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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
104 lines
2.5 KiB
C++
104 lines
2.5 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef LUA_EQEMU
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#include "zone/lua_entity.h"
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class Doors;
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class Lua_Mob;
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namespace luabind {
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struct scope;
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}
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luabind::scope lua_register_door();
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class Lua_Door : public Lua_Entity
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{
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typedef Doors NativeType;
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public:
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Lua_Door() { }
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Lua_Door(Doors *d) { SetLuaPtrData(reinterpret_cast<Entity*>(d)); }
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virtual ~Lua_Door() { }
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operator Doors*() {
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void *d = GetLuaPtrData();
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if(d) {
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return reinterpret_cast<Doors*>(d);
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}
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return nullptr;
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}
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void SetDoorName(const char *name);
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const char *GetDoorName();
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float GetX();
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float GetY();
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float GetZ();
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float GetHeading();
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void SetX(float x);
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void SetY(float y);
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void SetZ(float z);
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void SetHeading(float h);
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void SetLocation(float x, float y, float z);
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uint32 GetDoorDBID();
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uint32 GetDoorID();
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void SetSize(uint32 sz);
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uint32 GetSize();
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void SetIncline(uint32 incline);
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uint32 GetIncline();
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void SetOpenType(uint32 type);
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uint32 GetOpenType();
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void SetDisableTimer(bool flag);
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bool GetDisableTimer();
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void SetLockPick(uint32 pick);
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uint32 GetLockPick();
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void SetKeyItem(uint32 key);
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uint32 GetKeyItem();
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void SetNoKeyring(int type);
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int GetNoKeyring();
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void CreateDatabaseEntry();
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void ForceOpen(Lua_Mob sender);
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void ForceOpen(Lua_Mob sender, bool alt_mode);
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void ForceClose(Lua_Mob sender);
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void ForceClose(Lua_Mob sender, bool alt_mode);
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uint32 GetID();
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uint8 GetTriggerDoorID();
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uint8 GetTriggerType();
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bool IsLDoNDoor();
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uint32 GetClientVersionMask();
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int GetDoorParam();
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bool HasDestinationZone();
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bool IsDestinationZoneSame();
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bool IsDoorBlacklisted();
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std::string GetDestinationZoneName();
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int GetDestinationInstanceID();
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float GetDestinationX();
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float GetDestinationY();
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float GetDestinationZ();
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float GetDestinationHeading();
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int GetDzSwitchID();
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int GetInvertState();
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void SetInvertState(int invert_state);
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uint32 GetGuildID();
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};
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#endif // LUA_EQEMU
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