatinum);
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package.add("GetPrimSkill", &Perl_NPC_GetPrimSkill);
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package.add("GetPrimaryFaction", &Perl_NPC_GetPrimaryFaction);
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package.add("GetScore", &Perl_NPC_GetScore);
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package.add("GetSecSkill", &Perl_NPC_GetSecSkill);
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package.add("GetSilver", &Perl_NPC_GetSilver);
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package.add("GetSlowMitigation", &Perl_NPC_GetSlowMitigation);
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package.add("GetSp2", &Perl_NPC_GetSp2);
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package.add("GetSpawn", &Perl_NPC_GetSpawn);
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package.add("GetSpawnKillCount", &Perl_NPC_GetSpawnKillCount);
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package.add("GetSpawnPointH", &Perl_NPC_GetSpawnPointH);
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package.add("GetSpawnPointID", &Perl_NPC_GetSpawnPointID);
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package.add("GetSpawnPointX", &Perl_NPC_GetSpawnPointX);
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package.add("GetSpawnPointY", &Perl_NPC_GetSpawnPointY);
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package.add("GetSpawnPointZ", &Perl_NPC_GetSpawnPointZ);
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package.add("GetSpellFocusDMG", &Perl_NPC_GetSpellFocusDMG);
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package.add("GetSpellFocusHeal", &Perl_NPC_GetSpellFocusHeal);
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package.add("GetSpellScale", &Perl_NPC_GetSpellScale);
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package.add("GetSwarmOwner", &Perl_NPC_GetSwarmOwner);
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package.add("GetSwarmTarget", &Perl_NPC_GetSwarmTarget);
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package.add("GetWaypointMax", &Perl_NPC_GetWaypointMax);
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package.add("HasAISpellEffect", &Perl_NPC_HasAISpellEffect);
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package.add("HasSpecialAbilities", &Perl_NPC_HasSpecialAbilities);
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package.add("HasItem", &Perl_NPC_HasItem);
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package.add("IsAnimal", &Perl_NPC_IsAnimal);
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package.add("IsGuarding", &Perl_NPC_IsGuarding);
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package.add("IsLDoNLocked", &Perl_NPC_IsLDoNLocked);
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package.add("IsLDoNTrapped", &Perl_NPC_IsLDoNTrapped);
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package.add("IsLDoNTrapDetected", &Perl_NPC_IsLDoNTrapDetected);
|
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package.add("IsMultiQuestEnabled", &Perl_NPC_IsMultiQuestEnabled);
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package.add("IsOnHatelist", &Perl_NPC_IsOnHatelist);
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package.add("IsRaidTarget", &Perl_NPC_IsRaidTarget);
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package.add("IsRareSpawn", &Perl_NPC_IsRareSpawn);
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package.add("IsResumedFromZoneSuspend", &Perl_NPC_IsResumedFromZoneSuspend);
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package.add("IsTaunting", &Perl_NPC_IsTaunting);
|
|
package.add("IsUnderwaterOnly", (bool(*)(NPC*))&Perl_NPC_IsUnderwaterOnly);
|
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package.add("MerchantCloseShop", &Perl_NPC_MerchantCloseShop);
|
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package.add("MerchantOpenShop", &Perl_NPC_MerchantOpenShop);
|
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package.add("ModifyNPCStat", &Perl_NPC_ModifyNPCStat);
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package.add("MoveTo", (void(*)(NPC*, float, float, float))&Perl_NPC_MoveTo);
|
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package.add("MoveTo", (void(*)(NPC*, float, float, float, float))&Perl_NPC_MoveTo);
|
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package.add("MoveTo", (void(*)(NPC*, float, float, float, float, bool))&Perl_NPC_MoveTo);
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package.add("MultiQuestEnable", &Perl_NPC_MultiQuestEnable);
|
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package.add("NextGuardPosition", &Perl_NPC_NextGuardPosition);
|
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package.add("PauseWandering", &Perl_NPC_PauseWandering);
|
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package.add("PickPocket", &Perl_NPC_PickPocket);
|
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package.add("RecalculateSkills", &Perl_NPC_RecalculateSkills);
|
|
package.add("ReloadSpells", &Perl_NPC_ReloadSpells);
|
|
package.add("RemoveAISpell", &Perl_NPC_RemoveSpellFromNPCList);
|
|
package.add("RemoveAISpellEffect", &Perl_NPC_RemoveAISpellEffect);
|
|
package.add("RemoveCash", &Perl_NPC_RemoveLootCash);
|
|
package.add("RemoveDefensiveProc", &Perl_NPC_RemoveDefensiveProc);
|
|
package.add("RemoveFromHateList", &Perl_NPC_RemoveFromHateList);
|
|
package.add("RemoveItem", (void(*)(NPC*, uint32))&Perl_NPC_RemoveItem);
|
|
package.add("RemoveItem", (void(*)(NPC*, uint32, uint16))&Perl_NPC_RemoveItem);
|
|
package.add("RemoveItem", (void(*)(NPC*, uint32, uint16, uint16))&Perl_NPC_RemoveItem);
|
|
package.add("RemoveMeleeProc", &Perl_NPC_RemoveMeleeProc);
|
|
package.add("RemoveRangedProc", &Perl_NPC_RemoveRangedProc);
|
|
package.add("ResumeWandering", &Perl_NPC_ResumeWandering);
|
|
package.add("ReturnHandinItems", &Perl_NPC_ReturnHandinItems);
|
|
package.add("SaveGuardSpot", (void(*)(NPC*))&Perl_NPC_SaveGuardSpot);
|
|
package.add("SaveGuardSpot", (void(*)(NPC*, bool))&Perl_NPC_SaveGuardSpot);
|
|
package.add("SaveGuardSpot", (void(*)(NPC*, float, float, float, float))&Perl_NPC_SaveGuardSpot);
|
|
package.add("ScaleNPC", (void(*)(NPC*, uint8))&Perl_NPC_ScaleNPC);
|
|
package.add("ScaleNPC", (void(*)(NPC*, uint8, bool))&Perl_NPC_ScaleNPC);
|
|
package.add("SendPayload", (void(*)(NPC*, int))&Perl_NPC_SendPayload);
|
|
package.add("SendPayload", (void(*)(NPC*, int, std::string))&Perl_NPC_SendPayload);
|
|
package.add("SetCopper", &Perl_NPC_SetCopper);
|
|
package.add("SetKeepsSoldItems", &Perl_NPC_SetKeepsSoldItems);
|
|
package.add("SetLDoNLocked", &Perl_NPC_SetLDoNLocked);
|
|
package.add("SetLDoNLockedSkill", &Perl_NPC_SetLDoNLockedSkill);
|
|
package.add("SetLDoNTrapped", &Perl_NPC_SetLDoNTrapped);
|
|
package.add("SetLDoNTrapDetected", &Perl_NPC_SetLDoNTrapDetected);
|
|
package.add("SetLDoNTrapSpellID", &Perl_NPC_SetLDoNTrapSpellID);
|
|
package.add("SetLDoNTrapType", &Perl_NPC_SetLDoNTrapType);
|
|
package.add("SetNPCAggro", &Perl_NPC_SetNPCAggro);
|
|
package.add("SetGold", &Perl_NPC_SetGold);
|
|
package.add("SetGrid", &Perl_NPC_SetGrid);
|
|
package.add("SetNPCFactionID", &Perl_NPC_SetNPCFactionID);
|
|
package.add("SetNPCTintIndex", &Perl_NPC_SetNPCTintIndex);
|
|
package.add("SetPetSpellID", &Perl_NPC_SetPetSpellID);
|
|
package.add("SetPlatinum", &Perl_NPC_SetPlatinum);
|
|
package.add("SetPrimSkill", &Perl_NPC_SetPrimSkill);
|
|
package.add("SetSaveWaypoint", &Perl_NPC_SetSaveWaypoint);
|
|
package.add("SetSecSkill", &Perl_NPC_SetSecSkill);
|
|
package.add("SetSilver", &Perl_NPC_SetSilver);
|
|
package.add("SetSimpleRoamBox", (void(*)(NPC*, float))&Perl_NPC_SetSimpleRoamBox);
|
|
package.add("SetSimpleRoamBox", (void(*)(NPC*, float, float))&Perl_NPC_SetSimpleRoamBox);
|
|
package.add("SetSimpleRoamBox", (void(*)(NPC*, float, float, int))&Perl_NPC_SetSimpleRoamBox);
|
|
package.add("SetSp2", &Perl_NPC_SetSp2);
|
|
package.add("SetSpellFocusDMG", &Perl_NPC_SetSpellFocusDMG);
|
|
package.add("SetSpellFocusHeal", &Perl_NPC_SetSpellFocusHeal);
|
|
package.add("SetSwarmTarget", &Perl_NPC_SetSwarmTarget);
|
|
package.add("SetTaunting", &Perl_NPC_SetTaunting);
|
|
package.add("SetWaypointPause", &Perl_NPC_SetWaypointPause);
|
|
package.add("SignalNPC", &Perl_NPC_SignalNPC);
|
|
package.add("StartSwarmTimer", &Perl_NPC_StartSwarmTimer);
|
|
package.add("StopWandering", &Perl_NPC_StopWandering);
|
|
package.add("UpdateWaypoint", &Perl_NPC_UpdateWaypoint);
|
|
}
|
|
|
|
#endif //EMBPERL_XS_CLASSES
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