eqemu-server/zone/lua_object.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

89 lines
2.2 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef LUA_EQEMU
#include "zone/lua_entity.h"
class Object;
namespace luabind {
struct scope;
}
luabind::scope lua_register_object();
class Lua_Object : public Lua_Entity
{
typedef Object NativeType;
public:
Lua_Object() { SetLuaPtrData(nullptr); }
Lua_Object(Object *d) { SetLuaPtrData(reinterpret_cast<Entity*>(d)); }
virtual ~Lua_Object() { }
operator Object*() {
void *d = GetLuaPtrData();
if(d) {
return reinterpret_cast<Object*>(d);
}
return nullptr;
}
void Depop();
void Repop();
void SetModelName(const char *name);
const char *GetModelName();
float GetX();
float GetY();
float GetZ();
float GetHeading();
void SetX(float x);
void SetY(float y);
void SetZ(float z);
void SetHeading(float h);
void SetLocation(float x, float y, float z);
void SetItemID(uint32 item_id);
uint32 GetItemID();
void SetIcon(uint32 icon);
uint32 GetIcon();
void SetType(uint32 type);
uint32 GetType();
uint32 GetDBID();
void ClearUser();
void SetID(int user);
int GetID();
bool Save();
uint32 VarSave();
void DeleteItem(int index);
void StartDecay();
void Delete();
void Delete(bool reset_state);
bool IsGroundSpawn();
void Close();
bool ClearEntityVariables();
bool DeleteEntityVariable(std::string variable_name);
std::string GetEntityVariable(std::string variable_name);
luabind::object GetEntityVariables(lua_State* L);
void SetEntityVariable(std::string variable_name, std::string variable_value);
bool EntityVariableExists(std::string variable_name);
};
#endif // LUA_EQEMU