mirror of
https://github.com/EQEmu/Server.git
synced 2026-04-02 20:42:28 +00:00
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
309 lines
11 KiB
C++
309 lines
11 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef LUA_EQEMU
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#include "lua_expedition.h"
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#include "common/zone_store.h"
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#include "zone/dynamic_zone.h"
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#include "lua.hpp"
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#include "luabind/luabind.hpp"
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#include "luabind/object.hpp"
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void Lua_Expedition::AddLockout(std::string event_name, uint32_t seconds) {
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Lua_Safe_Call_Void();
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self->AddLockout(event_name, seconds);
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}
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void Lua_Expedition::AddLockoutDuration(std::string event_name, int seconds) {
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Lua_Safe_Call_Void();
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self->AddLockoutDuration(event_name, seconds);
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}
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void Lua_Expedition::AddLockoutDuration(std::string event_name, int seconds, bool members_only) {
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Lua_Safe_Call_Void();
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self->AddLockoutDuration(event_name, seconds, members_only);
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}
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void Lua_Expedition::AddReplayLockout(uint32_t seconds) {
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Lua_Safe_Call_Void();
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self->AddLockout(DzLockout::ReplayTimer, seconds);
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}
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void Lua_Expedition::AddReplayLockoutDuration(int seconds) {
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Lua_Safe_Call_Void();
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self->AddLockoutDuration(DzLockout::ReplayTimer, seconds);
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}
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void Lua_Expedition::AddReplayLockoutDuration(int seconds, bool members_only) {
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Lua_Safe_Call_Void();
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self->AddLockoutDuration(DzLockout::ReplayTimer, seconds, members_only);
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}
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uint32_t Lua_Expedition::GetID() {
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Lua_Safe_Call_Int();
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return self->GetID();
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}
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int Lua_Expedition::GetInstanceID() {
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Lua_Safe_Call_Int();
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return self->GetInstanceID();
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}
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std::string Lua_Expedition::GetLeaderName() {
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Lua_Safe_Call_String();
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return self->GetLeaderName();
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}
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luabind::object Lua_Expedition::GetLockouts(lua_State* L) {
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luabind::object lua_table = luabind::newtable(L);
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if (d_)
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{
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auto self = reinterpret_cast<NativeType*>(d_);
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const auto& lockouts = self->GetLockouts();
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for (const auto& lockout : lockouts)
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{
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lua_table[lockout.Event()] = lockout.GetSecondsRemaining();
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}
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}
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return lua_table;
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}
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std::string Lua_Expedition::GetLootEventByNPCTypeID(uint32_t npc_type_id) {
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Lua_Safe_Call_String();
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return self->GetLootEvent(npc_type_id, DzLootEvent::Type::NpcType);
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}
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std::string Lua_Expedition::GetLootEventBySpawnID(uint32_t spawn_id) {
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Lua_Safe_Call_String();
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return self->GetLootEvent(spawn_id, DzLootEvent::Type::Entity);
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}
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uint32_t Lua_Expedition::GetMemberCount() {
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Lua_Safe_Call_Int();
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return self->GetMemberCount();
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}
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luabind::object Lua_Expedition::GetMembers(lua_State* L) {
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luabind::object lua_table = luabind::newtable(L);
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if (d_)
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{
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auto self = reinterpret_cast<NativeType*>(d_);
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for (const auto& member : self->GetMembers())
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{
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lua_table[member.name] = member.id;
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}
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}
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return lua_table;
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}
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std::string Lua_Expedition::GetName() {
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Lua_Safe_Call_String();
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return self->GetName();
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}
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int Lua_Expedition::GetSecondsRemaining() {
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Lua_Safe_Call_Int();
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return self->GetSecondsRemaining();
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}
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std::string Lua_Expedition::GetUUID() {
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Lua_Safe_Call_String();
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return self->GetUUID();
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}
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int Lua_Expedition::GetZoneID() {
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Lua_Safe_Call_Int();
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return self->GetZoneID();
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}
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std::string Lua_Expedition::GetZoneName() {
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Lua_Safe_Call_String();
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return ZoneName(self->GetZoneID());
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}
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int Lua_Expedition::GetZoneVersion() {
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Lua_Safe_Call_Int();
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return self->GetZoneVersion();
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}
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bool Lua_Expedition::HasLockout(std::string event_name) {
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Lua_Safe_Call_Bool();
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return self->HasLockout(event_name);
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}
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bool Lua_Expedition::HasReplayLockout() {
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Lua_Safe_Call_Bool();
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return self->HasReplayLockout();
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}
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bool Lua_Expedition::IsLocked() {
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Lua_Safe_Call_Bool();
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return self->IsLocked();
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}
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void Lua_Expedition::RemoveCompass() {
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Lua_Safe_Call_Void();
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self->SetCompass(0, 0, 0, 0, true);
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}
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void Lua_Expedition::RemoveLockout(std::string event_name) {
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Lua_Safe_Call_Void();
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self->RemoveLockout(event_name);
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}
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void Lua_Expedition::SetCompass(uint32_t zone_id, float x, float y, float z) {
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Lua_Safe_Call_Void();
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self->SetCompass(zone_id, x, y, z, true);
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}
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void Lua_Expedition::SetCompass(std::string zone_name, float x, float y, float z) {
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Lua_Safe_Call_Void();
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self->SetCompass(ZoneID(zone_name), x, y, z, true);
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}
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void Lua_Expedition::SetLocked(bool lock_expedition) {
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Lua_Safe_Call_Void();
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self->SetLocked(lock_expedition, true);
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}
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void Lua_Expedition::SetLocked(bool lock_expedition, int lock_msg) {
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Lua_Safe_Call_Void();
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self->SetLocked(lock_expedition, true, static_cast<DzLockMsg>(lock_msg));
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}
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void Lua_Expedition::SetLocked(bool lock_expedition, int lock_msg, uint32_t msg_color) {
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Lua_Safe_Call_Void();
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self->SetLocked(lock_expedition, true, static_cast<DzLockMsg>(lock_msg), msg_color);
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}
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void Lua_Expedition::SetLootEventByNPCTypeID(uint32_t npc_type_id, std::string event_name) {
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Lua_Safe_Call_Void();
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self->SetLootEvent(npc_type_id, event_name, DzLootEvent::Type::NpcType);
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}
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void Lua_Expedition::SetLootEventBySpawnID(uint32_t spawn_id, std::string event_name) {
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Lua_Safe_Call_Void();
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self->SetLootEvent(spawn_id, event_name, DzLootEvent::Type::Entity);
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}
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void Lua_Expedition::SetReplayLockoutOnMemberJoin(bool enable) {
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Lua_Safe_Call_Void();
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self->SetReplayOnJoin(enable, true);
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}
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void Lua_Expedition::SetSafeReturn(uint32_t zone_id, float x, float y, float z, float heading) {
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Lua_Safe_Call_Void();
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self->SetSafeReturn(zone_id, x, y, z, heading, true);
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}
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void Lua_Expedition::SetSafeReturn(std::string zone_name, float x, float y, float z, float heading) {
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Lua_Safe_Call_Void();
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self->SetSafeReturn(ZoneID(zone_name), x, y, z, heading, true);
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}
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void Lua_Expedition::SetSecondsRemaining(uint32_t seconds_remaining)
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{
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Lua_Safe_Call_Void();
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self->SetSecondsRemaining(seconds_remaining);
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}
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void Lua_Expedition::SetSwitchID(int dz_switch_id)
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{
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Lua_Safe_Call_Void();
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self->SetSwitchID(dz_switch_id, true);
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}
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void Lua_Expedition::SetZoneInLocation(float x, float y, float z, float heading) {
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Lua_Safe_Call_Void();
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self->SetZoneInLocation(x, y, z, heading, true);
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}
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void Lua_Expedition::UpdateLockoutDuration(std::string event_name, uint32_t duration) {
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Lua_Safe_Call_Void();
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self->UpdateLockoutDuration(event_name, duration);
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}
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void Lua_Expedition::UpdateLockoutDuration(std::string event_name, uint32_t duration, bool members_only) {
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Lua_Safe_Call_Void();
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self->UpdateLockoutDuration(event_name, duration, members_only);
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}
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luabind::scope lua_register_expedition() {
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return luabind::class_<Lua_Expedition>("Expedition")
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.def(luabind::constructor<>())
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.property("null", &Lua_Expedition::Null)
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.property("valid", &Lua_Expedition::Valid)
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.def("AddLockout", (void(Lua_Expedition::*)(std::string, uint32_t))&Lua_Expedition::AddLockout)
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.def("AddLockoutDuration", (void(Lua_Expedition::*)(std::string, int))&Lua_Expedition::AddLockoutDuration)
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.def("AddLockoutDuration", (void(Lua_Expedition::*)(std::string, int, bool))&Lua_Expedition::AddLockoutDuration)
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.def("AddReplayLockout", (void(Lua_Expedition::*)(uint32_t))&Lua_Expedition::AddReplayLockout)
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.def("AddReplayLockoutDuration", (void(Lua_Expedition::*)(int))&Lua_Expedition::AddReplayLockoutDuration)
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.def("AddReplayLockoutDuration", (void(Lua_Expedition::*)(int, bool))&Lua_Expedition::AddReplayLockoutDuration)
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.def("GetDynamicZoneID", &Lua_Expedition::GetID)
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.def("GetID", (uint32_t(Lua_Expedition::*)(void))&Lua_Expedition::GetID)
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.def("GetInstanceID", (int(Lua_Expedition::*)(void))&Lua_Expedition::GetInstanceID)
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.def("GetLeaderName", (std::string(Lua_Expedition::*)(void))&Lua_Expedition::GetLeaderName)
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.def("GetLockouts", &Lua_Expedition::GetLockouts)
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.def("GetLootEventByNPCTypeID", (std::string(Lua_Expedition::*)(uint32_t))&Lua_Expedition::GetLootEventByNPCTypeID)
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.def("GetLootEventBySpawnID", (std::string(Lua_Expedition::*)(uint32_t))&Lua_Expedition::GetLootEventBySpawnID)
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.def("GetMemberCount", (uint32_t(Lua_Expedition::*)(void))&Lua_Expedition::GetMemberCount)
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.def("GetMembers", &Lua_Expedition::GetMembers)
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.def("GetName", (std::string(Lua_Expedition::*)(void))&Lua_Expedition::GetName)
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.def("GetSecondsRemaining", (int(Lua_Expedition::*)(void))&Lua_Expedition::GetSecondsRemaining)
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.def("GetUUID", (std::string(Lua_Expedition::*)(void))&Lua_Expedition::GetUUID)
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.def("GetZoneID", (int(Lua_Expedition::*)(void))&Lua_Expedition::GetZoneID)
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.def("GetZoneName", &Lua_Expedition::GetZoneName)
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.def("GetZoneVersion", &Lua_Expedition::GetZoneVersion)
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.def("HasLockout", (bool(Lua_Expedition::*)(std::string))&Lua_Expedition::HasLockout)
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.def("HasReplayLockout", (bool(Lua_Expedition::*)(void))&Lua_Expedition::HasReplayLockout)
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.def("IsLocked", &Lua_Expedition::IsLocked)
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.def("RemoveCompass", (void(Lua_Expedition::*)(void))&Lua_Expedition::RemoveCompass)
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.def("RemoveLockout", (void(Lua_Expedition::*)(std::string))&Lua_Expedition::RemoveLockout)
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.def("SetCompass", (void(Lua_Expedition::*)(uint32_t, float, float, float))&Lua_Expedition::SetCompass)
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.def("SetCompass", (void(Lua_Expedition::*)(std::string, float, float, float))&Lua_Expedition::SetCompass)
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.def("SetLocked", (void(Lua_Expedition::*)(bool))&Lua_Expedition::SetLocked)
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.def("SetLocked", (void(Lua_Expedition::*)(bool, int))&Lua_Expedition::SetLocked)
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.def("SetLocked", (void(Lua_Expedition::*)(bool, int, uint32_t))&Lua_Expedition::SetLocked)
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.def("SetLootEventByNPCTypeID", (void(Lua_Expedition::*)(uint32_t, std::string))&Lua_Expedition::SetLootEventByNPCTypeID)
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.def("SetLootEventBySpawnID", (void(Lua_Expedition::*)(uint32_t, std::string))&Lua_Expedition::SetLootEventBySpawnID)
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.def("SetReplayLockoutOnMemberJoin", (void(Lua_Expedition::*)(bool))&Lua_Expedition::SetReplayLockoutOnMemberJoin)
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.def("SetSafeReturn", (void(Lua_Expedition::*)(uint32_t, float, float, float, float))&Lua_Expedition::SetSafeReturn)
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.def("SetSafeReturn", (void(Lua_Expedition::*)(std::string, float, float, float, float))&Lua_Expedition::SetSafeReturn)
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.def("SetSecondsRemaining", &Lua_Expedition::SetSecondsRemaining)
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.def("SetSwitchID", &Lua_Expedition::SetSwitchID)
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.def("SetZoneInLocation", (void(Lua_Expedition::*)(float, float, float, float))&Lua_Expedition::SetZoneInLocation)
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.def("UpdateLockoutDuration", (void(Lua_Expedition::*)(std::string, uint32_t))&Lua_Expedition::UpdateLockoutDuration)
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.def("UpdateLockoutDuration", (void(Lua_Expedition::*)(std::string, uint32_t, bool))&Lua_Expedition::UpdateLockoutDuration);
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}
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luabind::scope lua_register_expedition_lock_messages() {
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return luabind::class_<DzLockMsg>("ExpeditionLockMessage")
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.enum_("constants")
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[(
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luabind::value("None", static_cast<int>(DzLockMsg::None)),
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luabind::value("Close", static_cast<int>(DzLockMsg::Close)),
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luabind::value("Begin", static_cast<int>(DzLockMsg::Begin))
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)];
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}
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#endif // LUA_EQEMU
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