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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef LUA_EQEMU
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#include "zone/lua_ptr.h"
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class Group;
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class Lua_Mob;
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class Lua_Client;
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class Lua_Bot;
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namespace luabind {
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struct scope;
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}
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luabind::scope lua_register_group();
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class Lua_Group : public Lua_Ptr<Group>
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{
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typedef Group NativeType;
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public:
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Lua_Group() : Lua_Ptr(nullptr) { }
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Lua_Group(Group *d) : Lua_Ptr(d) { }
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virtual ~Lua_Group() { }
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operator Group*() {
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return reinterpret_cast<Group*>(GetLuaPtrData());
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}
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void DisbandGroup();
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bool IsGroupMember(const char* name);
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bool IsGroupMember(Lua_Mob c);
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void CastGroupSpell(Lua_Mob caster, int spell_id);
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void SplitExp(uint64 exp, Lua_Mob other);
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void GroupMessage(Lua_Mob sender, const char* message);
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void GroupMessage(Lua_Mob sender, uint8 language_id, const char* message);
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uint32 GetTotalGroupDamage(Lua_Mob other);
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void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum);
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void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Lua_Client splitter);
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void SetLeader(Lua_Mob c);
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Lua_Mob GetLeader();
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std::string GetLeaderName();
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bool IsLeader(const char* name);
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bool IsLeader(Lua_Mob c);
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int GroupCount();
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uint32 GetAverageLevel();
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uint32 GetHighestLevel();
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uint32 GetLowestLevel();
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void TeleportGroup(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h);
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int GetID();
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Lua_Mob GetMember(int member_index);
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uint8 GetMemberRole(Lua_Mob member);
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uint8 GetMemberRole(const char* name);
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bool DoesAnyMemberHaveExpeditionLockout(std::string expedition_name, std::string event_name);
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bool DoesAnyMemberHaveExpeditionLockout(std::string expedition_name, std::string event_name, int max_check_count);
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};
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#endif // LUA_EQEMU
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