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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
203 lines
6.6 KiB
C++
203 lines
6.6 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef LUA_EQEMU
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#include "lua_group.h"
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#include "common/data_verification.h"
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#include "zone/groups.h"
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#include "zone/lua_client.h"
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#include "zone/lua_mob.h"
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#include "zone/lua_npc.h"
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#include "zone/masterentity.h"
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#include "luabind/luabind.hpp"
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#include "luabind/object.hpp"
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void Lua_Group::DisbandGroup() {
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Lua_Safe_Call_Void();
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self->DisbandGroup();
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}
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bool Lua_Group::IsGroupMember(const char* name) {
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Lua_Safe_Call_Bool();
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return self->IsGroupMember(name);
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}
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bool Lua_Group::IsGroupMember(Lua_Mob c) {
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Lua_Safe_Call_Bool();
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return self->IsGroupMember(c);
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}
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void Lua_Group::CastGroupSpell(Lua_Mob caster, int spell_id) {
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Lua_Safe_Call_Void();
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self->CastGroupSpell(caster, spell_id);
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}
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void Lua_Group::SplitExp(uint64 exp, Lua_Mob other) {
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Lua_Safe_Call_Void();
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self->SplitExp(ExpSource::Quest, exp, other);
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}
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void Lua_Group::GroupMessage(Lua_Mob sender, const char* message) {
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Lua_Safe_Call_Void();
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self->GroupMessage(sender, Language::CommonTongue, Language::MaxValue, message);
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}
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void Lua_Group::GroupMessage(Lua_Mob sender, uint8 language, const char* message) {
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Lua_Safe_Call_Void();
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self->GroupMessage(sender, language, Language::MaxValue, message);
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}
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uint32 Lua_Group::GetTotalGroupDamage(Lua_Mob other) {
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Lua_Safe_Call_Int();
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return self->GetTotalGroupDamage(other);
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}
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void Lua_Group::SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum) {
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Lua_Safe_Call_Void();
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self->SplitMoney(copper, silver, gold, platinum);
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}
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void Lua_Group::SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Lua_Client splitter) {
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Lua_Safe_Call_Void();
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self->SplitMoney(copper, silver, gold, platinum, splitter);
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}
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void Lua_Group::SetLeader(Lua_Mob c) {
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Lua_Safe_Call_Void();
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self->SetLeader(c);
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}
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Lua_Mob Lua_Group::GetLeader() {
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Lua_Safe_Call_Class(Lua_Mob);
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return self->GetLeader();
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}
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std::string Lua_Group::GetLeaderName() {
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Lua_Safe_Call_String();
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return self->GetLeaderName();
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}
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bool Lua_Group::IsLeader(const char* name) {
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Lua_Safe_Call_Bool();
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return self->IsLeader(name);
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}
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bool Lua_Group::IsLeader(Lua_Mob c) {
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Lua_Safe_Call_Bool();
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return self->IsLeader(c);
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}
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int Lua_Group::GroupCount() {
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Lua_Safe_Call_Int();
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return self->GroupCount();
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}
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uint32 Lua_Group::GetHighestLevel() {
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Lua_Safe_Call_Int();
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return self->GetHighestLevel();
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}
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uint32 Lua_Group::GetLowestLevel() {
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Lua_Safe_Call_Int();
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return self->GetLowestLevel();
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}
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void Lua_Group::TeleportGroup(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h) {
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Lua_Safe_Call_Void();
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self->TeleportGroup(sender, zone_id, instance_id, x, y, z, h);
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}
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int Lua_Group::GetID() {
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Lua_Safe_Call_Int();
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return self->GetID();
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}
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Lua_Mob Lua_Group::GetMember(int member_index) {
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Lua_Safe_Call_Class(Lua_Mob);
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if (!EQ::ValueWithin(member_index, 0, 5)) {
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return Lua_Mob();
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}
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return self->members[member_index];
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}
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uint8 Lua_Group::GetMemberRole(Lua_Mob member) {
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Lua_Safe_Call_Int();
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return self->GetMemberRole(member);
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}
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uint8 Lua_Group::GetMemberRole(const char* name) {
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Lua_Safe_Call_Int();
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return self->GetMemberRole(name);
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}
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bool Lua_Group::DoesAnyMemberHaveExpeditionLockout(std::string expedition_name, std::string event_name)
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{
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Lua_Safe_Call_Bool();
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return self->AnyMemberHasDzLockout(expedition_name, event_name);
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}
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bool Lua_Group::DoesAnyMemberHaveExpeditionLockout(std::string expedition_name, std::string event_name, int max_check_count)
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{
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Lua_Safe_Call_Bool();
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return self->AnyMemberHasDzLockout(expedition_name, event_name); // max_check_count deprecated
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}
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uint32 Lua_Group::GetAverageLevel() {
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Lua_Safe_Call_Int();
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return self->GetAvgLevel();
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}
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luabind::scope lua_register_group() {
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return luabind::class_<Lua_Group>("Group")
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.def(luabind::constructor<>())
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.property("null", &Lua_Group::Null)
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.property("valid", &Lua_Group::Valid)
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.def("CastGroupSpell", (void(Lua_Group::*)(Lua_Mob,int))&Lua_Group::CastGroupSpell)
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.def("DisbandGroup", (void(Lua_Group::*)(void))&Lua_Group::DisbandGroup)
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.def("DoesAnyMemberHaveExpeditionLockout", (bool(Lua_Group::*)(std::string, std::string))&Lua_Group::DoesAnyMemberHaveExpeditionLockout)
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.def("DoesAnyMemberHaveExpeditionLockout", (bool(Lua_Group::*)(std::string, std::string, int))&Lua_Group::DoesAnyMemberHaveExpeditionLockout)
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.def("GetAverageLevel", (uint32(Lua_Group::*)(void))&Lua_Group::GetAverageLevel)
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.def("GetHighestLevel", (uint32(Lua_Group::*)(void))&Lua_Group::GetHighestLevel)
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.def("GetID", (int(Lua_Group::*)(void))&Lua_Group::GetID)
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.def("GetLeader", (Lua_Mob(Lua_Group::*)(void))&Lua_Group::GetLeader)
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.def("GetLeaderName", (const char*(Lua_Group::*)(void))&Lua_Group::GetLeaderName)
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.def("GetLowestLevel", (uint32(Lua_Group::*)(void))&Lua_Group::GetLowestLevel)
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.def("GetMember", (Lua_Mob(Lua_Group::*)(int))&Lua_Group::GetMember)
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.def("GetMemberRole", (uint8(Lua_Group::*)(Lua_Mob))&Lua_Group::GetMemberRole)
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.def("GetMemberRole", (uint8(Lua_Group::*)(const char*))&Lua_Group::GetMemberRole)
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.def("GetTotalGroupDamage", (uint32(Lua_Group::*)(Lua_Mob))&Lua_Group::GetTotalGroupDamage)
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.def("GroupCount", (int(Lua_Group::*)(void))&Lua_Group::GroupCount)
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.def("GroupMessage", (void(Lua_Group::*)(Lua_Mob,const char*))&Lua_Group::GroupMessage)
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.def("GroupMessage", (void(Lua_Group::*)(Lua_Mob,uint8,const char*))&Lua_Group::GroupMessage)
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.def("IsGroupMember", (bool(Lua_Group::*)(const char*))&Lua_Group::IsGroupMember)
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.def("IsGroupMember", (bool(Lua_Group::*)(Lua_Mob))&Lua_Group::IsGroupMember)
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.def("IsLeader", (bool(Lua_Group::*)(const char*))&Lua_Group::IsLeader)
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.def("IsLeader", (bool(Lua_Group::*)(Lua_Mob))&Lua_Group::IsLeader)
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.def("SetLeader", (void(Lua_Group::*)(Lua_Mob))&Lua_Group::SetLeader)
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.def("SplitExp", (void(Lua_Group::*)(uint32,Lua_Mob))&Lua_Group::SplitExp)
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.def("SplitMoney", (void(Lua_Group::*)(uint32,uint32,uint32,uint32))&Lua_Group::SplitMoney)
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.def("SplitMoney", (void(Lua_Group::*)(uint32,uint32,uint32,uint32,Lua_Client))&Lua_Group::SplitMoney)
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.def("TeleportGroup", (void(Lua_Group::*)(Lua_Mob,uint32,uint32,float,float,float,float))&Lua_Group::TeleportGroup);
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}
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#endif // LUA_EQEMU
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