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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
133 lines
3.2 KiB
C++
133 lines
3.2 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef LUA_EQEMU
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#include "zone/lua_ptr.h"
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struct SPDat_Spell_Struct;
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namespace luabind {
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struct scope;
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}
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luabind::scope lua_register_spell();
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class Lua_Spell : public Lua_Ptr<const SPDat_Spell_Struct>
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{
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typedef const SPDat_Spell_Struct NativeType;
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public:
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Lua_Spell(int id);
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Lua_Spell() : Lua_Ptr(nullptr) { }
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Lua_Spell(const SPDat_Spell_Struct *d) : Lua_Ptr(d) { }
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virtual ~Lua_Spell() { }
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operator const SPDat_Spell_Struct*() {
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return reinterpret_cast<const SPDat_Spell_Struct*>(GetLuaPtrData());
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}
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int GetID();
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const char *GetName();
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const char *GetPlayer1();
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const char *GetTeleportZone();
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const char *GetYouCast();
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const char *GetOtherCasts();
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const char *GetCastOnYou();
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const char *GetCastOnOther();
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const char *GetSpellFades();
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float GetRange();
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float GetAoeRange();
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float GetPushBack();
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float GetPushUp();
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uint32 GetCastTime();
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uint32 GetRecoveryTime();
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uint32 GetRecastTime();
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uint32 GetBuffdurationFormula();
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uint32 GetBuffDuration();
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uint32 GetAEDuration();
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int GetMana();
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int GetBase(int i);
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int GetBase2(int i);
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int GetMax(int i);
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int GetComponents(int i);
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int GetComponentCounts(int i);
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int GetNoexpendReagent(int i);
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int GetFormula(int i);
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int GetGoodEffect();
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int GetActivated();
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int GetResistType();
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int GetEffectID(int i);
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int GetTargetType();
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int GetBaseDiff();
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int GetSkill();
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int GetZoneType();
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int GetEnvironmentType();
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int GetTimeOfDay();
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int GetClasses(int i);
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int GetCastingAnim();
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int GetSpellAffectIndex();
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int GetDisallowSit();
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int GetDeities(int i);
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int GetUninterruptable();
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int GetResistDiff();
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int GetRecourseLink();
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int GetShortBuffBox();
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int GetDescNum();
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int GetEffectDescNum();
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int GetBonusHate();
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int GetEndurCost();
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int GetEndurTimerIndex();
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int GetHateAdded();
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int GetEndurUpkeep();
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int GetNumHits();
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int GetPVPResistBase();
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int GetPVPResistCalc();
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int GetPVPResistCap();
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int GetSpellCategory();
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int GetPVPDuration();
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int GetPVPDurationCap();
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int GetCanMGB();
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int GetDispelFlag();
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int GetMinResist();
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int GetMaxResist();
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int GetViralTargets();
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int GetViralTimer();
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int GetNimbusEffect();
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float GetDirectionalStart();
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float GetDirectionalEnd();
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int GetSpellGroup();
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int GetPowerfulFlag();
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int GetCastRestriction();
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bool GetAllowRest();
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bool GetInCombat();
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bool GetOutOfCombat();
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int GetAEMaxTargets();
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int GetMaxTargets();
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bool GetPersistDeath();
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float GetMinDist();
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float GetMinDistMod();
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float GetMaxDist();
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float GetMaxDistMod();
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float GetMinRange();
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int GetDamageShieldType();
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int GetRank();
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};
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#endif // LUA_EQEMU
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