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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
1034 lines
27 KiB
C++
1034 lines
27 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef LUA_EQEMU
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#include "lua_zone.h"
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#include "common/features.h"
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#include "zone/zone.h"
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#include "luabind/luabind.hpp"
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bool Lua_Zone::BuffTimersSuspended()
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{
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Lua_Safe_Call_Bool();
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return self->BuffTimersSuspended();
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}
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bool Lua_Zone::BypassesExpansionCheck()
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{
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Lua_Safe_Call_Bool();
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return ZoneStore::Instance()->GetZoneBypassExpansionCheck(self->GetZoneID(), self->GetInstanceVersion());
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}
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bool Lua_Zone::CanBind()
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{
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Lua_Safe_Call_Bool();
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return self->CanBind();
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}
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bool Lua_Zone::CanCastOutdoor()
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{
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Lua_Safe_Call_Bool();
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return self->CanCastOutdoor();
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}
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bool Lua_Zone::CanDoCombat()
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{
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Lua_Safe_Call_Bool();
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return self->CanDoCombat();
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}
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bool Lua_Zone::CanLevitate()
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{
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Lua_Safe_Call_Bool();
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return self->CanLevitate();
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}
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void Lua_Zone::ClearSpawnTimers()
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{
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Lua_Safe_Call_Void();
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self->ClearSpawnTimers();
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}
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void Lua_Zone::Depop()
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{
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Lua_Safe_Call_Void();
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self->Depop();
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}
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void Lua_Zone::Depop(bool start_spawn_timers)
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{
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Lua_Safe_Call_Void();
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self->Depop(start_spawn_timers);
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}
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void Lua_Zone::Despawn(uint32 spawngroup_id)
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{
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Lua_Safe_Call_Void();
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self->Despawn(spawngroup_id);
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}
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void Lua_Zone::DisableRespawnTimers()
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{
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Lua_Safe_Call_Void();
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self->DisableRespawnTimers();
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}
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float Lua_Zone::GetAAEXPModifier(Lua_Client c)
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{
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Lua_Safe_Call_Real();
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return self->GetAAEXPModifier(c);
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}
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float Lua_Zone::GetAAEXPModifierByCharacterID(uint32 character_id)
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{
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Lua_Safe_Call_Real();
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return self->GetAAEXPModifierByCharacterID(character_id);
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}
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std::string Lua_Zone::GetContentFlags()
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{
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Lua_Safe_Call_String();
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return ZoneStore::Instance()->GetZoneContentFlags(self->GetZoneID(), self->GetInstanceVersion());
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}
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std::string Lua_Zone::GetContentFlagsDisabled()
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{
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Lua_Safe_Call_String();
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return ZoneStore::Instance()->GetZoneContentFlagsDisabled(self->GetZoneID(), self->GetInstanceVersion());
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}
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float Lua_Zone::GetExperienceMultiplier()
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{
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Lua_Safe_Call_Real();
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return ZoneStore::Instance()->GetZoneExperienceMultiplier(self->GetZoneID(), self->GetInstanceVersion());
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}
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int8 Lua_Zone::GetExpansion()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneExpansion(self->GetZoneID(), self->GetInstanceVersion());
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}
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float Lua_Zone::GetEXPModifier(Lua_Client c)
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{
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Lua_Safe_Call_Real();
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return self->GetEXPModifier(c);
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}
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float Lua_Zone::GetEXPModifierByCharacterID(uint32 character_id)
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{
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Lua_Safe_Call_Real();
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return self->GetEXPModifierByCharacterID(character_id);
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}
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int Lua_Zone::GetFastRegenEndurance()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneFastRegenEndurance(self->GetZoneID(), self->GetInstanceVersion());
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}
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int Lua_Zone::GetFastRegenHP()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneFastRegenHP(self->GetZoneID(), self->GetInstanceVersion());
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}
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int Lua_Zone::GetFastRegenMana()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneFastRegenMana(self->GetZoneID(), self->GetInstanceVersion());
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}
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std::string Lua_Zone::GetFileName()
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{
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Lua_Safe_Call_String();
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return self->GetFileName();
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}
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std::string Lua_Zone::GetFlagNeeded()
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{
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Lua_Safe_Call_String();
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return ZoneStore::Instance()->GetZoneFlagNeeded(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetFogBlue()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneFogBlue(self->GetZoneID(), 0, self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetFogBlue(uint8 slot)
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneFogBlue(self->GetZoneID(), slot, self->GetInstanceVersion());
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}
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float Lua_Zone::GetFogDensity()
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{
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Lua_Safe_Call_Real();
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return ZoneStore::Instance()->GetZoneFogDensity(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetFogGreen()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneFogGreen(self->GetZoneID(), 0, self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetFogGreen(uint8 slot)
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneFogGreen(self->GetZoneID(), slot, self->GetInstanceVersion());
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}
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float Lua_Zone::GetFogMaximumClip()
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{
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Lua_Safe_Call_Real();
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return ZoneStore::Instance()->GetZoneFogMaximumClip(self->GetZoneID(), 0, self->GetInstanceVersion());
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}
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float Lua_Zone::GetFogMaximumClip(uint8 slot)
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{
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Lua_Safe_Call_Real();
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return ZoneStore::Instance()->GetZoneFogMaximumClip(self->GetZoneID(), slot, self->GetInstanceVersion());
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}
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float Lua_Zone::GetFogMinimumClip()
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{
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Lua_Safe_Call_Real();
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return ZoneStore::Instance()->GetZoneFogMinimumClip(self->GetZoneID(), 0, self->GetInstanceVersion());
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}
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float Lua_Zone::GetFogMinimumClip(uint8 slot)
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{
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Lua_Safe_Call_Real();
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return ZoneStore::Instance()->GetZoneFogMinimumClip(self->GetZoneID(), slot, self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetFogRed()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneFogRed(self->GetZoneID(), 0, self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetFogRed(uint8 slot)
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneFogRed(self->GetZoneID(), slot, self->GetInstanceVersion());
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}
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float Lua_Zone::GetGraveyardHeading()
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{
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Lua_Safe_Call_Real();
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return self->GetGraveyardPoint().w;
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}
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uint32 Lua_Zone::GetGraveyardID()
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{
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Lua_Safe_Call_Int();
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return self->graveyard_id();
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}
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float Lua_Zone::GetGraveyardX()
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{
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Lua_Safe_Call_Real();
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return self->GetGraveyardPoint().x;
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}
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float Lua_Zone::GetGraveyardY()
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{
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Lua_Safe_Call_Real();
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return self->GetGraveyardPoint().y;
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}
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float Lua_Zone::GetGraveyardZ()
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{
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Lua_Safe_Call_Real();
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return self->GetGraveyardPoint().z;
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}
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uint32 Lua_Zone::GetGraveyardZoneID()
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{
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Lua_Safe_Call_Int();
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return self->graveyard_zoneid();
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}
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float Lua_Zone::GetGravity()
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{
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Lua_Safe_Call_Real();
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return ZoneStore::Instance()->GetZoneGravity(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint32 Lua_Zone::GetInstanceID()
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{
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Lua_Safe_Call_Int();
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return self->GetInstanceID();
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}
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uint8 Lua_Zone::GetInstanceType()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneInstanceType(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint16 Lua_Zone::GetInstanceVersion()
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{
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Lua_Safe_Call_Int();
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return self->GetInstanceVersion();
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}
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uint32 Lua_Zone::GetInstanceTimeRemaining()
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{
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Lua_Safe_Call_Int();
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return self->GetInstanceTimeRemaining();
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}
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int Lua_Zone::GetLavaDamage()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneLavaDamage(self->GetZoneID(), self->GetInstanceVersion());
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}
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std::string Lua_Zone::GetLongName()
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{
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Lua_Safe_Call_String();
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return self->GetLongName();
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}
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float Lua_Zone::GetMaximumClip()
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{
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Lua_Safe_Call_Real();
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return ZoneStore::Instance()->GetZoneMaximumClip(self->GetZoneID(), self->GetInstanceVersion());
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}
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int8 Lua_Zone::GetMaximumExpansion()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneMaximumExpansion(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetMaximumLevel()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneMaximumLevel(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint32 Lua_Zone::GetMaxClients()
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{
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Lua_Safe_Call_Int();
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return self->GetMaxClients();
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}
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float Lua_Zone::GetMinimumClip()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneMinimumClip(self->GetZoneID(), self->GetInstanceVersion());
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}
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int8 Lua_Zone::GetMinimumExpansion()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneMinimumExpansion(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetMinimumLevel()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneMinimumLevel(self->GetZoneID(), self->GetInstanceVersion());
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}
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int Lua_Zone::GetMinimumLavaDamage()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneMinimumLavaDamage(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetMinimumStatus()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneMinimumStatus(self->GetZoneID(), self->GetInstanceVersion());
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}
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std::string Lua_Zone::GetNote()
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{
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Lua_Safe_Call_String();
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return ZoneStore::Instance()->GetZoneNote(self->GetZoneID(), self->GetInstanceVersion());
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}
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int Lua_Zone::GetNPCMaximumAggroDistance()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneNPCMaximumAggroDistance(self->GetZoneID(), self->GetInstanceVersion());
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}
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int8 Lua_Zone::GetPEQZone()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZonePEQZone(self->GetZoneID(), self->GetInstanceVersion());
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}
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int Lua_Zone::GetRainChance()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneRainChance(self->GetZoneID(), 0, self->GetInstanceVersion());
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}
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int Lua_Zone::GetRainChance(uint8 slot)
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneRainChance(self->GetZoneID(), slot, self->GetInstanceVersion());
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}
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int Lua_Zone::GetRainDuration()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneRainDuration(self->GetZoneID(), 0, self->GetInstanceVersion());
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}
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int Lua_Zone::GetRainDuration(uint8 slot)
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneRainDuration(self->GetZoneID(), slot, self->GetInstanceVersion());
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}
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uint32 Lua_Zone::GetRuleSet()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneRuleSet(self->GetZoneID(), self->GetInstanceVersion());
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}
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float Lua_Zone::GetSafeHeading()
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{
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Lua_Safe_Call_Real();
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return self->GetSafePoint().w;
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}
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float Lua_Zone::GetSafeX()
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{
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Lua_Safe_Call_Real();
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return self->GetSafePoint().x;
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}
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float Lua_Zone::GetSafeY()
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{
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Lua_Safe_Call_Real();
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return self->GetSafePoint().y;
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}
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float Lua_Zone::GetSafeZ()
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{
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Lua_Safe_Call_Real();
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return self->GetSafePoint().z;
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}
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std::string Lua_Zone::GetShortName()
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{
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Lua_Safe_Call_String();
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return self->GetShortName();
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}
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uint32 Lua_Zone::GetSecondsBeforeIdle()
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{
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Lua_Safe_Call_Int();
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return self->GetSecondsBeforeIdle();
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}
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uint64 Lua_Zone::GetShutdownDelay()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneShutdownDelay(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetSky()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneSky(self->GetZoneID(), self->GetInstanceVersion());
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}
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int8 Lua_Zone::GetSkyLock()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneSkyLock(self->GetZoneID(), self->GetInstanceVersion());
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}
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int Lua_Zone::GetSnowChance()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneSnowChance(self->GetZoneID(), 0, self->GetInstanceVersion());
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}
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int Lua_Zone::GetSnowChance(uint8 slot)
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneSnowChance(self->GetZoneID(), slot, self->GetInstanceVersion());
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}
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int Lua_Zone::GetSnowDuration()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneSnowDuration(self->GetZoneID(), 0, self->GetInstanceVersion());
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}
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int Lua_Zone::GetSnowDuration(uint8 slot)
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneSnowDuration(self->GetZoneID(), slot, self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetTimeType()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneTimeType(self->GetZoneID(), self->GetInstanceVersion());
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}
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int Lua_Zone::GetTimeZone()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneTimeZone(self->GetZoneID(), self->GetInstanceVersion());
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}
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std::string Lua_Zone::GetZoneDescription()
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{
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Lua_Safe_Call_String();
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return self->GetZoneDescription();
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}
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uint32 Lua_Zone::GetZoneID()
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{
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Lua_Safe_Call_Int();
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return self->GetZoneID();
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}
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uint8 Lua_Zone::GetZoneType()
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{
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Lua_Safe_Call_Int();
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return self->GetZoneType();
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}
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float Lua_Zone::GetUnderworld()
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{
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Lua_Safe_Call_Real();
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return ZoneStore::Instance()->GetZoneUnderworld(self->GetZoneID(), self->GetInstanceVersion());
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}
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int Lua_Zone::GetUnderworldTeleportIndex()
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{
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Lua_Safe_Call_Int();
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return ZoneStore::Instance()->GetZoneUnderworldTeleportIndex(self->GetZoneID(), self->GetInstanceVersion());
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}
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float Lua_Zone::GetWalkSpeed()
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{
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Lua_Safe_Call_Real();
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return ZoneStore::Instance()->GetZoneWalkSpeed(self->GetZoneID(), self->GetInstanceVersion());
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}
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uint8 Lua_Zone::GetZoneZType()
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{
|
|
Lua_Safe_Call_Int();
|
|
return ZoneStore::Instance()->GetZoneZType(self->GetZoneID(), self->GetInstanceVersion());
|
|
}
|
|
|
|
int Lua_Zone::GetZoneTotalBlockedSpells()
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetZoneTotalBlockedSpells();
|
|
}
|
|
|
|
bool Lua_Zone::HasGraveyard()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasGraveyard();
|
|
}
|
|
|
|
bool Lua_Zone::HasMap()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasMap();
|
|
}
|
|
|
|
bool Lua_Zone::HasWaterMap()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasWaterMap();
|
|
}
|
|
|
|
bool Lua_Zone::HasWeather()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasWeather();
|
|
}
|
|
|
|
bool Lua_Zone::IsCity()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsCity();
|
|
}
|
|
|
|
bool Lua_Zone::IsHotzone()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsHotzone();
|
|
}
|
|
|
|
bool Lua_Zone::IsInstancePersistent()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsInstancePersistent();
|
|
}
|
|
|
|
bool Lua_Zone::IsIdleWhenEmpty()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsIdleWhenEmpty();
|
|
}
|
|
|
|
bool Lua_Zone::IsPVPZone()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsPVPZone();
|
|
}
|
|
|
|
bool Lua_Zone::IsRaining()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsRaining();
|
|
}
|
|
|
|
bool Lua_Zone::IsSnowing()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsSnowing();
|
|
}
|
|
|
|
bool Lua_Zone::IsSpecialBindLocation(float x, float y, float z, float heading)
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsSpecialBindLocation(glm::vec4(x, y, z, heading));
|
|
}
|
|
|
|
bool Lua_Zone::IsSpellBlocked(uint32 spell_id, float x, float y, float z)
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsSpellBlocked(spell_id, glm::vec3(x, y, z));
|
|
}
|
|
|
|
bool Lua_Zone::IsStaticZone()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsStaticZone();
|
|
}
|
|
|
|
bool Lua_Zone::IsUCSServerAvailable()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsUCSServerAvailable();
|
|
}
|
|
|
|
bool Lua_Zone::IsWaterZone(float z)
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsWaterZone(z);
|
|
}
|
|
|
|
void Lua_Zone::Repop()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->Repop();
|
|
}
|
|
|
|
void Lua_Zone::Repop(bool is_forced)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->Repop(is_forced);
|
|
}
|
|
|
|
void Lua_Zone::SetAAEXPModifier(Lua_Client c, float aa_modifier)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetAAEXPModifier(c, aa_modifier);
|
|
}
|
|
|
|
void Lua_Zone::SetAAEXPModifierByCharacterID(uint32 character_id, float aa_modifier)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetAAEXPModifierByCharacterID(character_id, aa_modifier);
|
|
}
|
|
|
|
void Lua_Zone::SetEXPModifier(Lua_Client c, float exp_modifier)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetAAEXPModifier(c, exp_modifier);
|
|
}
|
|
|
|
void Lua_Zone::SetEXPModifierByCharacterID(uint32 character_id, float exp_modifier)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetAAEXPModifierByCharacterID(character_id, exp_modifier);
|
|
}
|
|
|
|
void Lua_Zone::SetInstanceTimer(uint32 new_duration)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetInstanceTimer(new_duration);
|
|
}
|
|
|
|
void Lua_Zone::SetInstanceTimeRemaining(uint32 time_remaining)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetInstanceTimeRemaining(time_remaining);
|
|
}
|
|
|
|
void Lua_Zone::SetIsHotzone(bool is_hotzone)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetIsHotzone(is_hotzone);
|
|
}
|
|
|
|
void Lua_Zone::ShowZoneGlobalLoot(Lua_Client c)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->ShowZoneGlobalLoot(c);
|
|
}
|
|
|
|
void Lua_Zone::SetBucket(const std::string& bucket_name, const std::string& bucket_value)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetBucket(bucket_name, bucket_value);
|
|
}
|
|
|
|
void Lua_Zone::SetBucket(const std::string& bucket_name, const std::string& bucket_value, const std::string& expiration)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetBucket(bucket_name, bucket_value, expiration);
|
|
}
|
|
|
|
void Lua_Zone::DeleteBucket(const std::string& bucket_name)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->DeleteBucket(bucket_name);
|
|
}
|
|
|
|
std::string Lua_Zone::GetBucket(const std::string& bucket_name)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetBucket(bucket_name);
|
|
}
|
|
|
|
std::string Lua_Zone::GetBucketExpires(const std::string& bucket_name)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetBucketExpires(bucket_name);
|
|
}
|
|
|
|
std::string Lua_Zone::GetBucketRemaining(const std::string& bucket_name)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetBucketRemaining(bucket_name);
|
|
}
|
|
|
|
bool Lua_Zone::ClearVariables()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->ClearVariables();
|
|
}
|
|
|
|
bool Lua_Zone::DeleteVariable(const std::string& variable_name)
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->DeleteVariable(variable_name);
|
|
}
|
|
|
|
std::string Lua_Zone::GetVariable(const std::string& variable_name)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetVariable(variable_name);
|
|
}
|
|
|
|
luabind::object Lua_Zone::GetVariables(lua_State* L)
|
|
{
|
|
auto t = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto l = self->GetVariables();
|
|
int i = 1;
|
|
for (const auto& v : l) {
|
|
t[i] = v;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
void Lua_Zone::SetVariable(const std::string& variable_name, const std::string& variable_value)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetVariable(variable_name, variable_value);
|
|
}
|
|
|
|
bool Lua_Zone::VariableExists(const std::string& variable_name)
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->VariableExists(variable_name);
|
|
}
|
|
|
|
uint32 Lua_Zone::GetTimerDuration(std::string name)
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetTimerDuration(name);
|
|
}
|
|
|
|
uint32 Lua_Zone::GetTimerRemainingTime(std::string name)
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetTimerRemainingTime(name);
|
|
}
|
|
|
|
bool Lua_Zone::HasTimer(std::string name)
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasTimer(name);
|
|
}
|
|
|
|
bool Lua_Zone::IsPausedTimer(std::string name)
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsPausedTimer(name);
|
|
}
|
|
|
|
void Lua_Zone::PauseTimer(std::string name)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->PauseTimer(name);
|
|
}
|
|
|
|
void Lua_Zone::ResumeTimer(std::string name)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->ResumeTimer(name);
|
|
}
|
|
|
|
void Lua_Zone::SetTimer(std::string name, uint32 duration)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetTimer(name, duration);
|
|
}
|
|
|
|
void Lua_Zone::StopTimer(std::string name)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->StopTimer(name);
|
|
}
|
|
|
|
void Lua_Zone::StopAllTimers()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->StopAllTimers();
|
|
}
|
|
|
|
void Lua_Zone::SendPayload(int payload_id, std::string payload_value)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SendPayload(payload_id, payload_value);
|
|
}
|
|
|
|
void Lua_Zone::Signal(int signal_id)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->Signal(signal_id);
|
|
}
|
|
|
|
luabind::object Lua_Zone::GetPausedTimers(lua_State* L) {
|
|
auto t = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto l = self->GetPausedTimers();
|
|
int i = 1;
|
|
for (const auto& v : l) {
|
|
t[i] = v;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
luabind::object Lua_Zone::GetTimers(lua_State* L) {
|
|
auto t = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto l = self->GetTimers();
|
|
int i = 1;
|
|
for (const auto& v : l) {
|
|
t[i] = v;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
luabind::scope lua_register_zone() {
|
|
return luabind::class_<Lua_Zone>("Zones")
|
|
.def(luabind::constructor<>())
|
|
.def("BuffTimersSuspended", &Lua_Zone::BuffTimersSuspended)
|
|
.def("BypassesExpansionCheck", &Lua_Zone::BypassesExpansionCheck)
|
|
.def("CanBind", &Lua_Zone::CanBind)
|
|
.def("CanCastOutdoor", &Lua_Zone::CanCastOutdoor)
|
|
.def("CanDoCombat", &Lua_Zone::CanDoCombat)
|
|
.def("CanLevitate", &Lua_Zone::CanLevitate)
|
|
.def("ClearSpawnTimers", &Lua_Zone::ClearSpawnTimers)
|
|
.def("ClearVariables", &Lua_Zone::ClearVariables)
|
|
.def("DeleteBucket", (void(Lua_Zone::*)(const std::string&))&Lua_Zone::DeleteBucket)
|
|
.def("DeleteVariable", &Lua_Zone::DeleteVariable)
|
|
.def("Depop", (void(Lua_Zone::*)(void))&Lua_Zone::Depop)
|
|
.def("Depop", (void(Lua_Zone::*)(bool))&Lua_Zone::Depop)
|
|
.def("Despawn", &Lua_Zone::Despawn)
|
|
.def("DisableRespawnTimers", &Lua_Zone::DisableRespawnTimers)
|
|
.def("GetAAEXPModifier", &Lua_Zone::GetAAEXPModifier)
|
|
.def("GetAAEXPModifierByCharacterID", &Lua_Zone::GetAAEXPModifierByCharacterID)
|
|
.def("GetBucket", (std::string(Lua_Zone::*)(const std::string&))&Lua_Zone::GetBucket)
|
|
.def("GetBucketExpires", (std::string(Lua_Zone::*)(const std::string&))&Lua_Zone::GetBucketExpires)
|
|
.def("GetBucketRemaining", (std::string(Lua_Zone::*)(const std::string&))&Lua_Zone::GetBucketRemaining)
|
|
.def("GetContentFlags", &Lua_Zone::GetContentFlags)
|
|
.def("GetContentFlagsDisabled", &Lua_Zone::GetContentFlagsDisabled)
|
|
.def("GetExperienceMultiplier", &Lua_Zone::GetExperienceMultiplier)
|
|
.def("GetExpansion", &Lua_Zone::GetExpansion)
|
|
.def("GetEXPModifier", &Lua_Zone::GetEXPModifier)
|
|
.def("GetEXPModifierByCharacterID", &Lua_Zone::GetEXPModifierByCharacterID)
|
|
.def("GetFastRegenEndurance", &Lua_Zone::GetFastRegenEndurance)
|
|
.def("GetFastRegenHP", &Lua_Zone::GetFastRegenHP)
|
|
.def("GetFastRegenMana", &Lua_Zone::GetFastRegenMana)
|
|
.def("GetFileName", &Lua_Zone::GetFileName)
|
|
.def("GetFlagNeeded", &Lua_Zone::GetFlagNeeded)
|
|
.def("GetFogBlue", (uint8(Lua_Zone::*)(void))&Lua_Zone::GetFogBlue)
|
|
.def("GetFogBlue", (uint8(Lua_Zone::*)(uint8))&Lua_Zone::GetFogBlue)
|
|
.def("GetFogDensity", &Lua_Zone::GetFogDensity)
|
|
.def("GetFogGreen", (uint8(Lua_Zone::*)(void))&Lua_Zone::GetFogGreen)
|
|
.def("GetFogGreen", (uint8(Lua_Zone::*)(uint8))&Lua_Zone::GetFogGreen)
|
|
.def("GetFogMaximumClip", (float(Lua_Zone::*)(void))&Lua_Zone::GetFogMaximumClip)
|
|
.def("GetFogMaximumClip", (float(Lua_Zone::*)(uint8))&Lua_Zone::GetFogMaximumClip)
|
|
.def("GetFogMinimumClip", (float(Lua_Zone::*)(void))&Lua_Zone::GetFogMinimumClip)
|
|
.def("GetFogMinimumClip", (float(Lua_Zone::*)(uint8))&Lua_Zone::GetFogMinimumClip)
|
|
.def("GetFogRed", (uint8(Lua_Zone::*)(void))&Lua_Zone::GetFogRed)
|
|
.def("GetFogRed", (uint8(Lua_Zone::*)(uint8))&Lua_Zone::GetFogRed)
|
|
.def("GetGraveyardHeading", &Lua_Zone::GetGraveyardHeading)
|
|
.def("GetGraveyardID", &Lua_Zone::GetGraveyardID)
|
|
.def("GetGraveyardX", &Lua_Zone::GetGraveyardX)
|
|
.def("GetGraveyardY", &Lua_Zone::GetGraveyardY)
|
|
.def("GetGraveyardZ", &Lua_Zone::GetGraveyardZ)
|
|
.def("GetGraveyardZoneID", &Lua_Zone::GetGraveyardZoneID)
|
|
.def("GetGravity", &Lua_Zone::GetGravity)
|
|
.def("GetInstanceID", &Lua_Zone::GetInstanceID)
|
|
.def("GetInstanceType", &Lua_Zone::GetInstanceType)
|
|
.def("GetInstanceVersion", &Lua_Zone::GetInstanceVersion)
|
|
.def("GetInstanceTimeRemaining", &Lua_Zone::GetInstanceTimeRemaining)
|
|
.def("GetLavaDamage", &Lua_Zone::GetLavaDamage)
|
|
.def("GetLongName", &Lua_Zone::GetLongName)
|
|
.def("GetMaximumClip", &Lua_Zone::GetMaximumClip)
|
|
.def("GetMaximumExpansion", &Lua_Zone::GetMaximumExpansion)
|
|
.def("GetMaximumLevel", &Lua_Zone::GetMaximumLevel)
|
|
.def("GetMaxClients", &Lua_Zone::GetMaxClients)
|
|
.def("GetMinimumClip", &Lua_Zone::GetMinimumClip)
|
|
.def("GetMinimumExpansion", &Lua_Zone::GetMinimumExpansion)
|
|
.def("GetMinimumLevel", &Lua_Zone::GetMinimumLevel)
|
|
.def("GetMinimumLavaDamage", &Lua_Zone::GetMinimumLavaDamage)
|
|
.def("GetMinimumStatus", &Lua_Zone::GetMinimumStatus)
|
|
.def("GetNote", &Lua_Zone::GetNote)
|
|
.def("GetNPCMaximumAggroDistance", &Lua_Zone::GetNPCMaximumAggroDistance)
|
|
.def("GetPausedTimers", &Lua_Zone::GetPausedTimers)
|
|
.def("GetPEQZone", &Lua_Zone::GetPEQZone)
|
|
.def("GetRainChance", (int(Lua_Zone::*)(void))&Lua_Zone::GetRainChance)
|
|
.def("GetRainChance", (int(Lua_Zone::*)(uint8))&Lua_Zone::GetRainChance)
|
|
.def("GetRainDuration", (int(Lua_Zone::*)(void))&Lua_Zone::GetRainDuration)
|
|
.def("GetRainDuration", (int(Lua_Zone::*)(uint8))&Lua_Zone::GetRainDuration)
|
|
.def("GetRuleSet", &Lua_Zone::GetRuleSet)
|
|
.def("GetSafeHeading", &Lua_Zone::GetSafeHeading)
|
|
.def("GetSafeX", &Lua_Zone::GetSafeX)
|
|
.def("GetSafeY", &Lua_Zone::GetSafeY)
|
|
.def("GetSafeZ", &Lua_Zone::GetSafeZ)
|
|
.def("GetShortName", &Lua_Zone::GetShortName)
|
|
.def("GetSecondsBeforeIdle", &Lua_Zone::GetSecondsBeforeIdle)
|
|
.def("GetShutdownDelay", &Lua_Zone::GetShutdownDelay)
|
|
.def("GetSky", &Lua_Zone::GetSky)
|
|
.def("GetSkyLock", &Lua_Zone::GetSkyLock)
|
|
.def("GetSnowChance", (int(Lua_Zone::*)(void))&Lua_Zone::GetSnowChance)
|
|
.def("GetSnowChance", (int(Lua_Zone::*)(uint8))&Lua_Zone::GetSnowChance)
|
|
.def("GetSnowDuration", (int(Lua_Zone::*)(void))&Lua_Zone::GetSnowDuration)
|
|
.def("GetSnowDuration", (int(Lua_Zone::*)(uint8))&Lua_Zone::GetSnowDuration)
|
|
.def("GetTimeType", &Lua_Zone::GetTimeType)
|
|
.def("GetTimeZone", &Lua_Zone::GetTimeZone)
|
|
.def("GetTimerDuration", &Lua_Zone::GetTimerDuration)
|
|
.def("GetTimerRemainingTime", &Lua_Zone::GetTimerRemainingTime)
|
|
.def("GetTimers", &Lua_Zone::GetTimers)
|
|
.def("GetZoneDescription", &Lua_Zone::GetZoneDescription)
|
|
.def("GetZoneID", &Lua_Zone::GetZoneID)
|
|
.def("GetZoneType", &Lua_Zone::GetZoneType)
|
|
.def("GetUnderworld", &Lua_Zone::GetUnderworld)
|
|
.def("GetUnderworldTeleportIndex", &Lua_Zone::GetUnderworldTeleportIndex)
|
|
.def("GetVariable", &Lua_Zone::GetVariable)
|
|
.def("GetVariables", &Lua_Zone::GetVariables)
|
|
.def("GetWalkSpeed", &Lua_Zone::GetWalkSpeed)
|
|
.def("GetZoneZType", &Lua_Zone::GetZoneZType)
|
|
.def("GetZoneTotalBlockedSpells", &Lua_Zone::GetZoneTotalBlockedSpells)
|
|
.def("HasGraveyard", &Lua_Zone::HasGraveyard)
|
|
.def("HasMap", &Lua_Zone::HasMap)
|
|
.def("HasWaterMap", &Lua_Zone::HasWaterMap)
|
|
.def("HasWeather", &Lua_Zone::HasWeather)
|
|
.def("HasTimer", &Lua_Zone::HasTimer)
|
|
.def("IsCity", &Lua_Zone::IsCity)
|
|
.def("IsHotzone", &Lua_Zone::IsHotzone)
|
|
.def("IsInstancePersistent", &Lua_Zone::IsInstancePersistent)
|
|
.def("IsIdleWhenEmpty", &Lua_Zone::IsIdleWhenEmpty)
|
|
.def("IsPausedTimer", &Lua_Zone::IsPausedTimer)
|
|
.def("IsPVPZone", &Lua_Zone::IsPVPZone)
|
|
.def("IsRaining", &Lua_Zone::IsRaining)
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.def("IsSnowing", &Lua_Zone::IsSnowing)
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.def("IsSpecialBindLocation", &Lua_Zone::IsSpecialBindLocation)
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.def("IsSpellBlocked", &Lua_Zone::IsSpellBlocked)
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.def("IsStaticZone", &Lua_Zone::IsStaticZone)
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.def("IsUCSServerAvailable", &Lua_Zone::IsUCSServerAvailable)
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.def("IsWaterZone", &Lua_Zone::IsWaterZone)
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.def("PauseTimer", &Lua_Zone::PauseTimer)
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.def("Repop", (void(Lua_Zone::*)(void))&Lua_Zone::Repop)
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.def("Repop", (void(Lua_Zone::*)(bool))&Lua_Zone::Repop)
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.def("ResumeTimer", &Lua_Zone::ResumeTimer)
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.def("SendPayload", &Lua_Zone::SendPayload)
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.def("SetAAEXPModifier", &Lua_Zone::SetAAEXPModifier)
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.def("SetAAEXPModifierByCharacterID", &Lua_Zone::SetAAEXPModifierByCharacterID)
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.def("SetBucket", (void(Lua_Zone::*)(const std::string&,const std::string&))&Lua_Zone::SetBucket)
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.def("SetBucket", (void(Lua_Zone::*)(const std::string&,const std::string&,const std::string&))&Lua_Zone::SetBucket)
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.def("SetEXPModifier", &Lua_Zone::SetEXPModifier)
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.def("SetEXPModifierByCharacterID", &Lua_Zone::SetEXPModifierByCharacterID)
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.def("SetInstanceTimer", &Lua_Zone::SetInstanceTimer)
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.def("SetInstanceTimeRemaining", &Lua_Zone::SetInstanceTimeRemaining)
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.def("SetIsHotzone", &Lua_Zone::SetIsHotzone)
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.def("SetTimer", &Lua_Zone::SetTimer)
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.def("SetVariable", &Lua_Zone::SetVariable)
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.def("ShowZoneGlobalLoot", &Lua_Zone::ShowZoneGlobalLoot)
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.def("Signal", &Lua_Zone::Signal)
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.def("StopTimer", &Lua_Zone::StopTimer)
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.def("StopAllTimers", &Lua_Zone::StopAllTimers)
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.def("VariableExists", &Lua_Zone::VariableExists);
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}
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#endif // LUA_EQEMU
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