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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
119 lines
2.6 KiB
C++
119 lines
2.6 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "zone/npc.h"
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#include "zone/zone.h"
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extern Zone* zone;
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class NpcScaleManager {
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public:
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struct global_npc_scale {
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int8 type;
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uint8 level;
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uint32 zone_id;
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uint16 instance_version;
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int ac;
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int64 hp;
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int accuracy;
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int slow_mitigation;
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int attack;
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int strength;
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int stamina;
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int dexterity;
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int agility;
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int intelligence;
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int wisdom;
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int charisma;
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int magic_resist;
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int cold_resist;
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int fire_resist;
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int poison_resist;
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int disease_resist;
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int corruption_resist;
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int physical_resist;
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int min_dmg;
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int max_dmg;
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int64 hp_regen_rate;
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int64 hp_regen_per_second;
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int attack_delay;
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int spell_scale;
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int heal_scale;
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uint32 avoidance;
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int heroic_strikethrough;
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std::string special_abilities;
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};
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std::vector<std::string> scaling_stats = {
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"ac",
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"max_hp",
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"accuracy",
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"slow_mitigation",
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"atk",
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"str",
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"sta",
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"dex",
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"agi",
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"int",
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"wis",
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"cha",
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"mr",
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"cr",
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"fr",
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"pr",
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"dr",
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"cr",
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"pr",
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"min_hit",
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"max_hit",
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"hp_regen",
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"hp_regen_per_second",
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"attack_delay",
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"spell_scale",
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"heal_scale",
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"avoidance",
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"heroic_strikethrough",
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"special_abilities"
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};
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void ScaleNPC(NPC* npc, bool always_scale = false, bool override_special_abilities = false);
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void ResetNPCScaling(NPC* npc);
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bool IsAutoScaled(NPC* npc);
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bool LoadScaleData();
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global_npc_scale GetGlobalScaleDataForTypeLevel(
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int8 npc_type,
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uint8 npc_level,
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uint32 zone_id,
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uint16 instance_version
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);
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std::map<std::tuple<int8, uint8, uint32, uint16>, global_npc_scale> npc_global_base_scaling_data;
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int8 GetNPCScalingType(NPC * &npc);
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std::string GetNPCScalingTypeName(NPC * &npc);
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bool ApplyGlobalBaseScalingToNPCStatically(NPC * &npc);
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bool ApplyGlobalBaseScalingToNPCDynamically(NPC * &npc);
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uint32 GetClassLevelDamageMod(uint32 level, uint32 npc_class);
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};
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extern NpcScaleManager *npc_scale_manager;
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