eqemu-server/zone/pathfinder_null.cpp
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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1.3 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "pathfinder_null.h"
IPathfinder::IPath PathfinderNull::FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags)
{
partial = false;
stuck = false;
IPath ret;
ret.push_back(start);
ret.push_back(end);
return ret;
}
IPathfinder::IPath PathfinderNull::FindPath(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, const PathfinderOptions &opts)
{
partial = false;
stuck = false;
IPath ret;
ret.push_back(start);
ret.push_back(end);
return ret;
}
glm::vec3 PathfinderNull::GetRandomLocation(const glm::vec3 &start, int flags)
{
return glm::vec3(0.0f);
}