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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
106 lines
3.3 KiB
C++
106 lines
3.3 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/emu_constants.h"
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#include "common/types.h"
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#include <list>
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class Client;
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class Group;
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class Mob;
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class Raid;
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struct ExtraAttackOptions;
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struct struct_HateList {
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Mob *entity_on_hatelist;
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int64 hatelist_damage;
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int64 stored_hate_amount;
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bool is_entity_frenzy;
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int8 oor_count; // count on how long we've been out of range
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uint32 last_modified; // we need to remove this if it gets higher than 10 mins
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};
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enum class HateListCountType {
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Bot = 0,
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Client = 1,
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NPC = 2,
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All = 3,
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};
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class HateList {
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public:
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HateList();
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~HateList();
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Mob *GetClosestEntOnHateList(Mob *hater, bool skip_mezzed = false, EntityFilterType filter_type = EntityFilterType::All);
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Mob *GetDamageTopOnHateList(Mob *hater); // didn't add 'skip_mezzed' due to calls being in ::Death()
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Mob *GetMobWithMostHateOnList(Mob *center, Mob *skip = nullptr, bool skip_mezzed = false, EntityFilterType filter_type = EntityFilterType::All);
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Mob *GetRandomMobOnHateList(EntityFilterType filter_type = EntityFilterType::All);
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Mob *GetMobWithMostHateOnList(bool skip_mezzed = false);
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Mob *GetEscapingMobOnHateList(Mob *center, float range = 0.0f, bool first = false);
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bool IsEntOnHateList(Mob* m);
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bool IsHateListEmpty();
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bool RemoveEntFromHateList(Mob *ent);
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uint32 GetHateListCount(HateListCountType count_type = HateListCountType::All);
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int AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts);
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int GetSummonedPetCountOnHateList();
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int GetHateRatio(Mob *top, Mob *other);
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int64 GetEntHateAmount(Mob *ent, bool in_damage = false);
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std::list<struct_HateList *> &GetHateList() { return list; }
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std::list<struct_HateList *> GetFilteredHateList(
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EntityFilterType filter_type = EntityFilterType::All,
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uint32 distance = 0
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);
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void DamageHateList(
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int64 damage,
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uint32 distance = 0,
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EntityFilterType filter_type = EntityFilterType::All,
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bool is_percentage = false
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);
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void AddEntToHateList(
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Mob *ent,
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int64 in_hate = 0,
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int64 in_damage = 0,
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bool in_is_frenzied = false,
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bool add_to_hate_list_if_not_exist = true
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);
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void DoFactionHits(int64 npc_faction_level_id, int32 faction_id, int32 faction_value);
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void PrintHateListToClient(Client *c);
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void SetHateAmountOnEnt(Mob *other, int64 in_hate, uint64 in_damage);
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void SetHateOwner(Mob *new_hate_owner) { hate_owner = new_hate_owner; }
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void SpellCast(Mob *caster, uint32 spell_id, float range, Mob *ae_center = nullptr);
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void WipeHateList(bool npc_only = false);
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void RemoveStaleEntries(int time_ms, float dist);
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protected:
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struct_HateList* Find(Mob* m);
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private:
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std::list<struct_HateList *> list;
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Mob *hate_owner;
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};
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