mirror of
https://github.com/EQEmu/Server.git
synced 2026-04-05 11:12:42 +00:00
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
223 lines
7.2 KiB
C++
223 lines
7.2 KiB
C++
/* EQEmu: EQEmulator
|
|
|
|
Copyright (C) 2001-2026 EQEmu Development Team
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#ifdef LUA_EQEMU
|
|
|
|
#include "lua_raid.h"
|
|
|
|
#include "common/data_verification.h"
|
|
#include "zone/lua_client.h"
|
|
#include "zone/lua_mob.h"
|
|
#include "zone/lua_npc.h"
|
|
#include "zone/masterentity.h"
|
|
|
|
#include "luabind/luabind.hpp"
|
|
#include "luabind/object.hpp"
|
|
|
|
|
|
bool Lua_Raid::IsRaidMember(const char *name) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsRaidMember(name);
|
|
}
|
|
|
|
bool Lua_Raid::IsRaidMember(Lua_Client c) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsRaidMember(c);
|
|
}
|
|
|
|
void Lua_Raid::CastGroupSpell(Lua_Mob caster, int spell_id, uint32 group_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->CastGroupSpell(caster, spell_id, group_id);
|
|
}
|
|
|
|
int Lua_Raid::GroupCount(uint32 group_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GroupCount(group_id);
|
|
}
|
|
|
|
int Lua_Raid::RaidCount() {
|
|
Lua_Safe_Call_Int();
|
|
return self->RaidCount();
|
|
}
|
|
|
|
int Lua_Raid::GetGroup(const char *c) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetGroup(c);
|
|
}
|
|
|
|
int Lua_Raid::GetGroup(Lua_Client c) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetGroup(c);
|
|
}
|
|
|
|
void Lua_Raid::SplitExp(uint64 exp, Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->SplitExp(ExpSource::Quest, exp, other);
|
|
}
|
|
|
|
uint32 Lua_Raid::GetTotalRaidDamage(Lua_Mob other) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetTotalRaidDamage(other);
|
|
}
|
|
|
|
void Lua_Raid::SplitMoney(uint32 gid, uint32 copper, uint32 silver, uint32 gold, uint32 platinum) {
|
|
Lua_Safe_Call_Void();
|
|
self->SplitMoney(gid, copper, silver, gold, platinum);
|
|
}
|
|
|
|
void Lua_Raid::SplitMoney(uint32 gid, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Lua_Client splitter) {
|
|
Lua_Safe_Call_Void();
|
|
self->SplitMoney(gid, copper, silver, gold, platinum, splitter);
|
|
}
|
|
|
|
void Lua_Raid::BalanceHP(int penalty, uint32 group_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->BalanceHP(penalty, group_id);
|
|
}
|
|
|
|
bool Lua_Raid::IsLeader(const char *c) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsLeader(c);
|
|
}
|
|
|
|
bool Lua_Raid::IsLeader(Lua_Client c) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsLeader(c);
|
|
}
|
|
|
|
Lua_Client Lua_Raid::GetLeader() {
|
|
Lua_Safe_Call_Class(Lua_Client);
|
|
return self->GetLeader();
|
|
}
|
|
|
|
std::string Lua_Raid::GetLeaderName() {
|
|
Lua_Safe_Call_String();
|
|
return self->GetLeaderName();
|
|
}
|
|
|
|
bool Lua_Raid::IsGroupLeader(const char *name) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsGroupLeader(name);
|
|
}
|
|
|
|
bool Lua_Raid::IsGroupLeader(Lua_Client c) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsGroupLeader(c);
|
|
}
|
|
|
|
int Lua_Raid::GetHighestLevel() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHighestLevel();
|
|
}
|
|
|
|
int Lua_Raid::GetLowestLevel() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetLowestLevel();
|
|
}
|
|
|
|
Lua_Client Lua_Raid::GetClientByIndex(int member_index) {
|
|
Lua_Safe_Call_Class(Lua_Client);
|
|
return self->GetClientByIndex(member_index);
|
|
}
|
|
|
|
void Lua_Raid::TeleportGroup(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h, uint32 group_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->TeleportGroup(sender, zone_id, instance_id, x, y, z, h, group_id);
|
|
}
|
|
|
|
void Lua_Raid::TeleportRaid(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h) {
|
|
Lua_Safe_Call_Void();
|
|
self->TeleportRaid(sender, zone_id, instance_id, x, y, z, h);
|
|
}
|
|
|
|
int Lua_Raid::GetID() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetID();
|
|
}
|
|
|
|
Lua_Client Lua_Raid::GetMember(int member_index) {
|
|
Lua_Safe_Call_Class(Lua_Client);
|
|
|
|
if (!EQ::ValueWithin(member_index, 0, 71)) {
|
|
return Lua_Client();
|
|
}
|
|
|
|
return self->members[member_index].member;
|
|
}
|
|
|
|
int Lua_Raid::GetGroupNumber(int member_index) {
|
|
Lua_Safe_Call_Int();
|
|
|
|
if (
|
|
!EQ::ValueWithin(member_index, 0, 71) ||
|
|
self->members[member_index].group_number == RAID_GROUPLESS
|
|
) {
|
|
return -1;
|
|
}
|
|
|
|
return self->members[member_index].group_number;
|
|
}
|
|
|
|
bool Lua_Raid::DoesAnyMemberHaveExpeditionLockout(std::string expedition_name, std::string event_name)
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->AnyMemberHasDzLockout(expedition_name, event_name);
|
|
}
|
|
|
|
bool Lua_Raid::DoesAnyMemberHaveExpeditionLockout(std::string expedition_name, std::string event_name, int max_check_count)
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->AnyMemberHasDzLockout(expedition_name, event_name); // max_check_count deprecated
|
|
}
|
|
|
|
luabind::scope lua_register_raid() {
|
|
return luabind::class_<Lua_Raid>("Raid")
|
|
.def(luabind::constructor<>())
|
|
.property("null", &Lua_Raid::Null)
|
|
.property("valid", &Lua_Raid::Valid)
|
|
.def("BalanceHP", (void(Lua_Raid::*)(int,uint32))&Lua_Raid::BalanceHP)
|
|
.def("CastGroupSpell", (void(Lua_Raid::*)(Lua_Mob,int,uint32))&Lua_Raid::CastGroupSpell)
|
|
.def("DoesAnyMemberHaveExpeditionLockout", (bool(Lua_Raid::*)(std::string, std::string))&Lua_Raid::DoesAnyMemberHaveExpeditionLockout)
|
|
.def("DoesAnyMemberHaveExpeditionLockout", (bool(Lua_Raid::*)(std::string, std::string, int))&Lua_Raid::DoesAnyMemberHaveExpeditionLockout)
|
|
.def("GetClientByIndex", (Lua_Client(Lua_Raid::*)(int))&Lua_Raid::GetClientByIndex)
|
|
.def("GetGroup", (int(Lua_Raid::*)(Lua_Client))&Lua_Raid::GetGroup)
|
|
.def("GetGroup", (int(Lua_Raid::*)(const char*))&Lua_Raid::GetGroup)
|
|
.def("GetGroupNumber", (int(Lua_Raid::*)(int))&Lua_Raid::GetGroupNumber)
|
|
.def("GetHighestLevel", (int(Lua_Raid::*)(void))&Lua_Raid::GetHighestLevel)
|
|
.def("GetID", (int(Lua_Raid::*)(void))&Lua_Raid::GetID)
|
|
.def("GetLowestLevel", (int(Lua_Raid::*)(void))&Lua_Raid::GetLowestLevel)
|
|
.def("GetMember", (Lua_Client(Lua_Raid::*)(int))&Lua_Raid::GetMember)
|
|
.def("GetTotalRaidDamage", (uint32(Lua_Raid::*)(Lua_Mob))&Lua_Raid::GetTotalRaidDamage)
|
|
.def("GroupCount", (int(Lua_Raid::*)(uint32))&Lua_Raid::GroupCount)
|
|
.def("IsGroupLeader", (bool(Lua_Raid::*)(const char*))&Lua_Raid::IsGroupLeader)
|
|
.def("IsGroupLeader", (bool(Lua_Raid::*)(Lua_Client))&Lua_Raid::IsGroupLeader)
|
|
.def("IsLeader", (bool(Lua_Raid::*)(const char*))&Lua_Raid::IsLeader)
|
|
.def("IsLeader", (bool(Lua_Raid::*)(Lua_Client))&Lua_Raid::IsLeader)
|
|
.def("GetLeader", (Lua_Client(Lua_Raid::*)(void))&Lua_Raid::GetLeader)
|
|
.def("GetLeaderName", (std::string(Lua_Raid::*)(void)) & Lua_Raid::GetLeaderName)
|
|
.def("IsRaidMember", (bool(Lua_Raid::*)(const char*))&Lua_Raid::IsRaidMember)
|
|
.def("IsRaidMember", (bool(Lua_Raid::*)(Lua_Client))&Lua_Raid::IsRaidMember)
|
|
.def("RaidCount", (int(Lua_Raid::*)(void))&Lua_Raid::RaidCount)
|
|
.def("SplitExp", (void(Lua_Raid::*)(uint32,Lua_Mob))&Lua_Raid::SplitExp)
|
|
.def("SplitMoney", (void(Lua_Raid::*)(uint32,uint32,uint32,uint32,uint32))&Lua_Raid::SplitMoney)
|
|
.def("SplitMoney", (void(Lua_Raid::*)(uint32,uint32,uint32,uint32,uint32,Lua_Client))&Lua_Raid::SplitMoney)
|
|
.def("TeleportGroup", (int(Lua_Raid::*)(Lua_Mob,uint32,uint32,float,float,float,float,uint32))&Lua_Raid::TeleportGroup)
|
|
.def("TeleportRaid", (int(Lua_Raid::*)(Lua_Mob,uint32,uint32,float,float,float,float))&Lua_Raid::TeleportRaid);
|
|
}
|
|
|
|
#endif // LUA_EQEMU
|