eqemu-server/zone/gm_commands/zone_shard.cpp
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

155 lines
3.7 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "zone/client.h"
void command_zone_shard(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments || !sep->IsNumber(1)) {
if (!RuleB(Zone, ZoneShardQuestMenuOnly)) {
c->ShowZoneShardMenu();
}
return;
}
if (c->GetAggroCount() > 0) {
c->Message(Chat::White, "You cannot request a shard change while in combat.");
return;
}
std::string zone_input = sep->arg[1];
uint32 zone_id = 0;
// if input is id
if (Strings::IsNumber(zone_input)) {
zone_id = Strings::ToInt(zone_input);
// validate
if (zone_id != 0 && !GetZone(zone_id)) {
c->Message(Chat::White, fmt::format("Could not find zone by id [{}]", zone_id).c_str());
return;
}
}
else {
// validate
if (!ZoneStore::Instance()->GetZone(zone_input)) {
c->Message(Chat::White, fmt::format("Could not find zone by short_name [{}]", zone_input).c_str());
return;
}
// validate we got id
zone_id = ZoneID(zone_input);
if (zone_id == 0) {
c->Message(Chat::White, fmt::format("Could not find zone id by short_name [{}]", zone_input).c_str());
return;
}
}
auto z = GetZone(zone_id);
if (z && z->shard_at_player_count == 0) {
c->Message(Chat::White, "Zone does not have sharding enabled.");
return;
}
auto instance_id = sep->arg[2] ? Strings::ToBigInt(sep->arg[2]) : 0;
if (instance_id < -1) {
c->Message(Chat::White, "You must enter a valid Instance ID.");
return;
}
if (zone_id == c->GetZoneID() && c->GetInstanceID() == instance_id) {
c->Message(Chat::White, "You are already in this shard.");
return;
}
if (zone_id != c->GetZoneID()) {
c->Message(Chat::White, "You must request a shard change from the zone you are currently in.");
return;
}
auto results = CharacterDataRepository::GetInstanceZonePlayerCounts(database, c->GetZoneID());
if (results.size() <= 1) {
c->Message(Chat::White, "No shards found.");
return;
}
if (instance_id > 0) {
if (!database.CheckInstanceExists(instance_id)) {
c->Message(
Chat::White,
fmt::format(
"Instance ID {} does not exist.",
instance_id
).c_str()
);
return;
}
auto instance_zone_id = database.GetInstanceZoneID(instance_id);
if (!instance_zone_id) {
c->Message(
Chat::White,
fmt::format(
"Instance ID {} not found or zone is set to null.",
instance_id
).c_str()
);
return;
}
if (instance_zone_id != zone_id) {
c->Message(
Chat::White,
fmt::format(
"Instance Zone ID {} does not match zone ID {}.",
instance_id,
zone_id
).c_str()
);
return;
}
if (!database.CheckInstanceByCharID(instance_id, c->CharacterID())) {
database.AddClientToInstance(instance_id, c->CharacterID());
}
if (!database.VerifyInstanceAlive(instance_id, c->CharacterID())) {
c->Message(
Chat::White,
fmt::format(
"Instance ID {} expired.",
instance_id
).c_str()
);
return;
}
}
c->MovePC(
zone_id,
instance_id,
c->GetX(),
c->GetY(),
c->GetZ(),
c->GetHeading(),
0,
ZoneSolicited
);
}