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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef LUA_EQEMU
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#include "zone/lua_ptr.h"
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class Raid;
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class Lua_Client;
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class Lua_Mob;
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namespace luabind {
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struct scope;
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}
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luabind::scope lua_register_raid();
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class Lua_Raid : public Lua_Ptr<Raid>
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{
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typedef Raid NativeType;
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public:
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Lua_Raid() : Lua_Ptr(nullptr) { }
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Lua_Raid(Raid *d) : Lua_Ptr(d) { }
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virtual ~Lua_Raid() { }
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operator Raid*() {
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return reinterpret_cast<Raid*>(GetLuaPtrData());
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}
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bool IsRaidMember(const char *name);
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bool IsRaidMember(Lua_Client c);
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void CastGroupSpell(Lua_Mob caster, int spell_id, uint32 group_id);
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int GroupCount(uint32 group_id);
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int RaidCount();
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int GetGroup(const char *c);
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int GetGroup(Lua_Client c);
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void SplitExp(uint64 exp, Lua_Mob other);
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uint32 GetTotalRaidDamage(Lua_Mob other);
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void SplitMoney(uint32 gid, uint32 copper, uint32 silver, uint32 gold, uint32 platinum);
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void SplitMoney(uint32 gid, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Lua_Client splitter);
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void BalanceHP(int penalty, uint32 group_id);
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bool IsLeader(const char *c);
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bool IsLeader(Lua_Client c);
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Lua_Client GetLeader();
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std::string GetLeaderName();
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bool IsGroupLeader(const char *name);
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bool IsGroupLeader(Lua_Client c);
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int GetHighestLevel();
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int GetLowestLevel();
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Lua_Client GetClientByIndex(int member_index);
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void TeleportGroup(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h, uint32 group_id);
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void TeleportRaid(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h);
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int GetID();
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Lua_Client GetMember(int member_index);
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int GetGroupNumber(int member_index);
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bool DoesAnyMemberHaveExpeditionLockout(std::string expedition_name, std::string event_name);
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bool DoesAnyMemberHaveExpeditionLockout(std::string expedition_name, std::string event_name, int max_check_count);
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};
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#endif // LUA_EQEMU
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