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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef LUA_EQEMU
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#include "zone/lua_mob.h"
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class Merc;
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class Lua_Group;
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class Lua_Merc;
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class Lua_Mob;
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namespace luabind {
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struct scope;
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}
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luabind::scope lua_register_merc();
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class Lua_Merc : public Lua_Mob
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{
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typedef Merc NativeType;
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public:
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Lua_Merc() { SetLuaPtrData(nullptr); }
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Lua_Merc(Merc *d) { SetLuaPtrData(reinterpret_cast<Entity*>(d)); }
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virtual ~Lua_Merc() { }
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operator Merc*() {
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return reinterpret_cast<Merc*>(GetLuaPtrData());
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}
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uint32 GetCostFormula();
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Lua_Group GetGroup();
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int GetHatedCount();
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float GetMaxMeleeRangeToTarget(Lua_Mob target);
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uint32 GetMercenaryCharacterID();
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uint32 GetMercenaryID();
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uint32 GetMercenaryNameType();
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Lua_Client GetMercenaryOwner();
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uint32 GetMercenarySubtype();
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uint32 GetMercenaryTemplateID();
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uint32 GetMercenaryType();
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Lua_Mob GetOwner();
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Lua_Mob GetOwnerOrSelf();
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uint8 GetProficiencyID();
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uint8 GetStance();
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uint8 GetTierID();
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bool HasOrMayGetAggro();
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bool IsMercenaryCaster();
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bool IsMercenaryCasterCombatRange(Lua_Mob target);
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bool IsSitting();
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bool IsStanding();
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void ScaleStats(int scale_percentage);
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void ScaleStats(int scale_percentage, bool set_to_max);
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void SendPayload(int payload_id, std::string payload_value);
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void SetTarget(Lua_Mob target);
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void Signal(int signal_id);
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void Sit();
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void Stand();
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bool Suspend();
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bool UseDiscipline(uint16 spell_id, uint16 target_id);
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};
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#endif // LUA_EQEMU
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