mirror of
https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
155 lines
3.7 KiB
C++
155 lines
3.7 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "zone/client.h"
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void command_zone_shard(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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if (!RuleB(Zone, ZoneShardQuestMenuOnly)) {
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c->ShowZoneShardMenu();
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}
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return;
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}
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if (c->GetAggroCount() > 0) {
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c->Message(Chat::White, "You cannot request a shard change while in combat.");
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return;
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}
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std::string zone_input = sep->arg[1];
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uint32 zone_id = 0;
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// if input is id
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if (Strings::IsNumber(zone_input)) {
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zone_id = Strings::ToInt(zone_input);
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// validate
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if (zone_id != 0 && !GetZone(zone_id)) {
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c->Message(Chat::White, fmt::format("Could not find zone by id [{}]", zone_id).c_str());
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return;
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}
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}
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else {
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// validate
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if (!ZoneStore::Instance()->GetZone(zone_input)) {
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c->Message(Chat::White, fmt::format("Could not find zone by short_name [{}]", zone_input).c_str());
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return;
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}
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// validate we got id
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zone_id = ZoneID(zone_input);
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if (zone_id == 0) {
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c->Message(Chat::White, fmt::format("Could not find zone id by short_name [{}]", zone_input).c_str());
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return;
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}
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}
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auto z = GetZone(zone_id);
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if (z && z->shard_at_player_count == 0) {
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c->Message(Chat::White, "Zone does not have sharding enabled.");
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return;
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}
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auto instance_id = sep->arg[2] ? Strings::ToBigInt(sep->arg[2]) : 0;
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if (instance_id < -1) {
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c->Message(Chat::White, "You must enter a valid Instance ID.");
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return;
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}
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if (zone_id == c->GetZoneID() && c->GetInstanceID() == instance_id) {
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c->Message(Chat::White, "You are already in this shard.");
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return;
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}
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if (zone_id != c->GetZoneID()) {
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c->Message(Chat::White, "You must request a shard change from the zone you are currently in.");
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return;
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}
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auto results = CharacterDataRepository::GetInstanceZonePlayerCounts(database, c->GetZoneID());
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if (results.size() <= 1) {
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c->Message(Chat::White, "No shards found.");
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return;
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}
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if (instance_id > 0) {
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if (!database.CheckInstanceExists(instance_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Instance ID {} does not exist.",
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instance_id
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).c_str()
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);
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return;
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}
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auto instance_zone_id = database.GetInstanceZoneID(instance_id);
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if (!instance_zone_id) {
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c->Message(
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Chat::White,
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fmt::format(
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"Instance ID {} not found or zone is set to null.",
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instance_id
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).c_str()
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);
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return;
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}
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if (instance_zone_id != zone_id) {
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c->Message(
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Chat::White,
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fmt::format(
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"Instance Zone ID {} does not match zone ID {}.",
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instance_id,
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zone_id
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).c_str()
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);
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return;
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}
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if (!database.CheckInstanceByCharID(instance_id, c->CharacterID())) {
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database.AddClientToInstance(instance_id, c->CharacterID());
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}
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if (!database.VerifyInstanceAlive(instance_id, c->CharacterID())) {
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c->Message(
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Chat::White,
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fmt::format(
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"Instance ID {} expired.",
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instance_id
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).c_str()
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);
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return;
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}
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}
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c->MovePC(
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zone_id,
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instance_id,
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c->GetX(),
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c->GetY(),
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c->GetZ(),
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c->GetHeading(),
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0,
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ZoneSolicited
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);
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}
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