mirror of
https://github.com/EQEmu/Server.git
synced 2026-04-05 11:12:42 +00:00
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
1001 lines
33 KiB
C++
1001 lines
33 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef LUA_EQEMU
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#include "lua_entity_list.h"
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#include "zone/lua_bot.h"
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#include "zone/lua_client.h"
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#include "zone/lua_corpse.h"
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#include "zone/lua_door.h"
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#include "zone/lua_group.h"
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#include "zone/lua_merc.h"
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#include "zone/lua_mob.h"
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#include "zone/lua_npc.h"
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#include "zone/lua_object.h"
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#include "zone/lua_raid.h"
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#include "zone/lua_spawn.h"
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#include "zone/masterentity.h"
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#include "luabind/luabind.hpp"
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#include "luabind/iterator_policy.hpp"
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struct Lua_Mob_List {
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std::vector<Lua_Mob> entries;
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};
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struct Lua_NPC_List {
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std::vector<Lua_NPC> entries;
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};
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struct Lua_Client_List {
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std::vector<Lua_Client> entries;
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};
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struct Lua_Bot_List {
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std::vector<Lua_Bot> entries;
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};
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struct Lua_Corpse_List {
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std::vector<Lua_Corpse> entries;
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};
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struct Lua_Object_List {
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std::vector<Lua_Object> entries;
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};
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struct Lua_Doors_List {
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std::vector<Lua_Door> entries;
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};
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struct Lua_Spawn_List {
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std::vector<Lua_Spawn> entries;
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};
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Lua_Mob Lua_EntityList::GetMobID(int id) {
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Lua_Safe_Call_Class(Lua_Mob);
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return Lua_Mob(self->GetMobID(id));
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}
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Lua_Mob Lua_EntityList::GetMob(const char *name) {
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Lua_Safe_Call_Class(Lua_Mob);
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return Lua_Mob(self->GetMob(name));
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}
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Lua_Mob Lua_EntityList::GetMob(int id) {
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Lua_Safe_Call_Class(Lua_Mob);
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return Lua_Mob(self->GetMob(id));
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}
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Lua_Mob Lua_EntityList::GetMobByNpcTypeID(int npc_type) {
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Lua_Safe_Call_Class(Lua_Mob);
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return Lua_Mob(self->GetMobByNpcTypeID(npc_type));
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}
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bool Lua_EntityList::IsMobSpawnedByNpcTypeID(int npc_type) {
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Lua_Safe_Call_Bool();
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return self->IsMobSpawnedByNpcTypeID(npc_type);
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}
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Lua_NPC Lua_EntityList::GetNPCByID(int id) {
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Lua_Safe_Call_Class(Lua_NPC);
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return Lua_NPC(self->GetNPCByID(id));
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}
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Lua_NPC Lua_EntityList::GetNPCByNPCTypeID(int npc_type) {
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Lua_Safe_Call_Class(Lua_NPC);
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return Lua_NPC(self->GetNPCByNPCTypeID(npc_type));
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}
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Lua_NPC Lua_EntityList::GetNPCBySpawnID(uint32 spawn_id) {
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Lua_Safe_Call_Class(Lua_NPC);
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return Lua_NPC(self->GetNPCBySpawnID(spawn_id));
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}
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Lua_Client Lua_EntityList::GetClientByName(const char *name) {
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Lua_Safe_Call_Class(Lua_Client);
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return Lua_Client(self->GetClientByName(name));
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}
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Lua_Client Lua_EntityList::GetClientByAccID(uint32 acct_id) {
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Lua_Safe_Call_Class(Lua_Client);
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return Lua_Client(self->GetClientByAccID(acct_id));
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}
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Lua_Client Lua_EntityList::GetClientByID(int id) {
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Lua_Safe_Call_Class(Lua_Client);
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return Lua_Client(self->GetClientByID(id));
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}
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Lua_Client Lua_EntityList::GetClientByCharID(uint32 char_id) {
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Lua_Safe_Call_Class(Lua_Client);
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return Lua_Client(self->GetClientByCharID(char_id));
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}
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Lua_Client Lua_EntityList::GetClientByWID(uint32 wid) {
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Lua_Safe_Call_Class(Lua_Client);
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return Lua_Client(self->GetClientByWID(wid));
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}
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Lua_Object Lua_EntityList::GetObjectByID(int id) {
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Lua_Safe_Call_Class(Lua_Object);
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return Lua_Object(self->GetObjectByID(id));
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}
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Lua_Object Lua_EntityList::GetObjectByDBID(uint32 db_id) {
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Lua_Safe_Call_Class(Lua_Object);
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return Lua_Object(self->GetObjectByDBID(db_id));
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}
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Lua_Door Lua_EntityList::GetDoorsByID(int id) {
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Lua_Safe_Call_Class(Lua_Door);
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return Lua_Door(self->GetDoorsByID(id));
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}
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Lua_Door Lua_EntityList::GetDoorsByDBID(uint32 db_id) {
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Lua_Safe_Call_Class(Lua_Door);
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return Lua_Door(self->GetDoorsByDBID(db_id));
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}
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Lua_Door Lua_EntityList::GetDoorsByDoorID(uint32 door_id) {
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Lua_Safe_Call_Class(Lua_Door);
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return Lua_Door(self->GetDoorsByDoorID(door_id));
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}
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Lua_Door Lua_EntityList::FindDoor(uint32 id) {
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Lua_Safe_Call_Class(Lua_Door);
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return Lua_Door(self->FindDoor(id));
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}
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Lua_Group Lua_EntityList::GetGroupByMob(Lua_Mob mob) {
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Lua_Safe_Call_Class(Lua_Group);
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return Lua_Group(self->GetGroupByMob(mob));
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}
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Lua_Group Lua_EntityList::GetGroupByClient(Lua_Client client) {
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Lua_Safe_Call_Class(Lua_Group);
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return Lua_Group(self->GetGroupByClient(client));
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}
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Lua_Group Lua_EntityList::GetGroupByID(int id) {
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Lua_Safe_Call_Class(Lua_Group);
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return Lua_Group(self->GetGroupByID(id));
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}
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Lua_Group Lua_EntityList::GetGroupByLeaderName(const char *name) {
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Lua_Safe_Call_Class(Lua_Group);
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return Lua_Group(self->GetGroupByLeaderName(name));
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}
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Lua_Raid Lua_EntityList::GetRaidByID(int id) {
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Lua_Safe_Call_Class(Lua_Raid);
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return Lua_Raid(self->GetRaidByID(id));
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}
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Lua_Raid Lua_EntityList::GetRaidByClient(Lua_Client client) {
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Lua_Safe_Call_Class(Lua_Raid);
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return Lua_Raid(self->GetRaidByClient(client));
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}
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Lua_Corpse Lua_EntityList::GetCorpseByOwner(Lua_Client client) {
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Lua_Safe_Call_Class(Lua_Corpse);
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return Lua_Corpse(self->GetCorpseByOwner(client));
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}
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Lua_Corpse Lua_EntityList::GetCorpseByID(int id) {
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Lua_Safe_Call_Class(Lua_Corpse);
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return Lua_Corpse(self->GetCorpseByID(id));
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}
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Lua_Corpse Lua_EntityList::GetCorpseByName(const char *name) {
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Lua_Safe_Call_Class(Lua_Corpse);
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return Lua_Corpse(self->GetCorpseByName(name));
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}
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Lua_Spawn Lua_EntityList::GetSpawnByID(uint32 id) {
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Lua_Safe_Call_Class(Lua_Spawn);
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return self->GetSpawnByID(id);
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}
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void Lua_EntityList::ClearClientPetitionQueue() {
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Lua_Safe_Call_Void();
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self->ClearClientPetitionQueue();
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}
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bool Lua_EntityList::CanAddHateForMob(Lua_Mob p) {
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Lua_Safe_Call_Bool();
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return self->CanAddHateForMob(p);
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}
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void Lua_EntityList::Message(uint32 guild_dbid, uint32 type, const char *message) {
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Lua_Safe_Call_Void();
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self->Message(guild_dbid, type, message);
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}
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void Lua_EntityList::MessageStatus(uint32 guild_dbid, int min_status, uint32 type, const char *message) {
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Lua_Safe_Call_Void();
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self->MessageStatus(
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guild_dbid,
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min_status,
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type,
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message
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);
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}
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void Lua_EntityList::MessageClose(Lua_Mob sender, bool skip_sender, float dist, uint32 type, const char *message) {
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Lua_Safe_Call_Void();
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if (RuleB(Chat, AutoInjectSaylinksToClientMessage))
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{
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std::string new_message = EQ::SayLinkEngine::InjectSaylinksIfNotExist(message);
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self->MessageClose(sender, skip_sender, dist, type, new_message.c_str());
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}
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else
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{
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self->MessageClose(sender, skip_sender, dist, type, message);
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}
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}
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void Lua_EntityList::FilteredMessageClose(Lua_Mob sender, bool skip_sender, float dist, uint32 type, int filter, const char *message)
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{
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Lua_Safe_Call_Void();
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self->FilteredMessageClose(sender, skip_sender, dist, type, (eqFilterType)filter, message);
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}
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void Lua_EntityList::RemoveFromTargets(Lua_Mob mob) {
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Lua_Safe_Call_Void();
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self->RemoveFromTargets(mob);
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}
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void Lua_EntityList::RemoveFromTargets(Lua_Mob mob, bool RemoveFromXTargets) {
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Lua_Safe_Call_Void();
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self->RemoveFromTargets(mob, RemoveFromXTargets);
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}
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void Lua_EntityList::ReplaceWithTarget(Lua_Mob target, Lua_Mob new_target) {
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Lua_Safe_Call_Void();
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self->ReplaceWithTarget(target, new_target);
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}
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void Lua_EntityList::OpenDoorsNear(Lua_Mob opener) {
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Lua_Safe_Call_Void();
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self->OpenDoorsNear(opener);
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}
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std::string Lua_EntityList::MakeNameUnique(const char *name) {
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Lua_Safe_Call_String();
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char t_name[64];
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strncpy(t_name, name, 64);
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return self->MakeNameUnique(t_name);
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}
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std::string Lua_EntityList::RemoveNumbers(const char *name) {
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Lua_Safe_Call_String();
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char t_name[64];
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strncpy(t_name, name, 64);
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return self->RemoveNumbers(t_name);
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}
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void Lua_EntityList::SignalMobsByNPCID(uint32 npc_id, int signal_id) {
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Lua_Safe_Call_Void();
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self->SignalMobsByNPCID(npc_id, signal_id);
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}
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uint32 Lua_EntityList::DeleteNPCCorpses() {
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Lua_Safe_Call_Int();
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return self->DeleteNPCCorpses();
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}
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uint32 Lua_EntityList::DeletePlayerCorpses() {
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Lua_Safe_Call_Int();
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return self->DeletePlayerCorpses();
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}
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void Lua_EntityList::HalveAggro(Lua_Mob who) {
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Lua_Safe_Call_Void();
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self->HalveAggro(who);
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}
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void Lua_EntityList::DoubleAggro(Lua_Mob who) {
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Lua_Safe_Call_Void();
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self->DoubleAggro(who);
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}
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void Lua_EntityList::ClearFeignAggro(Lua_Mob who) {
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Lua_Safe_Call_Void();
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self->ClearFeignAggro(who);
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}
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bool Lua_EntityList::Fighting(Lua_Mob who) {
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Lua_Safe_Call_Bool();
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return self->Fighting(who);
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}
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void Lua_EntityList::RemoveFromHateLists(Lua_Mob who) {
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Lua_Safe_Call_Void();
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self->RemoveFromHateLists(who);
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}
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void Lua_EntityList::RemoveFromHateLists(Lua_Mob who, bool set_to_one) {
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Lua_Safe_Call_Void();
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self->RemoveFromHateLists(who, set_to_one);
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}
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void Lua_EntityList::MessageGroup(Lua_Mob who, bool skip_close, uint32 type, const char *message) {
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Lua_Safe_Call_Void();
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self->MessageGroup(who, skip_close, type, message);
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}
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Lua_Client Lua_EntityList::GetRandomClient() {
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Lua_Safe_Call_Class(Lua_Client);
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return self->GetRandomClient();
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}
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Lua_Client Lua_EntityList::GetRandomClient(float x, float y, float z, float distance) {
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Lua_Safe_Call_Class(Lua_Client);
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return self->GetRandomClient(glm::vec3(x, y, z), distance);
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}
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Lua_Client Lua_EntityList::GetRandomClient(float x, float y, float z, float distance, Lua_Client exclude_client) {
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Lua_Safe_Call_Class(Lua_Client);
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return self->GetRandomClient(glm::vec3(x, y, z), distance, exclude_client);
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}
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Lua_Mob_List Lua_EntityList::GetMobList() {
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Lua_Safe_Call_Class(Lua_Mob_List);
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Lua_Mob_List ret;
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auto &t_list = self->GetMobList();
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auto iter = t_list.begin();
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while(iter != t_list.end()) {
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ret.entries.emplace_back(Lua_Mob(iter->second));
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++iter;
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}
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return ret;
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}
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Lua_Client_List Lua_EntityList::GetClientList() {
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Lua_Safe_Call_Class(Lua_Client_List);
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Lua_Client_List ret;
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auto &t_list = self->GetClientList();
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auto iter = t_list.begin();
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while(iter != t_list.end()) {
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ret.entries.emplace_back(Lua_Client(iter->second));
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++iter;
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}
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return ret;
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}
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Lua_Bot Lua_EntityList::GetBotByID(uint32 bot_id) {
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Lua_Safe_Call_Class(Lua_Bot);
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return Lua_Bot(self->GetBotByBotID(bot_id));
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}
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Lua_Bot Lua_EntityList::GetBotByName(std::string bot_name) {
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Lua_Safe_Call_Class(Lua_Bot);
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return Lua_Bot(self->GetBotByBotName(bot_name));
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}
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Lua_Bot_List Lua_EntityList::GetBotList() {
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Lua_Safe_Call_Class(Lua_Bot_List);
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Lua_Bot_List ret;
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auto ¤t_bot_list = self->GetBotList();
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auto it = current_bot_list.begin();
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while (it != current_bot_list.end()) {
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ret.entries.emplace_back(it->second);
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++it;
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}
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return ret;
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}
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Lua_Client Lua_EntityList::GetBotOwnerByBotEntityID(uint32 entity_id) {
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Lua_Safe_Call_Class(Lua_Client);
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return Lua_Client(self->GetBotOwnerByBotEntityID(entity_id));
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}
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Lua_Client Lua_EntityList::GetBotOwnerByBotID(uint32 bot_id) {
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Lua_Safe_Call_Class(Lua_Client);
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return Lua_Client(self->GetBotOwnerByBotID(bot_id));
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}
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Lua_Bot_List Lua_EntityList::GetBotListByCharacterID(uint32 character_id) {
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Lua_Safe_Call_Class(Lua_Bot_List);
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Lua_Bot_List ret;
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auto bot_list = self->GetBotListByCharacterID(character_id);
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if (bot_list.size()) {
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for (auto bot : bot_list) {
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ret.entries.emplace_back(Lua_Bot(bot));
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}
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}
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return ret;
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}
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Lua_Bot_List Lua_EntityList::GetBotListByCharacterID(uint32 character_id, uint8 class_id) {
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Lua_Safe_Call_Class(Lua_Bot_List);
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Lua_Bot_List ret;
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auto bot_list = self->GetBotListByCharacterID(character_id, class_id);
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if (bot_list.size()) {
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for (auto bot : bot_list) {
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ret.entries.emplace_back(Lua_Bot(bot));
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}
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}
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return ret;
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}
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Lua_Bot_List Lua_EntityList::GetBotListByClientName(std::string client_name) {
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Lua_Safe_Call_Class(Lua_Bot_List);
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Lua_Bot_List ret;
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auto bot_list = self->GetBotListByClientName(client_name);
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if (bot_list.size()) {
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for (auto bot : bot_list) {
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ret.entries.emplace_back(Lua_Bot(bot));
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}
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}
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return ret;
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}
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Lua_Bot_List Lua_EntityList::GetBotListByClientName(std::string client_name, uint8 class_id) {
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Lua_Safe_Call_Class(Lua_Bot_List);
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Lua_Bot_List ret;
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auto bot_list = self->GetBotListByClientName(client_name, class_id);
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if (bot_list.size()) {
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for (auto bot : bot_list) {
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|
ret.entries.emplace_back(Lua_Bot(bot));
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void Lua_EntityList::SignalAllBotsByOwnerCharacterID(uint32 character_id, int signal_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SignalAllBotsByOwnerCharacterID(character_id, signal_id);
|
|
}
|
|
|
|
void Lua_EntityList::SignalAllBotsByOwnerName(std::string owner_name, int signal_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SignalAllBotsByOwnerName(owner_name, signal_id);
|
|
}
|
|
|
|
void Lua_EntityList::SignalBotByBotID(uint32 bot_id, int signal_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SignalBotByBotID(bot_id, signal_id);
|
|
}
|
|
|
|
void Lua_EntityList::SignalBotByBotName(std::string bot_name, int signal_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SignalBotByBotName(bot_name, signal_id);
|
|
}
|
|
|
|
Lua_Client_List Lua_EntityList::GetShuffledClientList() {
|
|
Lua_Safe_Call_Class(Lua_Client_List);
|
|
Lua_Client_List ret;
|
|
auto &t_list = self->GetClientList();
|
|
|
|
auto iter = t_list.begin();
|
|
while(iter != t_list.end()) {
|
|
ret.entries.emplace_back(Lua_Client(iter->second));
|
|
++iter;
|
|
}
|
|
|
|
zone->random.Shuffle(ret.entries.begin(), ret.entries.end());
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_NPC_List Lua_EntityList::GetNPCList() {
|
|
Lua_Safe_Call_Class(Lua_NPC_List);
|
|
Lua_NPC_List ret;
|
|
auto &t_list = self->GetNPCList();
|
|
|
|
auto iter = t_list.begin();
|
|
while(iter != t_list.end()) {
|
|
ret.entries.emplace_back(Lua_NPC(iter->second));
|
|
++iter;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_Corpse_List Lua_EntityList::GetCorpseList() {
|
|
Lua_Safe_Call_Class(Lua_Corpse_List);
|
|
Lua_Corpse_List ret;
|
|
auto &t_list = self->GetCorpseList();
|
|
|
|
auto iter = t_list.begin();
|
|
while(iter != t_list.end()) {
|
|
ret.entries.emplace_back(Lua_Corpse(iter->second));
|
|
++iter;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_Object_List Lua_EntityList::GetObjectList() {
|
|
Lua_Safe_Call_Class(Lua_Object_List);
|
|
Lua_Object_List ret;
|
|
auto &t_list = self->GetObjectList();
|
|
|
|
auto iter = t_list.begin();
|
|
while(iter != t_list.end()) {
|
|
ret.entries.emplace_back(Lua_Object(iter->second));
|
|
++iter;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_Doors_List Lua_EntityList::GetDoorsList() {
|
|
Lua_Safe_Call_Class(Lua_Doors_List);
|
|
Lua_Doors_List ret;
|
|
auto &t_list = self->GetDoorsList();
|
|
|
|
auto iter = t_list.begin();
|
|
while(iter != t_list.end()) {
|
|
ret.entries.emplace_back(Lua_Door(iter->second));
|
|
++iter;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_Spawn_List Lua_EntityList::GetSpawnList() {
|
|
Lua_Safe_Call_Class(Lua_Spawn_List);
|
|
Lua_Spawn_List ret;
|
|
std::list<Spawn2*> t_list;
|
|
self->GetSpawnList(t_list);
|
|
|
|
auto iter = t_list.begin();
|
|
while(iter != t_list.end()) {
|
|
ret.entries.emplace_back(Lua_Spawn(*iter));
|
|
++iter;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void Lua_EntityList::SignalAllClients(int signal_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SignalAllClients(signal_id);
|
|
}
|
|
|
|
void Lua_EntityList::ChannelMessage(Lua_Mob from, int channel_num, uint8 language_id, const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->ChannelMessage(from, channel_num, language_id, message);
|
|
}
|
|
|
|
Lua_Mob Lua_EntityList::GetRandomMob() {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return self->GetRandomMob();
|
|
}
|
|
|
|
Lua_Mob Lua_EntityList::GetRandomMob(float x, float y, float z, float distance) {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return self->GetRandomMob(glm::vec3(x, y, z), distance);
|
|
}
|
|
|
|
Lua_Mob Lua_EntityList::GetRandomMob(float x, float y, float z, float distance, Lua_Mob exclude_mob) {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return self->GetRandomMob(glm::vec3(x, y, z), distance, exclude_mob);
|
|
}
|
|
|
|
Lua_NPC Lua_EntityList::GetRandomNPC() {
|
|
Lua_Safe_Call_Class(Lua_NPC);
|
|
return self->GetRandomNPC();
|
|
}
|
|
|
|
Lua_NPC Lua_EntityList::GetRandomNPC(float x, float y, float z, float distance) {
|
|
Lua_Safe_Call_Class(Lua_NPC);
|
|
return self->GetRandomNPC(glm::vec3(x, y, z), distance);
|
|
}
|
|
|
|
Lua_NPC Lua_EntityList::GetRandomNPC(float x, float y, float z, float distance, Lua_NPC exclude_npc) {
|
|
Lua_Safe_Call_Class(Lua_NPC);
|
|
return self->GetRandomNPC(glm::vec3(x, y, z), distance, exclude_npc);
|
|
}
|
|
|
|
void Lua_EntityList::Marquee(uint32 type, std::string message) {
|
|
Lua_Safe_Call_Void();
|
|
self->Marquee(type, message);
|
|
}
|
|
|
|
void Lua_EntityList::Marquee(uint32 type, std::string message, uint32 duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->Marquee(type, message, duration);
|
|
}
|
|
|
|
void Lua_EntityList::Marquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, std::string message) {
|
|
Lua_Safe_Call_Void();
|
|
self->Marquee(type, priority, fade_in, fade_out, duration, message);
|
|
}
|
|
|
|
Lua_Bot Lua_EntityList::GetRandomBot() {
|
|
Lua_Safe_Call_Class(Lua_Bot);
|
|
return self->GetRandomBot();
|
|
}
|
|
|
|
Lua_Bot Lua_EntityList::GetRandomBot(float x, float y, float z, float distance) {
|
|
Lua_Safe_Call_Class(Lua_Bot);
|
|
return self->GetRandomBot(glm::vec3(x, y, z), distance);
|
|
}
|
|
|
|
Lua_Bot Lua_EntityList::GetRandomBot(float x, float y, float z, float distance, Lua_Bot exclude_bot) {
|
|
Lua_Safe_Call_Class(Lua_Bot);
|
|
return self->GetRandomBot(glm::vec3(x, y, z), distance, exclude_bot);
|
|
}
|
|
|
|
Lua_Mob_List Lua_EntityList::GetCloseMobList(Lua_Mob mob) {
|
|
Lua_Safe_Call_Class(Lua_Mob_List);
|
|
|
|
Lua_Mob_List ret;
|
|
|
|
const auto& l = self->GetCloseMobList(mob);
|
|
ret.entries.reserve(l.size());
|
|
for (const auto& e : l) {
|
|
ret.entries.emplace_back(Lua_Mob(e.second));
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_Mob_List Lua_EntityList::GetCloseMobList(Lua_Mob mob, float distance) {
|
|
Lua_Safe_Call_Class(Lua_Mob_List);
|
|
Lua_Mob_List ret;
|
|
|
|
for (const auto& e : self->GetCloseMobList(mob)) {
|
|
if (mob.CalculateDistance(e.second) <= distance) {
|
|
ret.entries.emplace_back(Lua_Mob(e.second));
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_Mob_List Lua_EntityList::GetCloseMobList(Lua_Mob mob, float distance, bool ignore_self) {
|
|
Lua_Safe_Call_Class(Lua_Mob_List);
|
|
|
|
Lua_Mob_List ret;
|
|
|
|
for (const auto& e : self->GetCloseMobList(mob)) {
|
|
if (ignore_self && e.second == mob) {
|
|
continue;
|
|
}
|
|
|
|
if (mob.CalculateDistance(e.second) <= distance) {
|
|
ret.entries.emplace_back(Lua_Mob(e.second));
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void Lua_EntityList::AreaAttack(Lua_Mob attacker, float distance)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->AEAttack(attacker, distance);
|
|
}
|
|
|
|
void Lua_EntityList::AreaAttack(Lua_Mob attacker, float distance, int16 slot_id)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->AEAttack(attacker, distance, slot_id);
|
|
}
|
|
|
|
void Lua_EntityList::AreaAttack(Lua_Mob attacker, float distance, int16 slot_id, int count)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->AEAttack(attacker, distance, slot_id, count);
|
|
}
|
|
|
|
void Lua_EntityList::AreaAttack(Lua_Mob attacker, float distance, int16 slot_id, int count, bool is_from_spell)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->AEAttack(attacker, distance, slot_id, count, is_from_spell);
|
|
}
|
|
|
|
void Lua_EntityList::AreaAttack(Lua_Mob attacker, float distance, int16 slot_id, int count, bool is_from_spell, int attack_rounds)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->AEAttack(attacker, distance, slot_id, count, is_from_spell, attack_rounds);
|
|
}
|
|
|
|
void Lua_EntityList::AreaSpell(Lua_Mob caster, Lua_Mob center, uint16 spell_id)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->AESpell(caster, center, spell_id);
|
|
}
|
|
|
|
void Lua_EntityList::AreaSpell(Lua_Mob caster, Lua_Mob center, uint16 spell_id, bool affect_caster)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->AESpell(caster, center, spell_id, affect_caster);
|
|
}
|
|
|
|
void Lua_EntityList::AreaSpell(Lua_Mob caster, Lua_Mob center, uint16 spell_id, bool affect_caster, int16 resist_adjust)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->AESpell(caster, center, spell_id, affect_caster, resist_adjust);
|
|
}
|
|
|
|
void Lua_EntityList::AreaSpell(Lua_Mob caster, Lua_Mob center, uint16 spell_id, bool affect_caster, int16 resist_adjust, int max_targets)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->AESpell(caster, center, spell_id, affect_caster, resist_adjust, &max_targets);
|
|
}
|
|
|
|
void Lua_EntityList::AreaTaunt(Lua_Client caster)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->AETaunt(caster);
|
|
}
|
|
|
|
void Lua_EntityList::AreaTaunt(Lua_Client caster, float range)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->AETaunt(caster, range);
|
|
}
|
|
|
|
void Lua_EntityList::AreaTaunt(Lua_Client caster, float range, int bonus_hate)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->AETaunt(caster, range, bonus_hate);
|
|
}
|
|
|
|
void Lua_EntityList::MassGroupBuff(Lua_Mob caster, Lua_Mob center, uint16 spell_id)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->MassGroupBuff(caster, center, spell_id);
|
|
}
|
|
|
|
void Lua_EntityList::MassGroupBuff(Lua_Mob caster, Lua_Mob center, uint16 spell_id, bool affect_caster)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->MassGroupBuff(caster, center, spell_id, affect_caster);
|
|
}
|
|
|
|
Lua_NPC_List Lua_EntityList::GetNPCsByExcludedIDs(luabind::adl::object table)
|
|
{
|
|
Lua_Safe_Call_Class(Lua_NPC_List);
|
|
Lua_NPC_List ret;
|
|
|
|
if (luabind::type(table) != LUA_TTABLE) {
|
|
return ret;
|
|
}
|
|
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
|
|
std::vector<uint32> ids;
|
|
|
|
int index = 1;
|
|
while (luabind::type(table[index]) != LUA_TNIL) {
|
|
ids.emplace_back(luabind::object_cast<uint32>(table[index]));
|
|
index++;
|
|
}
|
|
|
|
const auto& l = self->GetExcludedNPCsByIDs(ids);
|
|
|
|
for (const auto& e : l) {
|
|
ret.entries.emplace_back(Lua_NPC(e));
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_NPC_List Lua_EntityList::GetNPCsByIDs(luabind::adl::object table)
|
|
{
|
|
Lua_Safe_Call_Class(Lua_NPC_List);
|
|
Lua_NPC_List ret;
|
|
|
|
if (luabind::type(table) != LUA_TTABLE) {
|
|
return ret;
|
|
}
|
|
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
|
|
std::vector<uint32> ids;
|
|
|
|
int index = 1;
|
|
while (luabind::type(table[index]) != LUA_TNIL) {
|
|
ids.emplace_back(luabind::object_cast<uint32>(table[index]));
|
|
index++;
|
|
}
|
|
|
|
const auto& l = self->GetNPCsByIDs(ids);
|
|
|
|
for (const auto& e : l) {
|
|
ret.entries.emplace_back(Lua_NPC(e));
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
luabind::scope lua_register_entity_list() {
|
|
return luabind::class_<Lua_EntityList>("EntityList")
|
|
.def(luabind::constructor<>())
|
|
.property("null", &Lua_EntityList::Null)
|
|
.property("valid", &Lua_EntityList::Valid)
|
|
.def("AreaAttack", (void(Lua_EntityList::*)(Lua_Mob, float))&Lua_EntityList::AreaAttack)
|
|
.def("AreaAttack", (void(Lua_EntityList::*)(Lua_Mob, float, int16))&Lua_EntityList::AreaAttack)
|
|
.def("AreaAttack", (void(Lua_EntityList::*)(Lua_Mob, float, int16, int))&Lua_EntityList::AreaAttack)
|
|
.def("AreaAttack", (void(Lua_EntityList::*)(Lua_Mob, float, int16, int, bool))&Lua_EntityList::AreaAttack)
|
|
.def("AreaAttack", (void(Lua_EntityList::*)(Lua_Mob, float, int16, int, bool, int))&Lua_EntityList::AreaAttack)
|
|
.def("AreaSpell", (void(Lua_EntityList::*)(Lua_Mob, Lua_Mob, uint16))&Lua_EntityList::AreaSpell)
|
|
.def("AreaSpell", (void(Lua_EntityList::*)(Lua_Mob, Lua_Mob, uint16, bool))&Lua_EntityList::AreaSpell)
|
|
.def("AreaSpell", (void(Lua_EntityList::*)(Lua_Mob, Lua_Mob, uint16, bool, int16))&Lua_EntityList::AreaSpell)
|
|
.def("AreaSpell", (void(Lua_EntityList::*)(Lua_Mob, Lua_Mob, uint16, bool, int16, int))&Lua_EntityList::AreaSpell)
|
|
.def("AreaTaunt", (void(Lua_EntityList::*)(Lua_Client))&Lua_EntityList::AreaTaunt)
|
|
.def("AreaTaunt", (void(Lua_EntityList::*)(Lua_Client, float))&Lua_EntityList::AreaTaunt)
|
|
.def("AreaTaunt", (void(Lua_EntityList::*)(Lua_Client, float, int))&Lua_EntityList::AreaTaunt)
|
|
.def("CanAddHateForMob", (bool(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::CanAddHateForMob)
|
|
.def("ChannelMessage", (void(Lua_EntityList::*)(Lua_Mob, int, uint8, const char*))&Lua_EntityList::ChannelMessage)
|
|
.def("ClearClientPetitionQueue", (void(Lua_EntityList::*)(void))&Lua_EntityList::ClearClientPetitionQueue)
|
|
.def("ClearFeignAggro", (void(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::ClearFeignAggro)
|
|
.def("DeleteNPCCorpses", (uint32(Lua_EntityList::*)(void))&Lua_EntityList::DeleteNPCCorpses)
|
|
.def("DeletePlayerCorpses", (uint32(Lua_EntityList::*)(void))&Lua_EntityList::DeletePlayerCorpses)
|
|
.def("DoubleAggro", (void(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::DoubleAggro)
|
|
.def("Fighting", (bool(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::Fighting)
|
|
.def("FilteredMessageClose", &Lua_EntityList::FilteredMessageClose)
|
|
.def("FindDoor", (Lua_Door(Lua_EntityList::*)(uint32))&Lua_EntityList::FindDoor)
|
|
.def("GetBotByID", (Lua_Bot(Lua_EntityList::*)(uint32))&Lua_EntityList::GetBotByID)
|
|
.def("GetBotByName", (Lua_Bot(Lua_EntityList::*)(std::string))&Lua_EntityList::GetBotByName)
|
|
.def("GetBotList", (Lua_Bot_List(Lua_EntityList::*)(void))&Lua_EntityList::GetBotList)
|
|
.def("GetBotOwnerByBotEntityID", (Lua_Client(Lua_EntityList::*)(uint32))&Lua_EntityList::GetBotOwnerByBotEntityID)
|
|
.def("GetBotOwnerByBotID", (Lua_Client(Lua_EntityList::*)(uint32))&Lua_EntityList::GetBotOwnerByBotID)
|
|
.def("GetBotListByCharacterID", (Lua_Bot_List(Lua_EntityList::*)(uint32))&Lua_EntityList::GetBotListByCharacterID)
|
|
.def("GetBotListByCharacterID", (Lua_Bot_List(Lua_EntityList::*)(uint32,uint8))&Lua_EntityList::GetBotListByCharacterID)
|
|
.def("GetBotListByClientName", (Lua_Bot_List(Lua_EntityList::*)(std::string))&Lua_EntityList::GetBotListByClientName)
|
|
.def("GetBotListByClientName", (Lua_Bot_List(Lua_EntityList::*)(std::string,uint8))&Lua_EntityList::GetBotListByClientName)
|
|
.def("GetClientByAccID", (Lua_Client(Lua_EntityList::*)(uint32))&Lua_EntityList::GetClientByAccID)
|
|
.def("GetClientByCharID", (Lua_Client(Lua_EntityList::*)(uint32))&Lua_EntityList::GetClientByCharID)
|
|
.def("GetClientByID", (Lua_Client(Lua_EntityList::*)(int))&Lua_EntityList::GetClientByID)
|
|
.def("GetClientByName", (Lua_Client(Lua_EntityList::*)(const char*))&Lua_EntityList::GetClientByName)
|
|
.def("GetClientByWID", (Lua_Client(Lua_EntityList::*)(uint32))&Lua_EntityList::GetClientByWID)
|
|
.def("GetClientList", (Lua_Client_List(Lua_EntityList::*)(void))&Lua_EntityList::GetClientList)
|
|
.def("GetCloseMobList", (Lua_Mob_List(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::GetCloseMobList)
|
|
.def("GetCloseMobList", (Lua_Mob_List(Lua_EntityList::*)(Lua_Mob,float))&Lua_EntityList::GetCloseMobList)
|
|
.def("GetCorpseByID", (Lua_Corpse(Lua_EntityList::*)(int))&Lua_EntityList::GetCorpseByID)
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.def("GetCorpseByName", (Lua_Corpse(Lua_EntityList::*)(const char*))&Lua_EntityList::GetCorpseByName)
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.def("GetCorpseByOwner", (Lua_Corpse(Lua_EntityList::*)(Lua_Client))&Lua_EntityList::GetCorpseByOwner)
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.def("GetCorpseList", (Lua_Corpse_List(Lua_EntityList::*)(void))&Lua_EntityList::GetCorpseList)
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.def("GetDoorsByDBID", (Lua_Door(Lua_EntityList::*)(uint32))&Lua_EntityList::GetDoorsByDBID)
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.def("GetDoorsByDoorID", (Lua_Door(Lua_EntityList::*)(uint32))&Lua_EntityList::GetDoorsByDoorID)
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.def("GetDoorsByID", (Lua_Door(Lua_EntityList::*)(int))&Lua_EntityList::GetDoorsByID)
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.def("GetDoorsList", (Lua_Doors_List(Lua_EntityList::*)(void))&Lua_EntityList::GetDoorsList)
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.def("GetGroupByClient", (Lua_Group(Lua_EntityList::*)(Lua_Client))&Lua_EntityList::GetGroupByClient)
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.def("GetGroupByID", (Lua_Group(Lua_EntityList::*)(int))&Lua_EntityList::GetGroupByID)
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.def("GetGroupByLeaderName", (Lua_Group(Lua_EntityList::*)(const char*))&Lua_EntityList::GetGroupByLeaderName)
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.def("GetGroupByMob", (Lua_Group(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::GetGroupByMob)
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.def("GetMob", (Lua_Mob(Lua_EntityList::*)(const char*))&Lua_EntityList::GetMob)
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.def("GetMob", (Lua_Mob(Lua_EntityList::*)(int))&Lua_EntityList::GetMob)
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.def("GetMobByNpcTypeID", (Lua_Mob(Lua_EntityList::*)(int))&Lua_EntityList::GetMobByNpcTypeID)
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.def("GetMobID", (Lua_Mob(Lua_EntityList::*)(int))&Lua_EntityList::GetMobID)
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.def("GetMobList", (Lua_Mob_List(Lua_EntityList::*)(void))&Lua_EntityList::GetMobList)
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.def("GetNPCByID", (Lua_NPC(Lua_EntityList::*)(int))&Lua_EntityList::GetNPCByID)
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.def("GetNPCByNPCTypeID", (Lua_NPC(Lua_EntityList::*)(int))&Lua_EntityList::GetNPCByNPCTypeID)
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.def("GetNPCBySpawnID", (Lua_NPC(Lua_EntityList::*)(int))&Lua_EntityList::GetNPCBySpawnID)
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.def("GetNPCList", (Lua_NPC_List(Lua_EntityList::*)(void))&Lua_EntityList::GetNPCList)
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.def("GetNPCsByExcludedIDs", (Lua_NPC_List(Lua_EntityList::*)(luabind::adl::object))&Lua_EntityList::GetNPCsByExcludedIDs)
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.def("GetNPCsByIDs", (Lua_NPC_List(Lua_EntityList::*)(luabind::adl::object))&Lua_EntityList::GetNPCsByIDs)
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.def("GetObjectByDBID", (Lua_Object(Lua_EntityList::*)(uint32))&Lua_EntityList::GetObjectByDBID)
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.def("GetObjectByID", (Lua_Object(Lua_EntityList::*)(int))&Lua_EntityList::GetObjectByID)
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.def("GetObjectList", (Lua_Object_List(Lua_EntityList::*)(void))&Lua_EntityList::GetObjectList)
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.def("GetRaidByClient", (Lua_Raid(Lua_EntityList::*)(Lua_Client))&Lua_EntityList::GetRaidByClient)
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.def("GetRaidByID", (Lua_Raid(Lua_EntityList::*)(int))&Lua_EntityList::GetRaidByID)
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.def("GetRandomBot", (Lua_Bot(Lua_EntityList::*)(void))&Lua_EntityList::GetRandomBot)
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.def("GetRandomBot", (Lua_Bot(Lua_EntityList::*)(float,float,float,float))&Lua_EntityList::GetRandomBot)
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.def("GetRandomBot", (Lua_Bot(Lua_EntityList::*)(float,float,float,float,Lua_Bot))&Lua_EntityList::GetRandomBot)
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.def("GetRandomClient", (Lua_Client(Lua_EntityList::*)(void))&Lua_EntityList::GetRandomClient)
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.def("GetRandomClient", (Lua_Client(Lua_EntityList::*)(float,float,float,float))&Lua_EntityList::GetRandomClient)
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.def("GetRandomClient", (Lua_Client(Lua_EntityList::*)(float,float,float,float,Lua_Client))&Lua_EntityList::GetRandomClient)
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.def("GetRandomMob", (Lua_Mob(Lua_EntityList::*)(void))&Lua_EntityList::GetRandomMob)
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.def("GetRandomMob", (Lua_Mob(Lua_EntityList::*)(float,float,float,float))&Lua_EntityList::GetRandomMob)
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.def("GetRandomMob", (Lua_Mob(Lua_EntityList::*)(float,float,float,float,Lua_Mob))&Lua_EntityList::GetRandomMob)
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.def("GetRandomNPC", (Lua_NPC(Lua_EntityList::*)(void))&Lua_EntityList::GetRandomNPC)
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.def("GetRandomNPC", (Lua_NPC(Lua_EntityList::*)(float,float,float,float))&Lua_EntityList::GetRandomNPC)
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.def("GetRandomNPC", (Lua_NPC(Lua_EntityList::*)(float,float,float,float,Lua_NPC))&Lua_EntityList::GetRandomNPC)
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.def("GetShuffledClientList", (Lua_Client_List(Lua_EntityList::*)(void))&Lua_EntityList::GetShuffledClientList)
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.def("GetSpawnByID", (Lua_Spawn(Lua_EntityList::*)(uint32))&Lua_EntityList::GetSpawnByID)
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.def("GetSpawnList", (Lua_Spawn_List(Lua_EntityList::*)(void))&Lua_EntityList::GetSpawnList)
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.def("HalveAggro", (void(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::HalveAggro)
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.def("IsMobSpawnedByNpcTypeID", (bool(Lua_EntityList::*)(int))&Lua_EntityList::IsMobSpawnedByNpcTypeID)
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.def("MakeNameUnique", (std::string(Lua_EntityList::*)(const char*))&Lua_EntityList::MakeNameUnique)
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.def("Marquee", (void(Lua_EntityList::*)(uint32, std::string))&Lua_EntityList::Marquee)
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.def("Marquee", (void(Lua_EntityList::*)(uint32, std::string, uint32))&Lua_EntityList::Marquee)
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.def("Marquee", (void(Lua_EntityList::*)(uint32, uint32, uint32, uint32, uint32, std::string))&Lua_EntityList::Marquee)
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.def("MassGroupBuff", (void(Lua_EntityList::*)(Lua_Mob, Lua_Mob, uint16))&Lua_EntityList::MassGroupBuff)
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.def("MassGroupBuff", (void(Lua_EntityList::*)(Lua_Mob, Lua_Mob, uint16, bool))&Lua_EntityList::MassGroupBuff)
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.def("Message", (void(Lua_EntityList::*)(uint32, uint32, const char*))&Lua_EntityList::Message)
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.def("MessageClose", (void(Lua_EntityList::*)(Lua_Mob, bool, float, uint32, const char*))&Lua_EntityList::MessageClose)
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.def("MessageGroup", (void(Lua_EntityList::*)(Lua_Mob, bool, uint32, const char*))&Lua_EntityList::MessageGroup)
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.def("MessageStatus", (void(Lua_EntityList::*)(uint32, uint32, uint32, const char*))&Lua_EntityList::MessageStatus)
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.def("OpenDoorsNear", (void(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::OpenDoorsNear)
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.def("RemoveFromHateLists", (void(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::RemoveFromHateLists)
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.def("RemoveFromHateLists", (void(Lua_EntityList::*)(Lua_Mob, bool))&Lua_EntityList::RemoveFromHateLists)
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.def("RemoveFromTargets", (void(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::RemoveFromTargets)
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.def("RemoveFromTargets", (void(Lua_EntityList::*)(Lua_Mob, bool))&Lua_EntityList::RemoveFromTargets)
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.def("RemoveNumbers", (std::string(Lua_EntityList::*)(const char*))&Lua_EntityList::RemoveNumbers)
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.def("ReplaceWithTarget", (void(Lua_EntityList::*)(Lua_Mob, Lua_Mob))&Lua_EntityList::ReplaceWithTarget)
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.def("SignalAllBotsByOwnerCharacterID", (void(Lua_EntityList::*)(uint32, int))&Lua_EntityList::SignalAllBotsByOwnerCharacterID)
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.def("SignalAllBotsByOwnerName", (void(Lua_EntityList::*)(std::string, int))&Lua_EntityList::SignalAllBotsByOwnerName)
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.def("SignalAllClients", (void(Lua_EntityList::*)(int))&Lua_EntityList::SignalAllClients)
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.def("SignalBotByBotID", (void(Lua_EntityList::*)(uint32, int))&Lua_EntityList::SignalBotByBotID)
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.def("SignalBotByBotName", (void(Lua_EntityList::*)(std::string, int))&Lua_EntityList::SignalBotByBotName)
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.def("SignalMobsByNPCID", (void(Lua_EntityList::*)(uint32, int))&Lua_EntityList::SignalMobsByNPCID);
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}
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luabind::scope lua_register_mob_list() {
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return luabind::class_<Lua_Mob_List>("MobList")
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.def_readwrite("entries", &Lua_Mob_List::entries, luabind::return_stl_iterator);
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}
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luabind::scope lua_register_client_list() {
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return luabind::class_<Lua_Client_List>("ClientList")
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|
.def_readwrite("entries", &Lua_Client_List::entries, luabind::return_stl_iterator);
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|
}
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|
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luabind::scope lua_register_bot_list() {
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|
return luabind::class_<Lua_Bot_List>("BotList")
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|
.def_readwrite("entries", &Lua_Bot_List::entries, luabind::return_stl_iterator);
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|
}
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|
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luabind::scope lua_register_npc_list() {
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|
return luabind::class_<Lua_NPC_List>("NPCList")
|
|
.def_readwrite("entries", &Lua_NPC_List::entries, luabind::return_stl_iterator);
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|
}
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|
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|
luabind::scope lua_register_corpse_list() {
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|
return luabind::class_<Lua_Corpse_List>("CorpseList")
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|
.def_readwrite("entries", &Lua_Corpse_List::entries, luabind::return_stl_iterator);
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|
}
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|
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|
luabind::scope lua_register_object_list() {
|
|
return luabind::class_<Lua_Object_List>("ObjectList")
|
|
.def_readwrite("entries", &Lua_Object_List::entries, luabind::return_stl_iterator);
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|
}
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|
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luabind::scope lua_register_door_list() {
|
|
return luabind::class_<Lua_Doors_List>("DoorList")
|
|
.def_readwrite("entries", &Lua_Doors_List::entries, luabind::return_stl_iterator);
|
|
}
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|
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luabind::scope lua_register_spawn_list() {
|
|
return luabind::class_<Lua_Spawn_List>("SpawnList")
|
|
.def_readwrite("entries", &Lua_Spawn_List::entries, luabind::return_stl_iterator);
|
|
}
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#endif
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