eqemu-server/zone/lua_door.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

104 lines
2.5 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef LUA_EQEMU
#include "zone/lua_entity.h"
class Doors;
class Lua_Mob;
namespace luabind {
struct scope;
}
luabind::scope lua_register_door();
class Lua_Door : public Lua_Entity
{
typedef Doors NativeType;
public:
Lua_Door() { }
Lua_Door(Doors *d) { SetLuaPtrData(reinterpret_cast<Entity*>(d)); }
virtual ~Lua_Door() { }
operator Doors*() {
void *d = GetLuaPtrData();
if(d) {
return reinterpret_cast<Doors*>(d);
}
return nullptr;
}
void SetDoorName(const char *name);
const char *GetDoorName();
float GetX();
float GetY();
float GetZ();
float GetHeading();
void SetX(float x);
void SetY(float y);
void SetZ(float z);
void SetHeading(float h);
void SetLocation(float x, float y, float z);
uint32 GetDoorDBID();
uint32 GetDoorID();
void SetSize(uint32 sz);
uint32 GetSize();
void SetIncline(uint32 incline);
uint32 GetIncline();
void SetOpenType(uint32 type);
uint32 GetOpenType();
void SetDisableTimer(bool flag);
bool GetDisableTimer();
void SetLockPick(uint32 pick);
uint32 GetLockPick();
void SetKeyItem(uint32 key);
uint32 GetKeyItem();
void SetNoKeyring(int type);
int GetNoKeyring();
void CreateDatabaseEntry();
void ForceOpen(Lua_Mob sender);
void ForceOpen(Lua_Mob sender, bool alt_mode);
void ForceClose(Lua_Mob sender);
void ForceClose(Lua_Mob sender, bool alt_mode);
uint32 GetID();
uint8 GetTriggerDoorID();
uint8 GetTriggerType();
bool IsLDoNDoor();
uint32 GetClientVersionMask();
int GetDoorParam();
bool HasDestinationZone();
bool IsDestinationZoneSame();
bool IsDoorBlacklisted();
std::string GetDestinationZoneName();
int GetDestinationInstanceID();
float GetDestinationX();
float GetDestinationY();
float GetDestinationZ();
float GetDestinationHeading();
int GetDzSwitchID();
int GetInvertState();
void SetInvertState(int invert_state);
uint32 GetGuildID();
};
#endif // LUA_EQEMU