eqemu-server/zone/hate_list.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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3.3 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/emu_constants.h"
#include "common/types.h"
#include <list>
class Client;
class Group;
class Mob;
class Raid;
struct ExtraAttackOptions;
struct struct_HateList {
Mob *entity_on_hatelist;
int64 hatelist_damage;
int64 stored_hate_amount;
bool is_entity_frenzy;
int8 oor_count; // count on how long we've been out of range
uint32 last_modified; // we need to remove this if it gets higher than 10 mins
};
enum class HateListCountType {
Bot = 0,
Client = 1,
NPC = 2,
All = 3,
};
class HateList {
public:
HateList();
~HateList();
Mob *GetClosestEntOnHateList(Mob *hater, bool skip_mezzed = false, EntityFilterType filter_type = EntityFilterType::All);
Mob *GetDamageTopOnHateList(Mob *hater); // didn't add 'skip_mezzed' due to calls being in ::Death()
Mob *GetMobWithMostHateOnList(Mob *center, Mob *skip = nullptr, bool skip_mezzed = false, EntityFilterType filter_type = EntityFilterType::All);
Mob *GetRandomMobOnHateList(EntityFilterType filter_type = EntityFilterType::All);
Mob *GetMobWithMostHateOnList(bool skip_mezzed = false);
Mob *GetEscapingMobOnHateList(Mob *center, float range = 0.0f, bool first = false);
bool IsEntOnHateList(Mob* m);
bool IsHateListEmpty();
bool RemoveEntFromHateList(Mob *ent);
uint32 GetHateListCount(HateListCountType count_type = HateListCountType::All);
int AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts);
int GetSummonedPetCountOnHateList();
int GetHateRatio(Mob *top, Mob *other);
int64 GetEntHateAmount(Mob *ent, bool in_damage = false);
std::list<struct_HateList *> &GetHateList() { return list; }
std::list<struct_HateList *> GetFilteredHateList(
EntityFilterType filter_type = EntityFilterType::All,
uint32 distance = 0
);
void DamageHateList(
int64 damage,
uint32 distance = 0,
EntityFilterType filter_type = EntityFilterType::All,
bool is_percentage = false
);
void AddEntToHateList(
Mob *ent,
int64 in_hate = 0,
int64 in_damage = 0,
bool in_is_frenzied = false,
bool add_to_hate_list_if_not_exist = true
);
void DoFactionHits(int64 npc_faction_level_id, int32 faction_id, int32 faction_value);
void PrintHateListToClient(Client *c);
void SetHateAmountOnEnt(Mob *other, int64 in_hate, uint64 in_damage);
void SetHateOwner(Mob *new_hate_owner) { hate_owner = new_hate_owner; }
void SpellCast(Mob *caster, uint32 spell_id, float range, Mob *ae_center = nullptr);
void WipeHateList(bool npc_only = false);
void RemoveStaleEntries(int time_ms, float dist);
protected:
struct_HateList* Find(Mob* m);
private:
std::list<struct_HateList *> list;
Mob *hate_owner;
};