eqemu-server/zone/guild.cpp
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

872 lines
24 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "client.h"
#include "common/database.h"
#include "common/guilds.h"
#include "common/strings.h"
#include "zone/guild_mgr.h"
#include "zone/worldserver.h"
extern WorldServer worldserver;
void Client::SendGuildMOTD(bool GetGuildMOTDReply) {
auto outapp = new EQApplicationPacket(OP_GuildMOTD, sizeof(GuildMOTD_Struct));
// When the Client gets an OP_GuildMOTD, it compares the text to the version it has previously stored.
// If the text in the OP_GuildMOTD packet is the same, it does nothing. If not the same, it displays
// the new MOTD and then stores the new text.
//
// When the Client receives an OP_GetGuildMOTDReply, it displays the text in the packet.
//
// So OP_GuildMOTD should be sent on zone entry and when an Officer changes the MOTD, and OP_GetGuildMOTDReply
// should be sent when the client issues the /getguildmotd command.
//
if(GetGuildMOTDReply)
outapp->SetOpcode(OP_GetGuildMOTDReply);
GuildMOTD_Struct *motd = (GuildMOTD_Struct *) outapp->pBuffer;
motd->unknown0 = 0;
strn0cpy(motd->name, m_pp.name, 64);
if(IsInAGuild()) {
if(!guild_mgr.GetGuildMOTD(GuildID(), motd->motd, motd->setby_name)) {
motd->setby_name[0] = '\0';
strcpy(motd->motd, "ERROR GETTING MOTD!");
}
} else {
//we have to send them an empty MOTD anywyas.
motd->motd[0] = '\0'; //just to be sure
motd->setby_name[0] = '\0'; //just to be sure
}
LogGuilds("Sending OP_GuildMOTD of length [{}]", outapp->size);
FastQueuePacket(&outapp);
}
void Client::SendGuildURL()
{
if (ClientVersion() < EQ::versions::ClientVersion::SoF)
return;
if(IsInAGuild())
{
auto outapp =
new EQApplicationPacket(OP_GuildUpdate, sizeof(GuildUpdateURLAndChannel_Struct));
GuildUpdateURLAndChannel_Struct *guuacs = (GuildUpdateURLAndChannel_Struct*) outapp->pBuffer;
if(guild_mgr.GetGuildURL(GuildID(), guuacs->Text))
{
guuacs->Action = GuildUpdateURL;
FastQueuePacket(&outapp);
}
else
safe_delete(outapp);
}
}
void Client::SendGuildChannel()
{
if (ClientVersion() < EQ::versions::ClientVersion::SoF)
return;
if(IsInAGuild())
{
auto outapp =
new EQApplicationPacket(OP_GuildUpdate, sizeof(GuildUpdateURLAndChannel_Struct));
GuildUpdateURLAndChannel_Struct *guuacs = (GuildUpdateURLAndChannel_Struct*) outapp->pBuffer;
if(guild_mgr.GetGuildChannel(GuildID(), guuacs->Text))
{
guuacs->Action = GuildUpdateChannel;
FastQueuePacket(&outapp);
}
else
safe_delete(outapp);
}
}
void Client::SendGuildRanks()
{
if (ClientVersion() < EQ::versions::ClientVersion::RoF)
return;
int permissions = GUILD_MAX_FUNCTIONS + 1; //Static number of permissions in all EQ clients as of May 2014
int ranks = GUILD_RECRUIT + 1; // Static number of RoF+ ranks as of May 2014
int j = 1;
int i = 1;
if(IsInAGuild())
{
while(j < ranks)
{
while(i < permissions)
{
auto outapp = new EQApplicationPacket(OP_GuildUpdate,
sizeof(GuildUpdateRanks_Struct));
GuildUpdateRanks_Struct* guuacs = (GuildUpdateRanks_Struct*)outapp->pBuffer;
strncpy(guuacs->Unknown0012, GetCleanName(), 64);
guuacs->Action = GuildUpdatePermissions;
guuacs->RankID = j;
guuacs->GuildID = GuildID();
guuacs->PermissionID = i;
guuacs->PermissionVal = guild_mgr.CheckPermission(GuildID(), j, (GuildAction)i);
guuacs->Unknown0089[0] = 0x2c;
guuacs->Unknown0089[1] = 0x01;
guuacs->Unknown0089[2] = 0x00;
FastQueuePacket(&outapp);
i++;
}
j++;
i = 1;
}
}
}
void Client::SendGuildRankNames()
{
if (IsInAGuild() && (ClientVersion() >= EQ::versions::ClientVersion::RoF)) {
auto guild = guild_mgr.GetGuildByGuildID(GuildID());
if (!guild) {
return;
}
for (int i = 1; i <= GUILD_MAX_RANK; i++) {
auto outapp = new EQApplicationPacket(OP_GuildUpdate, sizeof(GuildUpdateUCPStruct));
GuildUpdateUCPStruct* gucp = (GuildUpdateUCPStruct*)outapp->pBuffer;
gucp->payload.rank_name.rank = i;
if (guild->rank_names[i].empty()) {
continue;
}
strn0cpy(
gucp->payload.rank_name.rank_name,
guild->rank_names[i].c_str(),
sizeof(gucp->payload.rank_name.rank_name)
);
gucp->action = GuildUpdateRanks;
QueuePacket(outapp);
safe_delete(outapp);
}
}
}
void Client::SendGuildSpawnAppearance() {
if (!IsInAGuild()) {
// clear guildtag
SendAppearancePacket(AppearanceType::GuildID, GUILD_NONE);
LogGuilds("Sending spawn appearance for no guild tag");
} else {
uint8 rank = guild_mgr.GetDisplayedRank(GuildID(), GuildRank(), CharacterID());
uint32 display = guild_mgr.CheckPermission(GuildID(), GuildRank(), GUILD_ACTION_DISPLAY_GUILD_NAME) ? 1 : 0;
LogGuilds("Sending spawn appearance for guild [{}] at rank [{}]", GuildID(), rank);
SendAppearancePacket(AppearanceType::GuildID, GuildID(), true);
SendAppearancePacket(AppearanceType::GuildRank, rank, true);
SendAppearancePacket(AppearanceType::GuildShow, display, true);
}
UpdateWho();
}
void Client::SendGuildList()
{
auto guilds_list = guild_mgr.MakeGuildList();
std::stringstream ss;
cereal::BinaryOutputArchive ar(ss);
{ ar(guilds_list); }
uint32 packet_size = ss.str().length();
std::unique_ptr<EQApplicationPacket> out(new EQApplicationPacket(OP_GuildsList, packet_size));
memcpy(out->pBuffer, ss.str().data(), out->size);
QueuePacket(out.get());
}
void Client::SendGuildMembers() {
uint32 len;
uint8 *data = guild_mgr.MakeGuildMembers(GuildID(), GetName(), len);
if(data == nullptr)
return; //invalid guild, shouldent happen.
auto outapp = new EQApplicationPacket(OP_GuildMemberList);
outapp->size = len;
outapp->pBuffer = data;
data = nullptr;
LogGuilds("Sending OP_GuildMemberList of length [{}]", outapp->size);
FastQueuePacket(&outapp);
auto pack =
new ServerPacket(ServerOP_RequestOnlineGuildMembers, sizeof(ServerRequestOnlineGuildMembers_Struct));
ServerRequestOnlineGuildMembers_Struct *srogms = (ServerRequestOnlineGuildMembers_Struct*)pack->pBuffer;
srogms->FromID = CharacterID();
srogms->GuildID = GuildID();
worldserver.SendPacket(pack);
safe_delete(pack);
// We need to send the Guild URL and Channel name again, as sending OP_GuildMemberList appears to clear this information out.
SendGuildURL();
SendGuildChannel();
}
void Client::RefreshGuildInfo()
{
uint32 OldGuildID = guild_id;
guildrank = GUILD_RANK_NONE;
guild_id = GUILD_NONE;
bool WasBanker = GuildBanker;
CharGuildInfo info;
if(!guild_mgr.GetCharInfo(CharacterID(), info)) {
LogGuilds("Unable to obtain guild char info for [{}] ([{}])", GetName(), CharacterID());
return;
}
guildrank = info.rank;
guild_id = info.guild_id;
GuildBanker = info.banker ||
guild_mgr.IsGuildLeader(GuildID(), CharacterID()) ||
guild_mgr.GetBankerFlag(CharacterID()) ||
ClientVersion() >= EQ::versions::ClientVersion::RoF ? true : false;
if(zone->GetZoneID() == Zones::GUILDHALL)
{
if(WasBanker != GuildBanker)
{
auto outapp = new EQApplicationPacket(OP_SetGuildRank, sizeof(GuildSetRank_Struct));
GuildSetRank_Struct *gsrs = (GuildSetRank_Struct*)outapp->pBuffer;
gsrs->rank = guildrank;
strn0cpy(gsrs->member_name, GetName(), sizeof(gsrs->member_name));
gsrs->banker = GuildBanker;
FastQueuePacket(&outapp);
}
if((guild_id != OldGuildID) && GuildBanks)
{
// Unsure about this for RoF+ ... But they don't have that action anymore so fuck it
if (ClientVersion() < EQ::versions::ClientVersion::RoF)
ClearGuildBank();
if (guild_id != GUILD_NONE)
GuildBanks->SendGuildBank(this);
}
}
SendGuildSpawnAppearance();
}
void EntityList::SendGuildMOTD(uint32 guild_id)
{
if (guild_id == GUILD_NONE) {
return;
}
for (auto const &c: client_list) {
if (c.second->GuildID() == guild_id) {
c.second->SendGuildMOTD();
}
}
}
void EntityList::SendGuildChannel(uint32 guild_id)
{
if (guild_id == GUILD_NONE) {
return;
}
for (auto const &c: client_list) {
if (c.second->GuildID() == guild_id) {
c.second->SendGuildChannel();
}
}
}
void EntityList::SendGuildURL(uint32 guild_id)
{
if (guild_id == GUILD_NONE) {
return;
}
for (auto const &c: client_list) {
if (c.second->GuildID() == guild_id) {
c.second->SendGuildURL();
}
}
}
void EntityList::SendGuildSpawnAppearance(uint32 guild_id)
{
if (guild_id == GUILD_NONE) {
return;
}
auto it = client_list.begin();
while (it != client_list.end()) {
Client *client = it->second;
if (client->GuildID() == guild_id) {
client->SendGuildSpawnAppearance();
}
++it;
}
}
void EntityList::RefreshAllGuildInfo(uint32 guild_id)
{
if (guild_id == GUILD_NONE) {
return;
}
auto it = client_list.begin();
while (it != client_list.end()) {
Client *client = it->second;
if (client->GuildID() == guild_id) {
client->RefreshGuildInfo();
}
++it;
}
}
void EntityList::SendGuildMembers(uint32 guild_id)
{
if (guild_id == GUILD_NONE) {
return;
}
//this could be optimized a bit to only build the member's packet once
//and then keep swapping out the name in the packet on each send.
auto it = client_list.begin();
while (it != client_list.end()) {
Client *client = it->second;
if (client->GuildID() == guild_id) {
//client->SendGuildMembers();
}
++it;
}
}
void EntityList::SendGuildList()
{
for (auto const& c : client_list) {
c.second->SendGuildList();
}
}
void Client::SendGuildJoin(GuildJoin_Struct *gj)
{
auto outapp = new EQApplicationPacket(OP_GuildManageAdd, sizeof(GuildJoin_Struct));
auto outgj = (GuildJoin_Struct *) outapp->pBuffer;
outgj->class_ = gj->class_;
outgj->guild_id = gj->guild_id;
outgj->level = gj->level;
outgj->rank = gj->rank;
outgj->zoneid = gj->zoneid;
strcpy(outgj->name, gj->name);
LogGuilds("Sending OP_GuildManageAdd for join of length [{}]", outapp->size);
FastQueuePacket(&outapp);
}
void EntityList::GuildSetPreRoFBankerFlag(uint32 guild_id, uint32 guild_rank, bool bank_status)
{
auto guild_members = [&]() -> std::vector<Client *> {
std::vector<Client *> members = {};
for (auto const &c: entity_list.GetClientList()) {
if (c.second->GuildID() == guild_id && c.second->GuildRank() == guild_rank) {
members.push_back(c.second);
}
}
return members;
};
for (auto const &c: guild_members()) {
auto outapp = new ServerPacket(
ServerOP_GuildRankUpdate,
sizeof(ServerGuildRankUpdate_Struct)
);
guild_mgr.UpdateDbBankerFlag(c->CharacterID(), bank_status);
c->SetGuildBanker(bank_status);
CharGuildInfo cgi;
guild_mgr.GetCharInfo(c->CharacterID(), cgi);
auto *sgrus = (ServerGuildRankUpdate_Struct *) outapp->pBuffer;
sgrus->guild_id = guild_id;
sgrus->rank = guild_rank;
sgrus->banker = (bank_status ? 1 : 0) + (cgi.alt ? 2 : 0);
sgrus->no_update = true;
strn0cpy(sgrus->member_name, c->GetCleanName(), sizeof(sgrus->member_name));
worldserver.SendPacket(outapp);
safe_delete(outapp);
}
}
void Client::SetGuildRank(uint32 rank)
{
guildrank = rank;
}
void Client::SetGuildTributeOptIn(bool state)
{
guild_tribute_opt_in = state;
}
void Client::SetGuildID(uint32 g_id)
{
guild_id = g_id;
}
void EntityList::UpdateGuildTributes(uint32 guild_id)
{
for (auto const &c: entity_list.GetClientList()) {
if (c.second->GuildID() == guild_id) {
c.second->DoGuildTributeUpdate();
}
}
}
/*
void EntityList::SendGuildJoin(GuildJoin_Struct* gj){
LinkedListIterator<Client*> iterator(client_list);
iterator.Reset();
while(iterator.MoreElements())
{
Client* client = iterator.GetData()->CastToClient();
if (client->IsInGuild(gj->guild_id))
client->SendGuildJoin(gj);
iterator.Advance();
}
}*/
/*bool Client::SetGuild(uint32 in_guild_id, uint8 in_rank) {
if (in_guild_id == 0) {
// update DB
if (!guild_mgr.SetGuild(character_id, 0, GUILD_MEMBER))
return false;
// clear guildtag
guild_id = GUILD_NONE;
SendAppearancePacket(AppearanceType::GuildID, GUILD_NONE);
SendAppearancePacket(AppearanceType::GuildRank, GUILD_RANK_NONE);
UpdateWho();
return true;
} else {
if (!guild_mgr.SetGuild(character_id, in_guild_id, in_rank))
return false;
guildrank = in_rank;
if (guild_id != in_guild_id) {
guild_id = in_guild_id;
SendAppearancePacket(AppearanceType::GuildID, in_guild_id);
}
SendAppearancePacket(AppearanceType::GuildRank, in_rank);
UpdateWho();
return true;
}
UpdateWho();
return false;
}*/
/*
void Client::GuildChangeRank(uint32 guild_id, uint32 oldrank, uint32 newrank){
GuildChangeRank(GetName(), guild_id, oldrank, newrank);
}
void Client::GuildChangeRank(const char* name, uint32 guild_id, uint32 oldrank, uint32 newrank) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GuildManageStatus, sizeof(GuildManageStatus_Struct));
GuildManageStatus_Struct* gms = (GuildManageStatus_Struct*) outapp->pBuffer;
gms->guild_id = guild_id;
strcpy(gms->name, name);
gms->newrank = newrank;
gms->oldrank = oldrank;
entity_list.QueueClientsGuild(this, outapp, false, guild_id);
safe_delete(outapp);
SendGuildMembers(guild_id, true);
}*/
void Client::SendGuildMembersList()
{
auto guild_name = guild_mgr.GetGuildName(GuildID());
uint32 len;
uint8 *data = guild_mgr.MakeGuildMembers(GuildID(), guild_name, len);
if (data == nullptr) {
return;
}
auto outapp = new EQApplicationPacket(OP_GuildMemberList);
outapp->size = len;
outapp->pBuffer = data;
data = nullptr;
LogGuilds("Sending OP_GuildMemberList of length [{}]", outapp->size);
FastQueuePacket(&outapp);
SendGuildMOTD();
SendGuildChannel();
SendGuildURL();
SetGuildListDirty(false);
}
void Client::SendGuildMemberAdd(
uint32 guild_id,
uint32 level,
uint32 class_,
uint32 rank_,
uint32 guild_show,
uint32 zone_id,
std::string player_name
)
{
if (GetGuildListDirty()) {
SendGuildMembersList();
return;
}
auto outapp = new EQApplicationPacket(OP_GuildMemberAdd, sizeof(GuildMemberAdd_Struct));
auto out = (GuildMemberAdd_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
out->last_on = time(nullptr);
out->level = level;
out->zone_id = zone_id;
out->rank_ = rank_;
out->guild_show = guild_show;
out->class_ = class_;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::SendGuildMemberRename(uint32 guild_id, std::string player_name, std::string new_player_name)
{
auto outapp = new EQApplicationPacket(OP_GuildMemberRename, sizeof(GuildRenameMember_Struct));
auto *out = (GuildRenameMember_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
strn0cpy(out->new_player_name, new_player_name.c_str(), sizeof(out->new_player_name));
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::SendGuildMemberDelete(uint32 guild_id, std::string player_name)
{
auto outapp = new EQApplicationPacket(OP_GuildMemberDelete, sizeof(GuildMemberDelete_Struct));
auto out = (GuildMemberDelete_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
QueuePacket(outapp);
safe_delete(outapp);
SetGuildListDirty(true);
}
void Client::SendGuildMemberLevel(uint32 guild_id, uint32 level, std::string player_name)
{
auto outapp = new EQApplicationPacket(OP_GuildMemberLevel, sizeof(GuildMemberLevel_Struct));
auto out = (GuildMemberLevel_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
out->level = level;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::SendGuildMemberRankAltBanker(uint32 guild_id, uint32 rank, std::string player_name, bool alt, bool banker)
{
auto outapp = new EQApplicationPacket(OP_GuildMemberRankAltBanker, sizeof(GuildMemberRank_Struct));
auto out = (GuildMemberRank_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
out->rank_ = rank;
out->alt_banker = (alt << 1) | banker;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::SendGuildMemberPublicNote(uint32 guild_id, std::string player_name, std::string public_note)
{
auto outapp = new EQApplicationPacket(OP_GuildMemberPublicNote, sizeof(GuildMemberPublicNote_Struct));
auto out = (GuildMemberPublicNote_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
strn0cpy(out->public_note, public_note.c_str(), sizeof(out->public_note));
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::SendGuildMemberDetails(uint32 guild_id, uint32 zone_id, uint32 offline_mode, std::string player_name)
{
auto outapp = new EQApplicationPacket(OP_GuildMemberDetails, sizeof(GuildMemberDetails_Struct));
auto out = (GuildMemberDetails_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
out->zone_id = zone_id;
out->last_on = time(nullptr);
out->offline_mode = offline_mode;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::SendGuildRenameGuild(uint32 guild_id, std::string new_guild_name)
{
auto outapp = new EQApplicationPacket(OP_GuildRenameGuild, sizeof(GuildRenameGuild_Struct));
auto out = (GuildRenameGuild_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
strn0cpy(out->new_guild_name, new_guild_name.c_str(), sizeof(out->new_guild_name));
QueuePacket(outapp);
safe_delete(outapp);
}
void EntityList::SendGuildMembersList(uint32 guild_id)
{
for (auto const& c : client_list) {
if (c.second->GuildID() == guild_id) {
c.second->SendGuildMembersList();
c.second->SetGuildListDirty(false);
}
}
}
void EntityList::SendGuildMemberAdd(
uint32 guild_id,
uint32 level,
uint32 class_,
uint32 rank_,
uint32 spirit,
uint32 zone_id,
std::string player_name
)
{
for (auto &c: client_list) {
if (c.second->GuildID() == guild_id) {
c.second->SendGuildMemberAdd(guild_id, level, class_, rank_, 0, zone_id, player_name);
}
if (player_name.compare(c.second->GetCleanName()) == 0) {
c.second->SetGuildID(guild_id);
c.second->SetGuildRank(rank_);
c.second->SendGuildList();
c.second->SetGuildTributeOptIn(false);
c.second->SendGuildMembersList();
if (c.second->ClientVersion() >= EQ::versions::ClientVersion::RoF) {
c.second->SendGuildRanks();
c.second->SendGuildRankNames();
}
if (zone->GetZoneID() == Zones::GUILDHALL && GuildBanks) {
GuildBanks->SendGuildBank(c.second);
}
c.second->SendGuildActiveTributes(guild_id);
c.second->SendAppearancePacket(AppearanceType::GuildID, guild_id, true, false, c.second);
c.second->SendAppearancePacket(AppearanceType::GuildRank, rank_, true, false, c.second);
c.second->SendAppearancePacket(AppearanceType::GuildShow, guild_mgr.CheckPermission(guild_id, rank_, GUILD_ACTION_DISPLAY_GUILD_NAME) ? 1 : 0);
c.second->DoGuildTributeUpdate();
}
}
}
void EntityList::SendGuildMemberRename(uint32 guild_id, std::string player_name, std::string new_player_name)
{
for (auto const &c: client_list) {
if (c.second->GuildID() == guild_id) {
auto outapp = new EQApplicationPacket(OP_GuildMemberRename, sizeof(GuildRenameMember_Struct));
auto out = (GuildRenameMember_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
strn0cpy(out->new_player_name, new_player_name.c_str(), sizeof(out->new_player_name));
c.second->QueuePacket(outapp);
safe_delete(outapp);
}
}
}
void EntityList::SendGuildMemberRemove(uint32 guild_id, std::string player_name)
{
for (auto &c: client_list) {
if (c.second->GuildID() == guild_id) {
auto outapp = new EQApplicationPacket(OP_GuildMemberDelete, sizeof(GuildMemberDelete_Struct));
auto out = (GuildMemberDelete_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
c.second->QueuePacket(outapp);
safe_delete(outapp);
c.second->SetGuildListDirty(true);
if (player_name.compare(c.second->GetCleanName()) == 0) {
c.second->SetGuildID(GUILD_NONE);
c.second->SetGuildRank(GUILD_RANK_NONE);
c.second->SetGuildTributeOptIn(false);
c.second->SendGuildActiveTributes(0);
c.second->SetGuildListDirty(false);
c.second->SendGuildList();
c.second->SendAppearancePacket(AppearanceType::GuildID, GUILD_NONE, true);
c.second->SendAppearancePacket(AppearanceType::GuildRank, GUILD_RANK_NONE, true);
}
}
}
}
void EntityList::SendGuildMemberLevel(uint32 guild_id, uint32 level, std::string player_name)
{
for (auto const &c: client_list) {
if (c.second->GuildID() == guild_id) {
auto outapp = new EQApplicationPacket(OP_GuildMemberLevel, sizeof(GuildMemberLevel_Struct));
GuildMemberLevel_Struct *out = (GuildMemberLevel_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
out->level = level;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
c.second->QueuePacket(outapp);
safe_delete(outapp);
}
}
}
void EntityList::SendGuildMemberRankAltBanker(uint32 guild_id, uint32 rank_, std::string player_name, bool alt, bool banker)
{
for (auto const &c: client_list) {
if (c.second->GuildID() == guild_id) {
auto outapp = new EQApplicationPacket(OP_GuildMemberRankAltBanker, sizeof(GuildMemberRank_Struct));
auto out = (GuildMemberRank_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
out->rank_ = rank_;
out->alt_banker = (alt << 1) | banker;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
c.second->QueuePacket(outapp);
safe_delete(outapp);
}
if (player_name.compare(c.second->GetName()) == 0) {
c.second->SetGuildRank(rank_);
c.second->SendAppearancePacket(AppearanceType::GuildRank, rank_, false);
c.second->SendAppearancePacket(AppearanceType::GuildShow,
guild_mgr.CheckPermission(c.second->GuildID(), c.second->GuildRank(), GUILD_ACTION_DISPLAY_GUILD_NAME) ? 1 : 0,
true);
}
}
}
void EntityList::SendGuildMemberPublicNote(uint32 guild_id, std::string player_name, std::string public_note)
{
for (auto const &c: client_list) {
if (c.second->GuildID() == guild_id) {
auto outapp = new EQApplicationPacket(OP_GuildMemberPublicNote, sizeof(GuildMemberPublicNote_Struct));
auto out = (GuildMemberPublicNote_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
strn0cpy(out->public_note, public_note.c_str(), sizeof(out->public_note));
c.second->QueuePacket(outapp);
safe_delete(outapp);
}
}
}
void EntityList::SendGuildMemberDetails(uint32 guild_id, uint32 zone_id, uint32 offline_mode, std::string player_name)
{
for (auto const &c: client_list) {
if (c.second->GuildID() == guild_id) {
auto outapp = new EQApplicationPacket(OP_GuildMemberDetails, sizeof(GuildMemberDetails_Struct));
auto out = (GuildMemberDetails_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
out->zone_id = zone_id;
out->last_on = time(nullptr);
out->offline_mode = offline_mode;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
c.second->QueuePacket(outapp);
safe_delete(outapp);
}
}
}
void EntityList::SendGuildRenameGuild(uint32 guild_id, std::string new_guild_name)
{
for (auto const &c: client_list) {
if (c.second->GuildID() == guild_id) {
auto outapp = new EQApplicationPacket(OP_GuildRenameGuild, sizeof(GuildRenameGuild_Struct));
auto out = (GuildRenameGuild_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
strn0cpy(out->new_guild_name, new_guild_name.c_str(), sizeof(out->new_guild_name));
c.second->QueuePacket(outapp);
safe_delete(outapp);
}
}
}
void Client::SendGuildDeletePacket(uint32 guild_id)
{
auto outapp = new EQApplicationPacket(OP_GuildDeleteGuild, sizeof(GuildDelete_Struct));
auto data = (GuildDelete_Struct*)outapp->pBuffer;
data->guild_id = guild_id;
FastQueuePacket(&outapp);
}